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CHAPTER 2<br />
DRAGON<br />
ASPIRANTS<br />
50<br />
Sample Encounter<br />
Pact-bound adepts often go on long pilgrimages to seek out<br />
<strong>dragon</strong>s for their wisdom. As such, an adventuring party<br />
might encounter a pact-bound adept in its travels, perhaps<br />
running into one when both are investigating the lair of a<br />
<strong>dragon</strong> (though perhaps for different purposes).<br />
EL 10: Rothan, a pact-bound adept, traveled for nearly six<br />
months to reach the lair of a powerful <strong>dragon</strong>, seeking to<br />
forge a new <strong>dragon</strong>pact and learn from its teachings. Rothan<br />
is determined to meet and befriend the <strong>dragon</strong> (regardless of<br />
the <strong>dragon</strong>’s actual alignment), but she is cautious to avoid any<br />
traps the creature might have left for interlopers. If the players<br />
mean to harm or slay the <strong>dragon</strong>, Rothan is initially unfriendly<br />
or hostile toward them (since they could ruin her plans). But if<br />
they only want to speak with the <strong>dragon</strong>, Rothan is indifferent<br />
or friendly and offers to help them navigate the lair.<br />
Rothan CR 10<br />
Female human sorcerer 6/pact-bound adept 4<br />
CG Medium humanoid (<strong>dragon</strong>blood)<br />
Init +2; Senses Listen +1, Spot +1<br />
Languages Common, Draconic<br />
AC 18, touch 14, flat-footed 16<br />
(+2 Dex, +4 armor, +2 deflection)<br />
hp 31 (10 HD)<br />
Fort +3, Ref +8, Will +10; +2 against sleep, paralysis, and<br />
electricity<br />
Speed 30 ft. (6 squares)<br />
Melee masterwork longspear +5 (1d8–1)<br />
Reach 10 feet (with longspear)<br />
Base Atk +5; Grp +4<br />
Special Actions Blue Dragon Lineage†, <strong>dragon</strong>cast† 3/day<br />
Sorcerer Spells Known (CL 8th; 1d20+10 to overcome SR;<br />
arcane spell failure chance 10%):<br />
4th (3/day)—greater invisibility<br />
3rd (6/day)—lightning bolt (DC 17), wingblast† (DC 17)<br />
2nd (7/day)—eagle’s splendor, invisibility, scorching ray<br />
1st (7/day)—comprehend languages, feather fall, identify,<br />
<strong>magic</strong> missile, sleep (DC 15)<br />
0 (6/day)—arcane mark, daze (DC 14), detect <strong>magic</strong>, flare<br />
(DC 14), light, mage hand, read <strong>magic</strong>, resistance<br />
Spell-Like Abilities (CL 10th; 1d20+12 to overcome SR):<br />
3/day—protection from energy (electricity), shocking grasp<br />
(+4 melee touch)<br />
2/day—call lightning (DC 17)<br />
Abilities Str 8, Dex 14, Con 10, Int 10, Wis 12, Cha 18<br />
Feats Blue Dragon Lineage†, Draconic Heritage (blue)†,<br />
Empower Spell, Eschew Materials B , Extend Spell, Spell<br />
Penetration<br />
Skills Concentration +10, Diplomacy +9, Knowledge (arcana)<br />
+10, Listen +1, Spellcraft +12, Spot +1<br />
Possessions +2 leather armor, ring of protection +2,<br />
masterwork longspear, travel journal, bedroll, blanket<br />
Blue Dragon Lineage expend spell slot to create one orb of<br />
lightning per spell level; range 30 ft., +7 ranged touch,<br />
1d6+4 electricity<br />
Dragoncast (Su) Three times per day, Rothan can cast a spell<br />
of up to 4th level as though it were affected by the Silent<br />
Spell and Still Spell meta<strong>magic</strong> feats, removing the need<br />
for verbal and somatic components.<br />
SWIFT WING<br />
“I shall sweep aside your sins, evil, and wickedness, and sweep you<br />
from the world with them!”<br />
—Orielle Bladeworthy, Swift Wing of Pelor<br />
Many churches use analogy and allegory to describe the<br />
traits of their deities, as well as the proper attitude their<br />
faithful should maintain. It’s not unusual for these analogies<br />
to compare crusading gods and their clerics to elements<br />
of <strong>dragon</strong>kind. After all, <strong>dragon</strong>s are formidable creatures<br />
considered by many to be symbols of deific power. In a few<br />
churches, the use of allegory becomes so strong that certain<br />
worshipers actually begin to refer to the church itself as a holy<br />
<strong>dragon</strong>, and to themselves as parts of that <strong>dragon</strong>. Swift wings<br />
are church servants who see themselves as the fast-moving,<br />
hard-hitting crusaders of their god’s cadre of worshipers.<br />
BECOMING A SWIFT WING<br />
Most commonly, clerics of martial deities take the swift<br />
wing prestige class, though a few paladins are drawn to it as<br />
well. Characters of this sort relish the thought of using the<br />
power of a <strong>dragon</strong> toward the goals and efforts of a religious<br />
cause. They believe their gradual assumption of draconic<br />
powers represents an acceptance of their new path by their<br />
deities, and often see the more traditional members of their<br />
church as hidebound and stubborn. Since these traditionalists<br />
won’t apply force as quickly and decisively as swift<br />
wings consider necessary, members of this class use their<br />
augmented power to operate without the support of their<br />
church organization.<br />
Entry Requirements<br />
Base Attack Bonus: +3.<br />
Languages: Draconic.<br />
Spellcasting: Ability to cast 3rd-level divine spells.<br />
Special: Ability to turn undead.<br />
CLASS FEATURES<br />
Swift wings lose some spellcasting ability in return for<br />
gaining <strong>dragon</strong>like powers. Their new abilities make them<br />
more versatile without removing their power to heal allies<br />
and damage undead. As they rise in level, they also become<br />
more resilient and mobile, able to resist many attacks and<br />
move more quickly to support teammates.<br />
Weapon Proficiency: You gain proficiency with your<br />
deity’s favored weapon.<br />
Spellcasting: At every level except 1st and 5th, you gain<br />
new spells per day and an increase in caster level (and spells<br />
known, if applicable) as if you had also gained a level in a<br />
divine spellcasting class to which you belonged before adding<br />
the prestige class level. You do not, however, gain any other<br />
benefit a character of that class would have gained. If you had<br />
more than one divine spellcasting class before becoming a<br />
swift wing, you must decide to which class to add each level