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Combat<br />

If you can win a battle without firing a single arrow or leading<br />

a single charge, so much the better. If you can intimidate<br />

a foe into fleeing or accept the surrender of an inferior force,<br />

the victory is sweeter. When combat is unavoidable and the<br />

foolish challenge you, your favorite strategy is to show them<br />

the folly of their mistake by delivering upon them a merciless<br />

defeat. Every strike could be a killing blow, and you rarely<br />

hold back, even if there might be value in keeping a foe alive.<br />

You take prisoners if doing so is of no extra difficulty, but<br />

you have little time for games—if taking an enemy alive is<br />

even a small hindrance, you dispatch him instead.<br />

You make frequent use of your intimidating demeanor,<br />

shouting epithets and curses at your foes as you cleave<br />

through them. Your goal is not only to defeat an enemy<br />

but also to demoralize his allies, giving you a<br />

greater chance of success. However, if intimidation<br />

is not possible and your actions<br />

only further enrage your opponents,<br />

you focus on simply defeating them.<br />

After all, when your foes cannot be<br />

routed, why hand them an advantage<br />

by stoking their fury?<br />

Advancement<br />

The first time you saw a <strong>dragon</strong> on the wing,<br />

with dozens of commoners fleeing before it like a<br />

tidal wave through the streets, you knew there was a<br />

smarter path to victory than simple battlefield tactics. From<br />

that point on, you studied the way that <strong>dragon</strong>s fight, both<br />

against lesser beings and against one another, in the hope of<br />

one day harnessing their awesome presence.<br />

Now you have accomplished your goal and become more<br />

than a mere military commander—you are a self-styled<br />

warlord, your mere will a command to others. You have set<br />

yourself up as a <strong>dragon</strong> among mortals, a dominant force<br />

that bends others to your wishes. Moreover, your continued<br />

study of <strong>dragon</strong>kind has brought you great success on the<br />

battlefield, putting your name on the lips of all those who<br />

have seen your skill in war.<br />

As a <strong>dragon</strong> lord, you should always purchase the maximum<br />

number of ranks in your Intimidate skill to take full<br />

advantage of your special abilities. Feats that enhance the<br />

Intimidate skill are also valuable, as are <strong>magic</strong> items or spells<br />

that improve your Charisma score. Additionally, standard<br />

combat feats that let you dispense with foes more quickly<br />

allow you to demoralize even more opponents.<br />

Resources<br />

The world is yours for the taking. Your followers provide aid<br />

and assistance, as well as brute force, whenever you call upon<br />

them. In essence, you are the leader of your own organization.<br />

If you have proven yourself on the field of battle, you might<br />

find entire cities or nations willing to serve your needs out<br />

of respect, fear, or both. Few will dare to stand in your path,<br />

allowing you to reach out and take whatever you wish.<br />

DRAGON LORDS IN THE WORLD<br />

“There is no more fearsome sight on the battlefield than a <strong>dragon</strong><br />

bringing its might to bear on your forces. That some should seek to<br />

harness such an effect is natural, and using this knowledge against<br />

their enemies means victory and glory.”<br />

—Bors, dwarf war priest<br />

A Dungeon Master might find it challenging to fit a <strong>dragon</strong><br />

lord into a campaign, especially one with good-aligned player<br />

characters. Though the <strong>dragon</strong> lord could easily be a bully or<br />

a thug, he might also be a famous military commander who is<br />

revered and feared even by his own people. Similarly, <strong>dragon</strong><br />

lords seeking to do good might be crusaders who consider it<br />

their right (or even their duty) to use their strength as a means<br />

of eradicating evil. Though a <strong>dragon</strong> lord is forceful and<br />

intimidating, the character’s player ultimately decides<br />

whether he uses his power for good or ill.<br />

Organization<br />

Like the <strong>dragon</strong>s they model themselves<br />

after, <strong>dragon</strong> lords are<br />

figuratively at the top of the<br />

food chain. They are the<br />

commanders and leaders, the<br />

warlords and warmongers, who<br />

call the shots and determine<br />

courses of action. Each <strong>dragon</strong> lord<br />

is the master of his own domain, and if<br />

two of them come into contact with one<br />

another, sparks fly more often than not. When<br />

their circles of influence overlap, they clash frequently,<br />

with pain and death the usual result.<br />

As leaders, <strong>dragon</strong> lords are strict, demanding loyalty and<br />

obedience from their followers. Since most <strong>dragon</strong> lords are<br />

military commanders—whether on a grand scale, such as<br />

the leader of an army, or on a small scale, such as the head of<br />

an adventuring party—they require great discipline in their<br />

followers and allies, making rare exceptions only for fellow<br />

adventurers who have proven themselves trustworthy.<br />

NPC Reactions<br />

Dragon lords are feared and revered nearly everywhere they<br />

go. They demand respect even when in hostile territory,<br />

meaning that lawful enemies are more inclined to be simply<br />

unfriendly toward them. However, the other side of this coin<br />

is that in supposedly friendly towns and cities, a <strong>dragon</strong> lord<br />

frequently is unwelcome, and people who would normally<br />

be friendly toward a group of PCs might be indifferent, or<br />

in extreme cases unfriendly, toward a party that contains a<br />

<strong>dragon</strong> lord.<br />

Dragon lords just have a way of gaining reputations as<br />

bullies and thugs. Among militaries or mercenary bands,<br />

however, a <strong>dragon</strong> lord’s demand for respect usually outweighs<br />

his ability to command fear, and as such any <strong>dragon</strong><br />

lord traveling among a band of soldiers can expect a more<br />

friendly welcome. Even when meeting with opposing<br />

Illus. by W. England<br />

CHAPTER 2<br />

DRAGON<br />

ASPIRANTS<br />

41

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