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Combat<br />
If you can win a battle without firing a single arrow or leading<br />
a single charge, so much the better. If you can intimidate<br />
a foe into fleeing or accept the surrender of an inferior force,<br />
the victory is sweeter. When combat is unavoidable and the<br />
foolish challenge you, your favorite strategy is to show them<br />
the folly of their mistake by delivering upon them a merciless<br />
defeat. Every strike could be a killing blow, and you rarely<br />
hold back, even if there might be value in keeping a foe alive.<br />
You take prisoners if doing so is of no extra difficulty, but<br />
you have little time for games—if taking an enemy alive is<br />
even a small hindrance, you dispatch him instead.<br />
You make frequent use of your intimidating demeanor,<br />
shouting epithets and curses at your foes as you cleave<br />
through them. Your goal is not only to defeat an enemy<br />
but also to demoralize his allies, giving you a<br />
greater chance of success. However, if intimidation<br />
is not possible and your actions<br />
only further enrage your opponents,<br />
you focus on simply defeating them.<br />
After all, when your foes cannot be<br />
routed, why hand them an advantage<br />
by stoking their fury?<br />
Advancement<br />
The first time you saw a <strong>dragon</strong> on the wing,<br />
with dozens of commoners fleeing before it like a<br />
tidal wave through the streets, you knew there was a<br />
smarter path to victory than simple battlefield tactics. From<br />
that point on, you studied the way that <strong>dragon</strong>s fight, both<br />
against lesser beings and against one another, in the hope of<br />
one day harnessing their awesome presence.<br />
Now you have accomplished your goal and become more<br />
than a mere military commander—you are a self-styled<br />
warlord, your mere will a command to others. You have set<br />
yourself up as a <strong>dragon</strong> among mortals, a dominant force<br />
that bends others to your wishes. Moreover, your continued<br />
study of <strong>dragon</strong>kind has brought you great success on the<br />
battlefield, putting your name on the lips of all those who<br />
have seen your skill in war.<br />
As a <strong>dragon</strong> lord, you should always purchase the maximum<br />
number of ranks in your Intimidate skill to take full<br />
advantage of your special abilities. Feats that enhance the<br />
Intimidate skill are also valuable, as are <strong>magic</strong> items or spells<br />
that improve your Charisma score. Additionally, standard<br />
combat feats that let you dispense with foes more quickly<br />
allow you to demoralize even more opponents.<br />
Resources<br />
The world is yours for the taking. Your followers provide aid<br />
and assistance, as well as brute force, whenever you call upon<br />
them. In essence, you are the leader of your own organization.<br />
If you have proven yourself on the field of battle, you might<br />
find entire cities or nations willing to serve your needs out<br />
of respect, fear, or both. Few will dare to stand in your path,<br />
allowing you to reach out and take whatever you wish.<br />
DRAGON LORDS IN THE WORLD<br />
“There is no more fearsome sight on the battlefield than a <strong>dragon</strong><br />
bringing its might to bear on your forces. That some should seek to<br />
harness such an effect is natural, and using this knowledge against<br />
their enemies means victory and glory.”<br />
—Bors, dwarf war priest<br />
A Dungeon Master might find it challenging to fit a <strong>dragon</strong><br />
lord into a campaign, especially one with good-aligned player<br />
characters. Though the <strong>dragon</strong> lord could easily be a bully or<br />
a thug, he might also be a famous military commander who is<br />
revered and feared even by his own people. Similarly, <strong>dragon</strong><br />
lords seeking to do good might be crusaders who consider it<br />
their right (or even their duty) to use their strength as a means<br />
of eradicating evil. Though a <strong>dragon</strong> lord is forceful and<br />
intimidating, the character’s player ultimately decides<br />
whether he uses his power for good or ill.<br />
Organization<br />
Like the <strong>dragon</strong>s they model themselves<br />
after, <strong>dragon</strong> lords are<br />
figuratively at the top of the<br />
food chain. They are the<br />
commanders and leaders, the<br />
warlords and warmongers, who<br />
call the shots and determine<br />
courses of action. Each <strong>dragon</strong> lord<br />
is the master of his own domain, and if<br />
two of them come into contact with one<br />
another, sparks fly more often than not. When<br />
their circles of influence overlap, they clash frequently,<br />
with pain and death the usual result.<br />
As leaders, <strong>dragon</strong> lords are strict, demanding loyalty and<br />
obedience from their followers. Since most <strong>dragon</strong> lords are<br />
military commanders—whether on a grand scale, such as<br />
the leader of an army, or on a small scale, such as the head of<br />
an adventuring party—they require great discipline in their<br />
followers and allies, making rare exceptions only for fellow<br />
adventurers who have proven themselves trustworthy.<br />
NPC Reactions<br />
Dragon lords are feared and revered nearly everywhere they<br />
go. They demand respect even when in hostile territory,<br />
meaning that lawful enemies are more inclined to be simply<br />
unfriendly toward them. However, the other side of this coin<br />
is that in supposedly friendly towns and cities, a <strong>dragon</strong> lord<br />
frequently is unwelcome, and people who would normally<br />
be friendly toward a group of PCs might be indifferent, or<br />
in extreme cases unfriendly, toward a party that contains a<br />
<strong>dragon</strong> lord.<br />
Dragon lords just have a way of gaining reputations as<br />
bullies and thugs. Among militaries or mercenary bands,<br />
however, a <strong>dragon</strong> lord’s demand for respect usually outweighs<br />
his ability to command fear, and as such any <strong>dragon</strong><br />
lord traveling among a band of soldiers can expect a more<br />
friendly welcome. Even when meeting with opposing<br />
Illus. by W. England<br />
CHAPTER 2<br />
DRAGON<br />
ASPIRANTS<br />
41