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to seek out her own allies. She knows she has set herself apart<br />
from her fellow priests and is willing to work with allies that<br />
others of her order might find questionable. A swift wing<br />
won’t compromise her principles, but she gives friends and<br />
comrades the benefit of the doubt as long as they help bring<br />
down the adversaries of her deity. With no formal place in her<br />
own organization, she must learn to make one in whatever<br />
group will have her.<br />
A swift wing still fills the role she played before following<br />
her radical<br />
path of faith. If previously<br />
a paladin, she<br />
remains a devout warrior<br />
at the forefront<br />
of battle. If she was a<br />
cleric, she remains a<br />
supporting character<br />
who can hold her<br />
own in a fight. Swift<br />
wings have forceful<br />
personalities<br />
and can provide<br />
leadership to<br />
groups lacking<br />
purpose or<br />
direction. However,<br />
for swift<br />
wings who are<br />
not party leaders,<br />
the most important<br />
goal is to accomplish<br />
each mission so as<br />
not to undermine<br />
the authority of their<br />
commander.<br />
NPC Reactions<br />
Among members of<br />
her own faith, a swift<br />
wing rarely receives<br />
more than an indifferent<br />
welcome at first,<br />
though her actions<br />
can earn her greater<br />
respect once others<br />
get to know her. Typical<br />
divine agents remain condescending or suspicious, but<br />
powerful good-aligned wizards, sorcerers, and <strong>dragon</strong>s<br />
are friendly to swift wings, seeing them as open-minded.<br />
Common folk are often friendly toward swift wings, moved<br />
by their natural drive and their unwillingness to let bureaucracy<br />
obstruct their quest to make the world a better place.<br />
Evil spellcasters of any sort are unfriendly toward swift<br />
wings, viewing them as hybrid threats that are too dangerous<br />
to risk leaving alive. Evil <strong>dragon</strong>s are openly hostile<br />
toward swift wings, offended that mortals dare to siphon the<br />
draconic energies that flow through the world. Their anger<br />
often causes them to attack swift wings first—if they can<br />
identify the upstarts, of course.<br />
Additionally, any foe that would fear a good cleric or paladin<br />
is hostile toward a swift wing. Demons, devils, cultist,<br />
and evil monsters all see swift wings<br />
as strong threats that must be eliminated.<br />
Undead in particular<br />
have good reason to<br />
loathe any character<br />
with a breath weapon<br />
that exudes positive<br />
energy.<br />
SWIFT<br />
WING<br />
LORE<br />
Characters with<br />
ranks in Knowledge<br />
(arcana)<br />
or Knowledge<br />
(religion) can<br />
research swift<br />
wings to learn more<br />
about them. When<br />
a character makes<br />
a skill check, read<br />
or paraphrase the<br />
following, including<br />
the information<br />
from lower DCs.<br />
DC 10: A swift<br />
wing is a divine<br />
spellcaster who has<br />
taken on aspects of<br />
<strong>dragon</strong>kind.<br />
DC 15: Though<br />
rarely trusted by<br />
her senior priests,<br />
a swift wing is a<br />
dedicated foe of her<br />
deity’s enemies and<br />
uses supernatural<br />
<strong>dragon</strong>like abilities<br />
to find and destroy them.<br />
DC 20: A swift wing has reduced access to divine spells<br />
but gains keen senses, the power of flight, a breath weapon<br />
that gives off positive energy, and resistance similar to that<br />
of a <strong>dragon</strong>.<br />
Finding a swift wing operating in a given area requires<br />
talking to locals; church officials are unlikely to help those<br />
who seek one of their black sheep. A DC 15 Gather Information<br />
check reveals the details of any swift wing known by<br />
local nobles, commoners, or brigands.<br />
Illus. by W. Mahy<br />
CHAPTER 2<br />
DRAGON<br />
ASPIRANTS<br />
53