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ecome immune to fear and gain a +1 insight bonus on<br />

attack rolls and damage rolls. At 5th level the insight bonus<br />

increases to +2, and at 9th level it increases to +3. In addition,<br />

your unarmed strikes are considered to be <strong>magic</strong> and chaoticaligned<br />

for the purpose of overcoming damage reduction.<br />

Subtle Ancestor: Starting at 3rd level, you establish a connection<br />

to an ancestor <strong>dragon</strong> that was a puppet master, wielding<br />

influence among the lesser races with subterfuge. When<br />

you call that ancestor’s spirit, you gain an insight bonus on<br />

Hide checks and Move Silently checks equal to your <strong>dragon</strong><br />

descendant class level, and you don’t take the standard –5<br />

penalty for moving quickly while you sneak around. You can<br />

also make sneak attacks as a rogue of your <strong>dragon</strong> descendant<br />

level, dealing an extra 2d6 points of damage with each<br />

successful sneak attack (this stacks with any existing sneak<br />

attack or similar class feature you have).<br />

Eldritch Ancestor: Starting at 5th level, you can connect to<br />

an ancestor <strong>dragon</strong> that was a powerful spellcaster. When<br />

you call on the eldritch ancestor’s spirit, you gain the spelllike<br />

ability to emit a ray with a range of 60 feet. This ranged<br />

touch attack affects a single target, allows no saving throw,<br />

and deals 1d6 points of damage per two <strong>dragon</strong> descendant<br />

class levels. The ray is the equivalent of a spell whose level is<br />

equal to one-half your <strong>dragon</strong> descendant class level (round<br />

down). The ray is subject to spell resistance, and it deals half<br />

damage to objects.<br />

Enduring Ancestor: Starting at 7th level, you connect to an<br />

ancestor <strong>dragon</strong> that survived such adversity as attacks from<br />

other <strong>dragon</strong>s, would-be <strong>dragon</strong>slayers, and adventurers seeking<br />

to raid its hoard. When you call on this ancestor’s spirit,<br />

you gain an insight bonus on saving throws equal to one-half<br />

your class level. You also gain damage reduction X/cold iron,<br />

where X is equal to your <strong>dragon</strong> descendant class level.<br />

Ancient Ancestor: Starting at 9th level, you reach an ancestor<br />

<strong>dragon</strong> known widely to sages and historians even<br />

today—one of the great ancient <strong>dragon</strong>s of folklore. When<br />

you call on this ancestor’s spirit, you can make an attack of<br />

opportunity against any foe who attempts a melee attack<br />

against you, until you have reached your limit of attacks of<br />

opportunity set by your Dexterity score and the Combat<br />

Reflexes feat. Furthermore, you gain an insight bonus to your<br />

Armor Class equal to one-half your <strong>dragon</strong> descendant class<br />

level.<br />

Ancestral Lore: When you meditate, you sometimes hear<br />

the whispers of your ancestors, and if you concentrate hard<br />

enough, you can briefly communicate with them and benefit<br />

from their draconic lore. This contact functions like bardic<br />

knowledge (PH 28), except that you substitute a Concentration<br />

check for the bardic knowledge check. Starting at 2nd<br />

level, you can meditate in this way once per week.<br />

Slippery Mind: Starting at 4th level, the presence of an<br />

ancestor <strong>dragon</strong>’s spirit can jar your mind free of <strong>magic</strong>al<br />

effects that would otherwise control or compel you. For more<br />

details, see the rogue class feature (PH 51).<br />

Rapid Calling: By 6th level, you have made such lasting<br />

connections to your ancestors that you’re able to call them<br />

forth more quickly. From now on, connecting to an ancestor<br />

spirit takes only a swift action, not a standard action.<br />

Illus. by B. Hagan<br />

CHAPTER 2<br />

DRAGON<br />

ASPIRANTS<br />

The architecture and statuary of a draconic city can be awe-inspiring to behold<br />

35

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