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CHAPTER 2<br />
DRAGON<br />
ASPIRANTS<br />
Illus. by F. Tsai<br />
equal to 1/2 your <strong>dragon</strong> lord class level (rounded up). If you<br />
can’t be flanked (such as if you have the improved uncanny<br />
dodge class feature), you still gain the benefit of this ability<br />
when opponents occupy flanking positions around you.<br />
Dragon Leadership (Ex): Starting at 4th level, you add 2<br />
to your Leadership score for the purpose of attracting a cohort<br />
with the <strong>dragon</strong>blood subtype. Most <strong>dragon</strong> lords prefer the<br />
Dragon Cohort feat (see Draconomicon) to the Leadership<br />
feat, but this benefit applies equally well to any feat or other<br />
benefit that grants you a cohort.<br />
Crushing Defeat (Ex): Starting at 8th level, you gain the<br />
ability to demoralize your enemies by dealing with them<br />
harshly, ensuring that they know your power just as lesser<br />
beings know the power of true <strong>dragon</strong>s. Whenever you slay or<br />
incapacitate an opponent (by reducing him to –1 or fewer hit<br />
points), you can make an Intimidate check as a free action to<br />
demoralize a number of foes equal to your Charisma modifier<br />
(minimum 1) within 60 feet (see the Intimidate skill, PH 76).<br />
This ability is a mind-affecting fear effect.<br />
PLAYING A DRAGON LORD<br />
Like the <strong>dragon</strong>s that roam the land, you are the master of<br />
all you survey. There is no fortress you cannot capture, no<br />
hold you cannot defend, no army you cannot overrun, and<br />
no enemy you cannot face down. You know that strategy is<br />
the larger part of victory in battle, and as a result you turn<br />
your mind toward the tactical side of command. Yet your<br />
mentors and heroes are not generals and commanders<br />
of old, but<br />
rather the <strong>dragon</strong>s<br />
that live in the<br />
world here<br />
and now. The<br />
greatest strategy<br />
of all is<br />
to rout your<br />
enemy not<br />
with your<br />
sword<br />
but with your presence. Just as a <strong>dragon</strong> flies overhead,<br />
causing panicked masses to flee, so too do you ride into<br />
battle with confidence and savagery, driving your enemies<br />
to flee before you.<br />
This philosophy also applies to life beyond the battlefield.<br />
When faced with a challenge, you know it is best to<br />
proceed with confidence and a solid strategy. Having the<br />
right tool for the job is a significant part of success, and<br />
you’re willing to take what you need to accomplish your<br />
task. If those you take from are willing, so be it; if not, it is<br />
of no concern. Though you demand discipline from those<br />
who serve you, the notion that local laws and other trivial<br />
matters apply to you is laughable. A <strong>dragon</strong> does not ask<br />
before it takes treasure for its hoard, and you are a <strong>dragon</strong><br />
among mortals.<br />
Some would call you lawless, even criminal at times, but<br />
such unenlightened lesser beings fail to realize that you make<br />
the laws. By your decree are actions taken, just as a <strong>dragon</strong><br />
bends to its command all those who live in its domain. This<br />
is the natural way of things; the strongest set the rules for<br />
the weaker to follow. The <strong>dragon</strong> is not meek before the<br />
shepherd, and you are not meek before those who lack the<br />
will and knowledge to challenge you. The few beings whom<br />
you consider your equal—namely, fellow adventurers and<br />
other warlords—are afforded the respect and admiration<br />
that one <strong>dragon</strong> might give to another. Loyalty is a virtue<br />
that you expect from those who serve you, but your loyalty<br />
is earned only by those who prove themselves your equal in<br />
bravery, cunning, or power.<br />
A <strong>dragon</strong> lord surveys the site<br />
of his latest military conquest<br />
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