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INTRODUCTION<br />
4<br />
Introduction<br />
Ember moved quietly from behind the rocks blocking the path down<br />
into the valley. Her comrades watched her with eager eyes, waiting<br />
to hear about what she had seen on her scouting mission.<br />
“It is as Soveliss feared. The tracks belong to a <strong>dragon</strong>, a fair-sized<br />
red. It sits at the foot of the mountain, at the entrance to the valley.<br />
It seems to be protecting the valley, as if it had some reason to watch<br />
over the towns below. I even saw a caravan pass by it, and the red<br />
made no effort to demand tribute or consume their horses.”<br />
”It’s not the only <strong>dragon</strong> in these mountains,” Soveliss whispered<br />
with sudden urgency. “Look!”<br />
The other adventurers followed the line of his pointing finger. A<br />
large lizard, wingless but clearly <strong>dragon</strong>like in nature, had crept into<br />
view among the rocks above their camp. No larger than a horse, the<br />
wingless <strong>dragon</strong> reacted to their sudden recognition of its presence<br />
by starting to crawl down the mountainside toward them.<br />
“If it’s a fight the monster wants . . .” Krusk growled, drawing his<br />
axe with one easy motion.<br />
“You have no need of your weapons,” rang out a voice from behind<br />
the wingless <strong>dragon</strong>. A woman in scale armor stepped out from<br />
behind the creature, placing a hand gently on its shoulder. “Fersyl<br />
is my friend and companion. He attacks only my foes, and I hope<br />
you shall not be among them.”<br />
Hennet moved up and spoke to the visitor in Draconic.<br />
“Are you a sorcerer, perhaps, or a <strong>dragon</strong> in human form?”<br />
The woman replied in the same tongue.<br />
“I am no spellcaster, and my true form is as you see it. My name<br />
is Tatiana, and I am <strong>dragon</strong>touched.”<br />
Hennet switched back to the common language.<br />
“What is a <strong>dragon</strong>touched, and why do you spy on our camp?”<br />
Tatiana smiled grimly.<br />
“Time enough to learn what I can do later, spellslinger. I am<br />
here for the sake of the same cause that has drawn you, though I<br />
see you do not yet understand what has happened. The red <strong>dragon</strong><br />
in the valley is but a knight in the service of the new king of these<br />
lands. The red is a powerful foe to be sure, but one just learning the<br />
<strong>dragon</strong> <strong>magic</strong> known by the Scaled King.”<br />
“Dragon <strong>magic</strong>?” asked Hennet, his voice revealing his interest.<br />
Tatiana smiled again.<br />
pqqqqqqqqqrs<br />
THE DRAGONBLOOD SUBTYPE<br />
Races that have a strong affinity to <strong>dragon</strong>s are of the <strong>dragon</strong>blood<br />
subtype. (This method of classification, introduced in<br />
Races of the Dragon, is referred to frequently in this book.)<br />
Spells, effects, powers, and abilities that affect or target<br />
<strong>dragon</strong>s also affect <strong>dragon</strong>blood creatures. The subtype<br />
qualifies a creature to use <strong>magic</strong> items normally only usable<br />
by <strong>dragon</strong>s, and it qualifies the creature to take feats that have<br />
the subtype as a prerequisite.<br />
The <strong>dragon</strong>blood subtype does not confer the <strong>dragon</strong> type<br />
or any traits associated with that type. For instance, it does not<br />
give a creature frightful presence.<br />
Dragons automatically qualify for any classes, prestige<br />
classes, racial substitution levels, feats, powers, or spells that<br />
require the <strong>dragon</strong>blood subtype. If a creature acquires the<br />
<strong>dragon</strong> type, it loses the <strong>dragon</strong>blood subtype.<br />
pqqqqqqqqqrs<br />
“Oh, yes, sorcerer. Many creatures that have come to this realm<br />
with the new king know the <strong>magic</strong> of <strong>dragon</strong>s. And you are going<br />
to need my help to deal with them.”<br />
WHAT IS DRAGON MAGIC?<br />
In most D&D campaigns, <strong>dragon</strong>s are detached from the<br />
rest of civilization. They live in distant places and show<br />
little regard or interest for the communities of humans and<br />
other tiny creatures that inhabit “their” world. Notable exceptions<br />
exist—the polymorphed silver <strong>dragon</strong> that befriends<br />
humans, the rampaging red <strong>dragon</strong> that preys on remote<br />
settlements. However, by and large, <strong>dragon</strong>s in the D&D<br />
game keep mostly to themselves.<br />
Dragon Magic changes the way <strong>dragon</strong>s are used in a D&D<br />
campaign by suggesting a stronger connection between them<br />
and the various humanoid races (humans, dwarves, elves, and<br />
such). This book presupposes a world in which the <strong>dragon</strong>s<br />
are actively invested, one in which <strong>dragon</strong>s openly share<br />
their <strong>magic</strong>al secrets with humans and the other core races.<br />
Using the details in this book, you can:<br />
• Play a gnome sorcerer who has learned ceremonial rituals<br />
from a brass <strong>dragon</strong>, enabling him to adopt <strong>dragon</strong>like<br />
characteristics.<br />
• Adventure in a kingdom ruled (or tyrannized) by<br />
<strong>dragon</strong>s.<br />
• Play a half-elf <strong>dragon</strong>master who has learned secret <strong>magic</strong><br />
auras from a silver <strong>dragon</strong> covenant and won the trust of<br />
a trusty drake companion.<br />
• Play a half-orc fighter who has weathered the tyranny of a<br />
red <strong>dragon</strong> long enough to master some new <strong>dragon</strong>-related<br />
feats.<br />
At its core, Dragon Magic is all about what happens when<br />
“lesser” races form loose pacts or associations with <strong>dragon</strong>s<br />
and learn the creatures’ ancient secrets.<br />
Dragon Magic includes new options for characters who wish<br />
to be more <strong>dragon</strong>like, including a new standard character<br />
class, level substitutions, rituals, auras, organizations, feats,<br />
and prestige classes. It also has advice for running more<br />
<strong>dragon</strong>-based campaigns, draconic locations, <strong>dragon</strong>blood<br />
monsters, as well as a selection of new <strong>dragon</strong>-themed powers:<br />
spells for arcane and divine casters, invocations for warlocks,<br />
soulmelds for meldshapers, and psionic powers for psions.<br />
WHAT YOU NEED TO PLAY<br />
Dragon Magic makes use of the information in the three D&D<br />
core rulebooks—Player’s Handbook (PH), Dungeon Master’s<br />
Guide (DMG), and Monster Manual (MM). In addition, it refers<br />
to or draws upon material presented in several D&D supplements,<br />
especially Draconomicon and Races of the Dragon.<br />
Although having of any or all of the supplements referenced<br />
herein will enhance your enjoyment of Dragon Magic,<br />
they are not strictly necessary. In many cases, the details you<br />
need to make use of a particular creature or rule from another<br />
source are provided in this book.