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CHAPTER 2<br />

DRAGON<br />

ASPIRANTS<br />

Combat<br />

You are more alert than most rogues<br />

and no less able to take advantage<br />

of a distracted foe. If possible, you<br />

should strike early in combat, while<br />

your opponent is still flat-footed.<br />

After that, your job is to outmaneuver<br />

foes, picking off the weak and<br />

(if needed) delivering a powerful<br />

blow to a flanked major combatant.<br />

Never allow yourself to be cut<br />

off from a speedy exit, and always<br />

remain aware of your environment.<br />

While your allies focus on hitting<br />

an enemy, make sure to keep an eye<br />

on alcoves, corners, and shadowy<br />

passages from which a new foe—or<br />

some other opportunity—might<br />

appear.<br />

44<br />

Illus. by E. Deschamps<br />

Advancement<br />

As a hand of the winged masters,<br />

you must demonstrate great loyalty<br />

to a superior and a willingness<br />

to bend or break laws in service<br />

to that superior. Nothing is more<br />

important than carrying out your<br />

mission, and you are willing to betray<br />

or trick others if needed. This<br />

dedication and moral ambiguity<br />

brought you to the attention of a<br />

secret cabal and convinced them<br />

to recruit you. When you finally<br />

learned the identity of their ultimate<br />

leader, you saw the benefit of<br />

belonging to an organization run<br />

by a creature far older, stronger, and<br />

wiser than you will ever be.<br />

You are now a trusted agent of<br />

the <strong>dragon</strong> masters that rule your<br />

cabal. Acting on your own, you follow<br />

orders loyally—without ignoring<br />

A hand of the winged masters must be ready to undertake missions anywhere<br />

secrecy, it’s best to put forth a simple cover story or demonstrate<br />

an obvious purpose so as not to raise suspicions. You goals—and maintain a cover story to ensure you are never<br />

opportunities to further the cabal’s<br />

might pose as nothing more than a sneak and treasure hunter, linked to the group. Not yet a leader, you remain an expert<br />

but in truth, you belong to a vast network and could be called agent and troubleshooter, sent to accomplish difficult missions<br />

that others have failed to complete.<br />

on at any moment to carry out covert duties.<br />

Most hands of the winged masters work for a cabal of some As a spy, you should purchase as many ranks in the Listen<br />

and Spot skills as you can. Not only does this make you<br />

kind, such as the Shadow’s Fangs (see page 144). These cabals<br />

can provide minor assistance with training, cover stories, better able to ferret out information, but it also makes you<br />

and delivering messages to and from your <strong>dragon</strong> masters. more likely to act in a surprise round (and deal sneak attack<br />

However, they will not expend valuable resources to solve damage). Hide and Move Silently are the next two most important<br />

skills for you. After that, choose skills that will help<br />

your problems. By the time you enter this prestige class, the<br />

cabal expects you to extricate yourself from most trouble on you fulfill your assigned missions and maintain your cover<br />

your own. Only if you had something of great value for the story, which might paint you as nothing more than a common<br />

thief or greedy <strong>dragon</strong> masters would the cabal risk itself for your sake.<br />

adventurer.

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