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Table 2–7: The Pact-Bound Adept<br />

Hit Die: d4<br />

Base<br />

Attack Fort Ref Will<br />

Level Bonus Save Save Save Special Spellcasting<br />

1st +0 +0 +2 +2 Improved pact +1 —<br />

2nd +1 +0 +3 +3 Dragoncast +1 level of existing arcane spellcasting class<br />

3rd +1 +1 +3 +3 Eschew Materials +1 level of existing arcane spellcasting class<br />

4th +2 +1 +4 +4 Improved pact +2 —<br />

5th +2 +1 +4 +4 Bonus <strong>dragon</strong>pact +1 level of existing arcane spellcasting class<br />

Class Skills (2 + Int modifier per level): Concentration, Craft, Diplomacy, Knowledge (arcana), Profession, Spellcraft.<br />

Improved Pact (Su): You learn to alter the <strong>magic</strong> that flows<br />

through you so that you can gain greater benefits by way of<br />

your <strong>dragon</strong>pact. At 1st level, your caster level with spell-like<br />

abilities from your <strong>dragon</strong>pact improves by one. In addition,<br />

at 1st level choose a single <strong>dragon</strong>pact that you currently have;<br />

you gain spell-like abilities as if you had sacrificed a spell one<br />

level higher than the actual spell sacrificed.<br />

For example, a pact-bound adept who has sacrificed a 3rdlevel<br />

spell as part of the flames of crimson wrath <strong>dragon</strong>pact<br />

would gain three daily uses of burning hands and two daily<br />

uses of protection from energy (fire), as if she had sacrificed a<br />

4th-level spell.<br />

At 4th level, your caster level with <strong>dragon</strong>pact spell-like<br />

abilities improves by another one, and the spell-like abilities<br />

from your chosen <strong>dragon</strong>pact improve as if you had sacrificed<br />

a spell two levels higher than the actual spell sacrificed.<br />

Each time you enter into a new <strong>dragon</strong>pact, you can choose<br />

to apply this benefit to the new <strong>dragon</strong>pact in place of the<br />

previous <strong>dragon</strong>pact.<br />

Dragoncast (Su): Starting at 2nd level, you become able to<br />

channel <strong>magic</strong>al energy in much the same way that <strong>dragon</strong>s<br />

do. Three times per day, you can cast any arcane spell (of a<br />

level equal to or less than your class level) as though it were<br />

affected by both the Silent Spell and Still Spell meta<strong>magic</strong><br />

feats, removing the need for any verbal and somatic components.<br />

Neither the casting time of the spell nor the spell’s<br />

level changes for this casting.<br />

Eschew Materials: At 3rd level, you gain Eschew Materials<br />

as a bonus feat. If you already have this feat, you can choose<br />

any other feat for which you meet the prerequisite.<br />

Bonus Dragonpact: At 5th level, you gain the ability to<br />

enter into a second <strong>dragon</strong>pact. The second <strong>dragon</strong>pact can<br />

be with the same <strong>dragon</strong> or another <strong>dragon</strong>, even of another<br />

kind. You can’t enter into the same <strong>dragon</strong>pact twice.<br />

PLAYING A PACT-BOUND ADEPT<br />

Though other spellcasters rely on hand gestures, powerful<br />

words, and complex formulas derived from years of research,<br />

you know that the purest and most powerful form of spellcasting<br />

is that used by true <strong>dragon</strong>s. Tower-bound wizards<br />

might spend years researching a single spell, while you could<br />

spend mere days in the presence of a <strong>dragon</strong> and achieve the<br />

same result. You can conjure up spells of incredible power<br />

before anyone else knows you have even started. Other casters,<br />

both divine and arcane, seem clumsy and slow to you,<br />

because they have handicapped themselves with humanoid<br />

concepts, rules, and sciences. You cultivate instinct and<br />

intuition, learning to listen to your inner connection to<br />

<strong>magic</strong>. You have felt the purity of draconic spellcasting and<br />

hope that, some day, everyone can share in this knowledge.<br />

If other spellcasters would just stop long enough to heed<br />

the wisdom of <strong>dragon</strong>s, they too would see an easier way,<br />

one unencumbered by physical form. You know that you are<br />

truly in the minority—most spellcasters are too frightened<br />

or stubborn to change. In a way, you feel pity for them, while<br />

at the same time hoping they will learn to reach within<br />

themselves for answers.<br />

Not everyone thinks that <strong>dragon</strong>s are as benevolent as you<br />

believe them to be. Certainly, evil <strong>dragon</strong>s exist, as do evil<br />

humans, evil elves, evil dwarves, and evil members of any<br />

other race. Unfortunately, in your viewpoint, many people<br />

see all <strong>dragon</strong>s as a threat, which keeps them from opening<br />

their eyes enough to learn from the great creatures. Despite<br />

any display of power you manifest, some will always choose to<br />

remain blind. For now, you seek to prove that your way—the<br />

way of the <strong>dragon</strong>s—is better by going out into the world and<br />

doing things that no other spellcaster can. If others will not<br />

hear the truth, you must let them see it with their own eyes, all<br />

the while gaining knowledge for yourself. With each passing<br />

day, your power grows because you are willing to embrace<br />

your draconic heritage. You spend hours deep in meditation,<br />

looking inward to find a stronger connection to the arcane<br />

and to better understand how <strong>dragon</strong>s instinctively tap into<br />

this source.<br />

Combat<br />

Unafraid to wade into battle, you rely on your natural<br />

abilities for defense. Since you can cast some spells without<br />

having to speak or move, you have little fear of being<br />

grappled, especially when a well-placed spell can free you<br />

from entrapment. Unlike your more timid fellow spellcasters,<br />

you enter combat boldly, knowing that the blessings of<br />

<strong>dragon</strong>kind give you an advantage over those who rely on<br />

traditional spellcasting.<br />

Offensive spells, your greatest strength, come to you as<br />

naturally as breathing. Since you can use your abilities to<br />

penetrate the staunchest <strong>magic</strong>al defenses, allies look to you<br />

for help. When spells cast by others might be rebuffed, your<br />

spells can punch through, putting the responsibility on you<br />

to bring down a dangerous foe.<br />

CHAPTER 2<br />

DRAGON<br />

ASPIRANTS<br />

47

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