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CHAPTER 2<br />

DRAGON<br />

ASPIRANTS<br />

34<br />

Morvek Thar CR 8<br />

Male elan psion (kineticist) 6/diamond <strong>dragon</strong> 2<br />

NE Medium aberration<br />

Init +2; Senses Listen +0, Spot +0<br />

Languages Abyssal, Common, Draconic<br />

AC 22, touch 12, flat-footed 20<br />

(+2 Dex, +6 armor, +4 force screen)<br />

hp 51 (8 HD) (includes 20 from vigor); DR 5/– (inertial<br />

barrier)<br />

Fort +3, Ref +7, Will +8; +4 when using the elan racial trait<br />

resistance<br />

Speed 30 ft. (6 squares)<br />

Melee mwk shortspear +7 (1d6+2) or<br />

Melee 2 claws +6 each (1d6+1)<br />

Base Atk +4; Grp +6<br />

Special Actions can make a single claw melee attack any<br />

round he takes a standard action to activate a psionic<br />

power<br />

Power Points/Day: 72, 59 remaining; Psion Powers Known<br />

(ML 7th):<br />

4th—empathic feedback, inertial barrier*<br />

3rd—body adjustment, dispel psionics, energy wall (DC 16),<br />

touchsight<br />

2nd—detect hostile intent, elfsight, energy adaptation<br />

(specified), energy missile (DC 15)<br />

1st—catfall, control object, crystal shard, force screen*,<br />

vigor*<br />

* Already manifested<br />

Abilities Str 14, Dex 14, Con 13, Int 16, Wis 10, Cha 6<br />

Feats Armor Proficiency (light), Psionic Talent (×4)<br />

Skills Balance +3, Climb +10, Concentration +12, Intimidate<br />

+8, Knowledge (arcana) +6, Knowledge (dungeoneering)<br />

+7, Knowledge (psionics) +8, Listen +0, Psicraft +14,<br />

Spot +0<br />

Possessions +1 mithral breastplate, masterwork shortspear,<br />

ring of climbing<br />

Dragon Augmentation (Ex) Morvek has gained a +1 bonus to<br />

Strength (already included above).<br />

Elan Racial Traits Morvek takes a –2 penalty to Charisma<br />

(already included above). As an aberration, he is not<br />

subject to spells or effects that affect humanoids only. In<br />

addition, he has the following abilities:<br />

Resistance (Su) As an immediate action, Morvek can<br />

spend 1 power point to gain a +4 racial bonus on saving<br />

throws until the beginning of his next action.<br />

Resilience (Su) When Morvek is about to take damage,<br />

as an immediate action, he can reduce the damage by 2<br />

points for every 1 power point he spends.<br />

Repletion (Su) If Morvek spends 1 power point, he<br />

does not need to eat or drink for 24 hours.<br />

Sleep/Paralysis Neutralization (Su) Whenever Morvek would<br />

be <strong>magic</strong>ally put to sleep or paralyzed, he can spend 1<br />

power point as an immediate action to neutralize the<br />

effect.<br />

DRAGON DESCENDANT<br />

“When you cross me, you cross my entire heritage. And my ancestors<br />

were unstoppable tyrants of the skies.”<br />

—Lauthus Thulcher, <strong>dragon</strong> descendant<br />

A secretive monastic order, <strong>dragon</strong> descendants tap into the<br />

power of their draconic heritage to call on their ancestors in<br />

times of need. Then they fight in synthesis with the spirit of<br />

a long-dead <strong>dragon</strong> that bolsters both offense and defense.<br />

BECOMING A<br />

DRAGON DESCENDANT<br />

Almost all <strong>dragon</strong> descendants are monks with multiple<br />

chromatic <strong>dragon</strong>s in their family tree. But they aren’t necessarily<br />

evil, nor do they necessarily know all the details of<br />

their ancestry.<br />

Entry Requirements<br />

Skills: Concentration 8 ranks.<br />

Feats: Combat Reflexes, Dragontouched or Draconic<br />

Heritage (any chromatic <strong>dragon</strong>), Improved Unarmed<br />

Strike.<br />

Special: Still mind class feature.<br />

Table 2–4: The Dragon Descendant Hit Die: d8<br />

Base<br />

Attack Fort Ref Will<br />

Level Bonus Save Save Save Special<br />

1st +0 +2 +0 +2 Monk abilities,<br />

rampaging ancestor<br />

2nd +1 +3 +0 +3 Ancestral lore<br />

3rd +2 +3 +1 +3 Subtle ancestor<br />

4th +3 +4 +1 +4 Slippery mind<br />

5th +3 +4 +1 +4 Eldritch ancestor<br />

6th +4 +5 +2 +5 Rapid calling<br />

7th +5 +5 +2 +5 Enduring ancestor<br />

8th +6 +6 +2 +6 Detect <strong>dragon</strong>blood<br />

9th +6 +6 +3 +6 Ancient ancestor<br />

10th +7 +7 +3 +7 Double synthesis<br />

Class Skills (4 + Int modifier per level): Balance, Climb,<br />

Concentration, Craft, Diplomacy, Escape Artist, Hide,<br />

Jump, Knowledge (history), Knowledge (religion), Listen,<br />

Move Silently, Profession, Sense Motive, Spot, Swim,<br />

Tumble.<br />

CLASS FEATURES<br />

As you attain higher levels, you gain access to more of your<br />

ancestral heritage, culminating in your ability to call on the<br />

spirits of two of your ancestors at the same time.<br />

Monk Abilities: Throughout your career as a <strong>dragon</strong><br />

descendant, your <strong>dragon</strong> descendant levels stack with your<br />

monk levels for determining your unarmed damage, Armor<br />

Class bonus, and unarmored speed bonus.<br />

Ancestor: At every odd-numbered level, you can tap into<br />

the power of a specific, notable ancestor <strong>dragon</strong> to augment<br />

your own abilities. When you call an ancestor’s spirit to you,<br />

your facial features shift to become a combination of your<br />

own face and that of your ancestor. Calling an ancestor spirit<br />

is a standard action.<br />

Until you reach 10th level, you can have only one ancestor<br />

spirit active at a time. When you call a new one, the old one<br />

automatically departs.<br />

Rampaging Ancestor: Starting at 1st level, you can call a<br />

<strong>dragon</strong> ancestor known for its destructive rampages through<br />

the countryside. When you call that ancestor’s spirit, you

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