12.05.2016 Views

dragon-magic-oef

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

HAND OF THE<br />

WINGED MASTERS<br />

“By the order of the Council of Wyrms, and for their greater glory,<br />

you must die!”<br />

—Myrmith Drakeblade<br />

Dragons often need expert servants to be their eyes, ears, and<br />

hands in humanoid society. A hand of the winged masters<br />

has dedicated his life to the service of a single <strong>dragon</strong> or to a<br />

group of <strong>dragon</strong>s united in a common cause. A <strong>dragon</strong> master<br />

becomes the political and spiritual leader for the hands, gaining<br />

their total loyalty. This service rises above obedience to<br />

country, church, family, or friend. Usually, the hands act as<br />

spies and informants, but when needed, they can also be<br />

saboteurs and killers.<br />

Entry Requirements<br />

Base Attack Bonus: +4.<br />

Skills: Bluff 4 ranks, Hide 4 ranks, Move Silently 4 ranks,<br />

Knowledge (arcana) 4 ranks, Sense Motive 4 ranks.<br />

Languages: Draconic.<br />

Feats: Dragontouched.<br />

Special: Sneak attack, sudden strike, or skirmish +2d6.<br />

Table 2–6:<br />

The Hand of the Winged Masters Hit Die: d8<br />

Base<br />

Attack Fort Ref Will<br />

Level Bonus Save Save Save Special<br />

1st +0 +0 +2 +2 Draconic Senses<br />

2nd +1 +0 +3 +3 Special attack +1d6<br />

3rd +2 +1 +3 +3 Dragonfire Strike<br />

4th +3 +1 +4 +4 —<br />

5th +3 +1 +4 +4 Special attack +2d6<br />

6th +4 +2 +5 +5 —<br />

7th +5 +2 +5 +5 Master’s gift<br />

8th +6 +2 +6 +6 Special attack +3d6<br />

9th +6 +3 +6 +6 Improved <strong>dragon</strong>fire<br />

strike<br />

10th +7 +3 +7 +7 True stealth<br />

Class Skills (6 + Int modifier per level): Appraise,<br />

Balance, Bluff, Climb, Craft, Decipher Script, Diplomacy,<br />

Disable Device, Disguise, Escape Artist, Forgery, Gather<br />

Information, Hide, Intimidate, Jump, Knowledge (arcana),<br />

Knowledge (local), Listen, Move Silently, Open Lock,<br />

Profession, Search, Sense Motive, Sleight of Hand, Spot,<br />

Survival, Swim, Tumble, Use Rope.<br />

BECOMING A<br />

HAND OF THE WINGED MASTERS<br />

Since hands of the winged masters primarily serve as spies<br />

and informants, this prestige class is most applicable to rogues<br />

and multiclass rogues (such as rogue/rangers and rogue/<br />

fighters). In campaigns using the ninja, scout, and spellthief<br />

classes (see Complete Adventurer), ninjas and scouts are equally<br />

common members of this prestige class. Spellthieves are<br />

less likely to enter this class, since it offers no arcane spell<br />

progression, but a spellthief who is willing to sacrifice future<br />

spellcasting ability can easily qualify.<br />

CLASS FEATURES<br />

As agents of great <strong>dragon</strong>s, hands of the winged masters<br />

constantly strive to accomplish their assigned missions and<br />

train to be more effective tools. They learn to move about<br />

unnoticed, strike from the shadows, and work with other<br />

servants of their masters.<br />

Draconic Senses: At 1st level, you gain Draconic Senses<br />

(see page 17) as a bonus feat, even if you don’t meet its<br />

prerequisite. If you already have Draconic Senses, you can<br />

instead take any other draconic feat for which you meet the<br />

prerequisite.<br />

Special Attack (Ex): At 2nd level, 5th level, and 8th level,<br />

your sneak attack, skirmish, or sudden strike ability deals<br />

an extra 1d6 points of damage. If you have more than one<br />

of these abilities, you can improve any one ability of your<br />

choice (choose each time you gain this benefit).<br />

Dragonfire Strike: At 3rd level, you gain Dragonfire<br />

Strike (see page 18) as a bonus feat, even if you don’t meet its<br />

prerequisite. If you already have Dragonfire Strike, you can<br />

instead take any other draconic feat for which you do meet<br />

the prerequisite.<br />

Master’s Gift (Su): Starting at 7th level, you are so attuned<br />

to the arcane powers of your <strong>dragon</strong> master that beneficial<br />

arcane spells have an improved effect on you. Any arcane<br />

spell that is harmless (those that include the word “harmless”<br />

in their saving throw entry) has twice the standard duration<br />

when cast on you. If the spell is cast on multiple targets, the<br />

duration is doubled only for you.<br />

Improved Dragonfire Strike (Su): At 9th level, you gain<br />

the ability to deal extra damage when using your Dragonfire<br />

Strike feat. Whenever you choose to convert your sneak<br />

attack, skirmish, or sudden strike damage to energy damage<br />

by using this feat, you can add an extra 1 point of damage per<br />

die rolled. For example, if you have sneak attack +6d6, you<br />

would deal 6d6+6 points of fire damage with your Dragonfire<br />

Strike feat.<br />

True Stealth (Ex): At 10th level, you gain a heightened<br />

awareness of the difficulties involved with concealing your<br />

presence from advanced senses. This ability helps you learn<br />

to avoid even the keenest senses. If you take a –10 penalty<br />

on Hide or Move Silently checks (as appropriate), you can<br />

use these skills to conceal yourself from scent, tremorsense,<br />

blindsense, and blindsight. Creatures using those sensory<br />

abilities must make an opposed Listen or Spot check to<br />

notice you.<br />

PLAYING A<br />

HAND OF THE WINGED MASTERS<br />

You are a humanoid servant for one or more <strong>dragon</strong> masters<br />

that desire to influence the world indirectly. As courier, spy,<br />

guardian, warrior, and (if need be) assassin, you further the<br />

cause of your overlords. Since your missions often require<br />

CHAPTER 2<br />

DRAGON<br />

ASPIRANTS<br />

43

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!