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Table 2–8: The Swift Wing<br />

Hit Die: d8<br />

Base<br />

Attack Fort Ref Will<br />

Level Bonus Save Save Save Special Spellcasting<br />

1st +0 +2 +2 +0 Dragon affinity, Dragon domain —<br />

2nd +1 +3 +3 +0 Draconic Senses +1 level of existing divine spellcasting class<br />

3rd +2 +3 +3 +1 Breath of life +1 level of existing divine spellcasting class<br />

4th +3 +4 +4 +1 Energy resistance +1 level of existing divine spellcasting class<br />

5th +3 +4 +4 +1 Wings —<br />

6th +4 +5 +5 +2 — +1 level of existing divine spellcasting class<br />

7th +5 +5 +5 +2 Damage reduction 5/<strong>magic</strong> +1 level of existing divine spellcasting class<br />

8th +6 +6 +6 +2 — +1 level of existing divine spellcasting class<br />

9th +6 +6 +6 +3 Energy immunity +1 level of existing divine spellcasting class<br />

10th +7 +7 +7 +3 Draconic surge +1 level of existing divine spellcasting class<br />

Class Skills (4 + Int modifier per level): Appraise, Bluff, Concentration, Diplomacy, Gather Information, Heal, Intimidate,<br />

Knowledge (arcana), Knowledge (religion), Knowledge (the planes), Listen, Spellcraft, Spot.<br />

CHAPTER 2<br />

DRAGON<br />

ASPIRANTS<br />

for the purpose of determining spells per day, caster level,<br />

and spells known.<br />

Dragon Affinity (Ex): Your concept of yourself as part of<br />

a holy <strong>dragon</strong> that serves your church draws upon a mystic<br />

link to a particular kind of <strong>dragon</strong> you consider affiliated<br />

with your deity. At 1st level, select one kind of <strong>dragon</strong> (such<br />

as gold or red) that has an alignment within one step of your<br />

deity’s alignment. Your affinity for this kind of <strong>dragon</strong> grants<br />

you a +5 circumstance bonus on Bluff, Diplomacy, Gather<br />

Information, and Sense Motive checks made regarding<br />

<strong>dragon</strong>s of this variety.<br />

Dragon Domain: At 1st level, you gain the granted power<br />

and spell access of the Dragon domain. If your spellcasting<br />

doesn’t normally allow domain access, you can add the spells<br />

of the Dragon domain to the spell list of your divine spellcasting<br />

class.<br />

The Dragon domain appears in Draconomicon and Spell<br />

Compendium. Its granted power allows you to add Bluff and<br />

Intimidate to your list of divine spellcasting class skills, and<br />

its domain spells are (in ascending order of level) <strong>magic</strong> fang,<br />

resist energy, greater <strong>magic</strong> fang, voice of the <strong>dragon</strong> (see Draconomicon<br />

or Spell Compendium), true seeing, stoneskin, <strong>dragon</strong> ally<br />

(see Draconomicon or Spell Compendium), mass suggestion, and<br />

dominate monster.<br />

Draconic Senses: At 2nd level, you gain Draconic Senses<br />

(see page 17) as a bonus feat, even if you don’t meet the prerequisite.<br />

If you already have this feat, you can select any other<br />

draconic feat for which you meet the prerequisite.<br />

Breath of Life (Su): At 3rd level, you gain the ability to<br />

channel positive energy into a breath weapon. As a standard<br />

action, you can spend one use of your turn undead ability to<br />

create a 30-foot-long, cone-shaped breath weapon. The breath<br />

weapon deals 1d6 points of damage per level to undead; a<br />

successful Reflex save (DC 10 + class level + Cha modifier)<br />

halves this damage. Living creatures within the area of the<br />

breath weapon are instead healed of 1 point of damage per<br />

level.<br />

Energy Resistance (Ex): At 4th level, your link to the<br />

<strong>dragon</strong> variety you have affinity with grows to grant you<br />

energy resistance. Choose one energy type (acid, cold, electricity,<br />

fire, or sonic) that your affiliated <strong>dragon</strong> kind either<br />

is immune to, resistant to, or deals as damage with a breath<br />

weapon. You gain resistance 20 to that energy type. If your<br />

chosen <strong>dragon</strong> variety has no energy immunity, energy<br />

resistance, or energy breath weapon, you gain resistance to<br />

fire 20.<br />

Wings (Su): At 5th level, you gain the ability to sprout and<br />

dismiss wings as a free action. The wings are supernatural<br />

effects, growing through clothing and armor without damaging<br />

them. The wings match the appearance of the wings of<br />

the <strong>dragon</strong> variety you have affinity with.<br />

With the wings, you can fly at a speed equal to your land<br />

speed with good maneuverability. You can fly in light,<br />

medium, or heavy armor, but not when carrying a heavy load.<br />

Flying with the wings takes only as much concentration as<br />

walking, leaving you free to cast spells, make ranged attacks,<br />

or take other actions.<br />

At 10th level, your fly speed increases to twice your base<br />

land speed.<br />

This ability counts as having a fly speed when qualifying<br />

for feats such as Flyby Attack (MM 303) and Wingover (MM<br />

304).<br />

Damage Reduction (Su): At 7th level, your link to draconic<br />

energies gives you a hide as tough as a <strong>dragon</strong>’s, though<br />

you look no different. You gain damage reduction 5/<strong>magic</strong>.<br />

Energy Immunity (Su): At 9th level, your link to draconic<br />

energy is so complete that you gain immunity to the energy<br />

type you selected for resistance at 4th level.<br />

Draconic Surge (Ex): At 10th level, you become filled<br />

with draconic energy, making you physically and mentally<br />

more <strong>dragon</strong>like. You gain a +1 bonus to Strength, Dexterity,<br />

or Constitution (your choice), and a +1 bonus to Intelligence,<br />

Wisdom, or Charisma (your choice). Once you have<br />

assigned these bonuses to two ability scores, they cannot<br />

be changed. Often, the draconic surge is accompanied by<br />

a slight physical change in your appearance—for example,<br />

your eyes might become more <strong>dragon</strong>like, or your hair<br />

might change color to match the hue of the <strong>dragon</strong> variety<br />

you have affinity with.<br />

51

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