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INTRODUCTION<br />

4<br />

Introduction<br />

Ember moved quietly from behind the rocks blocking the path down<br />

into the valley. Her comrades watched her with eager eyes, waiting<br />

to hear about what she had seen on her scouting mission.<br />

“It is as Soveliss feared. The tracks belong to a <strong>dragon</strong>, a fair-sized<br />

red. It sits at the foot of the mountain, at the entrance to the valley.<br />

It seems to be protecting the valley, as if it had some reason to watch<br />

over the towns below. I even saw a caravan pass by it, and the red<br />

made no effort to demand tribute or consume their horses.”<br />

”It’s not the only <strong>dragon</strong> in these mountains,” Soveliss whispered<br />

with sudden urgency. “Look!”<br />

The other adventurers followed the line of his pointing finger. A<br />

large lizard, wingless but clearly <strong>dragon</strong>like in nature, had crept into<br />

view among the rocks above their camp. No larger than a horse, the<br />

wingless <strong>dragon</strong> reacted to their sudden recognition of its presence<br />

by starting to crawl down the mountainside toward them.<br />

“If it’s a fight the monster wants . . .” Krusk growled, drawing his<br />

axe with one easy motion.<br />

“You have no need of your weapons,” rang out a voice from behind<br />

the wingless <strong>dragon</strong>. A woman in scale armor stepped out from<br />

behind the creature, placing a hand gently on its shoulder. “Fersyl<br />

is my friend and companion. He attacks only my foes, and I hope<br />

you shall not be among them.”<br />

Hennet moved up and spoke to the visitor in Draconic.<br />

“Are you a sorcerer, perhaps, or a <strong>dragon</strong> in human form?”<br />

The woman replied in the same tongue.<br />

“I am no spellcaster, and my true form is as you see it. My name<br />

is Tatiana, and I am <strong>dragon</strong>touched.”<br />

Hennet switched back to the common language.<br />

“What is a <strong>dragon</strong>touched, and why do you spy on our camp?”<br />

Tatiana smiled grimly.<br />

“Time enough to learn what I can do later, spellslinger. I am<br />

here for the sake of the same cause that has drawn you, though I<br />

see you do not yet understand what has happened. The red <strong>dragon</strong><br />

in the valley is but a knight in the service of the new king of these<br />

lands. The red is a powerful foe to be sure, but one just learning the<br />

<strong>dragon</strong> <strong>magic</strong> known by the Scaled King.”<br />

“Dragon <strong>magic</strong>?” asked Hennet, his voice revealing his interest.<br />

Tatiana smiled again.<br />

pqqqqqqqqqrs<br />

THE DRAGONBLOOD SUBTYPE<br />

Races that have a strong affinity to <strong>dragon</strong>s are of the <strong>dragon</strong>blood<br />

subtype. (This method of classification, introduced in<br />

Races of the Dragon, is referred to frequently in this book.)<br />

Spells, effects, powers, and abilities that affect or target<br />

<strong>dragon</strong>s also affect <strong>dragon</strong>blood creatures. The subtype<br />

qualifies a creature to use <strong>magic</strong> items normally only usable<br />

by <strong>dragon</strong>s, and it qualifies the creature to take feats that have<br />

the subtype as a prerequisite.<br />

The <strong>dragon</strong>blood subtype does not confer the <strong>dragon</strong> type<br />

or any traits associated with that type. For instance, it does not<br />

give a creature frightful presence.<br />

Dragons automatically qualify for any classes, prestige<br />

classes, racial substitution levels, feats, powers, or spells that<br />

require the <strong>dragon</strong>blood subtype. If a creature acquires the<br />

<strong>dragon</strong> type, it loses the <strong>dragon</strong>blood subtype.<br />

pqqqqqqqqqrs<br />

“Oh, yes, sorcerer. Many creatures that have come to this realm<br />

with the new king know the <strong>magic</strong> of <strong>dragon</strong>s. And you are going<br />

to need my help to deal with them.”<br />

WHAT IS DRAGON MAGIC?<br />

In most D&D campaigns, <strong>dragon</strong>s are detached from the<br />

rest of civilization. They live in distant places and show<br />

little regard or interest for the communities of humans and<br />

other tiny creatures that inhabit “their” world. Notable exceptions<br />

exist—the polymorphed silver <strong>dragon</strong> that befriends<br />

humans, the rampaging red <strong>dragon</strong> that preys on remote<br />

settlements. However, by and large, <strong>dragon</strong>s in the D&D<br />

game keep mostly to themselves.<br />

Dragon Magic changes the way <strong>dragon</strong>s are used in a D&D<br />

campaign by suggesting a stronger connection between them<br />

and the various humanoid races (humans, dwarves, elves, and<br />

such). This book presupposes a world in which the <strong>dragon</strong>s<br />

are actively invested, one in which <strong>dragon</strong>s openly share<br />

their <strong>magic</strong>al secrets with humans and the other core races.<br />

Using the details in this book, you can:<br />

• Play a gnome sorcerer who has learned ceremonial rituals<br />

from a brass <strong>dragon</strong>, enabling him to adopt <strong>dragon</strong>like<br />

characteristics.<br />

• Adventure in a kingdom ruled (or tyrannized) by<br />

<strong>dragon</strong>s.<br />

• Play a half-elf <strong>dragon</strong>master who has learned secret <strong>magic</strong><br />

auras from a silver <strong>dragon</strong> covenant and won the trust of<br />

a trusty drake companion.<br />

• Play a half-orc fighter who has weathered the tyranny of a<br />

red <strong>dragon</strong> long enough to master some new <strong>dragon</strong>-related<br />

feats.<br />

At its core, Dragon Magic is all about what happens when<br />

“lesser” races form loose pacts or associations with <strong>dragon</strong>s<br />

and learn the creatures’ ancient secrets.<br />

Dragon Magic includes new options for characters who wish<br />

to be more <strong>dragon</strong>like, including a new standard character<br />

class, level substitutions, rituals, auras, organizations, feats,<br />

and prestige classes. It also has advice for running more<br />

<strong>dragon</strong>-based campaigns, draconic locations, <strong>dragon</strong>blood<br />

monsters, as well as a selection of new <strong>dragon</strong>-themed powers:<br />

spells for arcane and divine casters, invocations for warlocks,<br />

soulmelds for meldshapers, and psionic powers for psions.<br />

WHAT YOU NEED TO PLAY<br />

Dragon Magic makes use of the information in the three D&D<br />

core rulebooks—Player’s Handbook (PH), Dungeon Master’s<br />

Guide (DMG), and Monster Manual (MM). In addition, it refers<br />

to or draws upon material presented in several D&D supplements,<br />

especially Draconomicon and Races of the Dragon.<br />

Although having of any or all of the supplements referenced<br />

herein will enhance your enjoyment of Dragon Magic,<br />

they are not strictly necessary. In many cases, the details you<br />

need to make use of a particular creature or rule from another<br />

source are provided in this book.

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