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CHAPTER 2<br />
DRAGON<br />
ASPIRANTS<br />
SWIFT WINGS IN THE GAME<br />
A swift wing requires no extensive organization or church<br />
to support her. Any cleric or paladin who meets the entry<br />
requirements can choose to follow this somewhat radical<br />
path, knowing that she is putting herself apart from the<br />
traditional ranks of her religion. All she needs is a gentle<br />
push, perhaps from a lone older swift wing or a prayer book<br />
or sermon that compares the agents of her deity to the might<br />
of a <strong>dragon</strong>. From there, the swift wing must find her own<br />
place, bolstered by her draconic powers and certain knowledge<br />
of her god’s support.<br />
Swift wings are self-confident characters who ignore the<br />
limitations of their church hierarchies in favor of getting<br />
things done. A player looking for a character who eschews<br />
extensive limitations or support networks might enjoy a swift<br />
wing’s independence. The prestige class should also appeal<br />
to players who want to make their clerics more interesting,<br />
experiment with draconic powers, or try a character similar<br />
to a paladin but with different abilities.<br />
Adaptation<br />
Because this prestige class requires that an entrant have the<br />
ability to turn (rather than rebuke) undead, the swift wing is<br />
designed for good characters over evil ones, though a neutral<br />
cleric could conceivably qualify. To make swift wings into<br />
draconic agents of evil instead, the DM can simply change<br />
the requirement to allow characters who can rebuke undead.<br />
Such evil swift wings might be favored humanoid agents of<br />
Tiamat or members of a church controlled by an evil <strong>dragon</strong>.<br />
In an EBERRON campaign, the swift wing class could be linked<br />
in some manner to <strong>dragon</strong>marks, retaining the draconic connection<br />
but altering it to better fit that world.<br />
Sample Encounter<br />
Player characters usually encounter a swift wing while she<br />
is engaging in a dangerous task alone or looking for allies<br />
to undertake such a task. Of course, if the adventurers have<br />
a reputation (deserved or otherwise) for spreading evil or<br />
destruction, she might hunt them down to demand an explanation<br />
for their actions. A group that can reasonably claim to<br />
have been mischaracterized as evil avoids immediate attack,<br />
but the swift wing openly tags along with them for a time to<br />
ensure that their actions match their words. A swift wing is<br />
not afraid to take a group of adventurers to task if they prove<br />
cruel or hazardous to the communities they visit.<br />
EL 10: Orielle Bladeworthy, a swift wing of Pelor, is tracking<br />
down a group of evil raiders she suspects of being in<br />
league with shadow <strong>dragon</strong>s. She has been hunting them for<br />
weeks, but lacking the Track feat, she has little choice but to<br />
fly in circles above the site of one of their assaults until she<br />
spots something. Frustrated, she realizes she needs help to<br />
bring the raiders to bay—help she hopes the PCs can provide,<br />
once she sees them below her.<br />
Orielle Bladeworthy CR 10<br />
Female human cleric 5/swift wing 5<br />
LG Medium humanoid<br />
Init +1; Senses low-light vision, Listen +5, Spot +9<br />
Languages Common, Draconic<br />
AC 21, touch 12, flat-footed 20<br />
(+1 Dex, +9 armor, +1 deflection)<br />
hp 54 (10 HD)<br />
Resist fire 20<br />
Fort +9, Ref +6, Will +8<br />
Speed 20 ft. (4 squares) in full plate, base 30 ft.; fly 40 ft.<br />
(good)<br />
Melee +1 morningstar +8/+3 (1d8+1)<br />
Base Atk +6/+1; Grp +6<br />
Special Actions breath of life, feat of strength 1/day, greater<br />
turning 1/day, spontaneous casting (cure spells), turn<br />
undead 9/day (+2, 2d6+7, level 5)<br />
Combat Gear wand of cure light wounds (50 charges)<br />
Cleric Spells Prepared (CL 8th):<br />
4th—divine power, freedom of movement, fire shield D<br />
3rd—dispel <strong>magic</strong>, invisibility purge, prayer, protection from<br />
energy, searing light D (+7 ranged touch)<br />
2nd—align weapon, bull’s strength D , hold person (DC 15),<br />
resist energy, silence (DC 15)<br />
1st—bless, command (DC 14), detect evil (2), enlarge<br />
person D (DC 14), protection from evil<br />
0—detect <strong>magic</strong> (3), guidance, resistance (2)<br />
D: Domain spell. Deity: Pelor. Domains: Dragon,<br />
Strength, Sun<br />
Abilities Str 10, Dex 12, Con 13, Int 10, Wis 17, Cha 14<br />
Feats Draconic Senses B †, Extra Turning, Improved<br />
Counterspell, Quick Draw, Weapon Focus (morningstar)<br />
Skills Concentration +14, Diplomacy +4 (+9 with gold<br />
<strong>dragon</strong>s), Knowledge (arcana) +5, Knowledge (religion)<br />
+10, Knowledge (the planes) +4, Listen +5, Spellcraft +9,<br />
Spot +9<br />
Possessions combat gear plus +1 full plate, +1 morningstar,<br />
ring of protection +1, periapt of Wisdom +2, elemental gem<br />
(fire), divine scrolls of remove blindness/deafness, remove<br />
curse, remove disease, and neutralize poison<br />
Breath of Life (Su) As a standard action, Orielle can spend a<br />
turn undead attempt to create a breath weapon (30-foot<br />
cone) that deals 5d6 points of damage to undead (Reflex<br />
DC 17 half). Living creatures caught in the breath weapon<br />
are instead healed for 5 points of damage.<br />
Feat of Strength (Su) As a free action, Orielle can grant<br />
herself a +5 enhancement bonus to Strength for 1 round.<br />
Dragon Affinity (Ex) Her affinity for gold <strong>dragon</strong>s grants<br />
Orielle a +5 circumstance bonus on Bluff, Diplomacy,<br />
Gather Information, and Sense Motive checks made<br />
regarding <strong>dragon</strong>s of that variety.<br />
Wings (Su) Orielle can grow and dismiss wings as a free<br />
action. She can fly in light, medium, or heavy armor, but<br />
not when carrying a heavy load. She can charge, make<br />
double moves, or run while flying. Flying takes only as<br />
much concentration as walking, freeing her to cast spells,<br />
make ranged attacks, or take other actions.<br />
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