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CHAPTER 2<br />
DRAGON<br />
ASPIRANTS<br />
34<br />
Morvek Thar CR 8<br />
Male elan psion (kineticist) 6/diamond <strong>dragon</strong> 2<br />
NE Medium aberration<br />
Init +2; Senses Listen +0, Spot +0<br />
Languages Abyssal, Common, Draconic<br />
AC 22, touch 12, flat-footed 20<br />
(+2 Dex, +6 armor, +4 force screen)<br />
hp 51 (8 HD) (includes 20 from vigor); DR 5/– (inertial<br />
barrier)<br />
Fort +3, Ref +7, Will +8; +4 when using the elan racial trait<br />
resistance<br />
Speed 30 ft. (6 squares)<br />
Melee mwk shortspear +7 (1d6+2) or<br />
Melee 2 claws +6 each (1d6+1)<br />
Base Atk +4; Grp +6<br />
Special Actions can make a single claw melee attack any<br />
round he takes a standard action to activate a psionic<br />
power<br />
Power Points/Day: 72, 59 remaining; Psion Powers Known<br />
(ML 7th):<br />
4th—empathic feedback, inertial barrier*<br />
3rd—body adjustment, dispel psionics, energy wall (DC 16),<br />
touchsight<br />
2nd—detect hostile intent, elfsight, energy adaptation<br />
(specified), energy missile (DC 15)<br />
1st—catfall, control object, crystal shard, force screen*,<br />
vigor*<br />
* Already manifested<br />
Abilities Str 14, Dex 14, Con 13, Int 16, Wis 10, Cha 6<br />
Feats Armor Proficiency (light), Psionic Talent (×4)<br />
Skills Balance +3, Climb +10, Concentration +12, Intimidate<br />
+8, Knowledge (arcana) +6, Knowledge (dungeoneering)<br />
+7, Knowledge (psionics) +8, Listen +0, Psicraft +14,<br />
Spot +0<br />
Possessions +1 mithral breastplate, masterwork shortspear,<br />
ring of climbing<br />
Dragon Augmentation (Ex) Morvek has gained a +1 bonus to<br />
Strength (already included above).<br />
Elan Racial Traits Morvek takes a –2 penalty to Charisma<br />
(already included above). As an aberration, he is not<br />
subject to spells or effects that affect humanoids only. In<br />
addition, he has the following abilities:<br />
Resistance (Su) As an immediate action, Morvek can<br />
spend 1 power point to gain a +4 racial bonus on saving<br />
throws until the beginning of his next action.<br />
Resilience (Su) When Morvek is about to take damage,<br />
as an immediate action, he can reduce the damage by 2<br />
points for every 1 power point he spends.<br />
Repletion (Su) If Morvek spends 1 power point, he<br />
does not need to eat or drink for 24 hours.<br />
Sleep/Paralysis Neutralization (Su) Whenever Morvek would<br />
be <strong>magic</strong>ally put to sleep or paralyzed, he can spend 1<br />
power point as an immediate action to neutralize the<br />
effect.<br />
DRAGON DESCENDANT<br />
“When you cross me, you cross my entire heritage. And my ancestors<br />
were unstoppable tyrants of the skies.”<br />
—Lauthus Thulcher, <strong>dragon</strong> descendant<br />
A secretive monastic order, <strong>dragon</strong> descendants tap into the<br />
power of their draconic heritage to call on their ancestors in<br />
times of need. Then they fight in synthesis with the spirit of<br />
a long-dead <strong>dragon</strong> that bolsters both offense and defense.<br />
BECOMING A<br />
DRAGON DESCENDANT<br />
Almost all <strong>dragon</strong> descendants are monks with multiple<br />
chromatic <strong>dragon</strong>s in their family tree. But they aren’t necessarily<br />
evil, nor do they necessarily know all the details of<br />
their ancestry.<br />
Entry Requirements<br />
Skills: Concentration 8 ranks.<br />
Feats: Combat Reflexes, Dragontouched or Draconic<br />
Heritage (any chromatic <strong>dragon</strong>), Improved Unarmed<br />
Strike.<br />
Special: Still mind class feature.<br />
Table 2–4: The Dragon Descendant Hit Die: d8<br />
Base<br />
Attack Fort Ref Will<br />
Level Bonus Save Save Save Special<br />
1st +0 +2 +0 +2 Monk abilities,<br />
rampaging ancestor<br />
2nd +1 +3 +0 +3 Ancestral lore<br />
3rd +2 +3 +1 +3 Subtle ancestor<br />
4th +3 +4 +1 +4 Slippery mind<br />
5th +3 +4 +1 +4 Eldritch ancestor<br />
6th +4 +5 +2 +5 Rapid calling<br />
7th +5 +5 +2 +5 Enduring ancestor<br />
8th +6 +6 +2 +6 Detect <strong>dragon</strong>blood<br />
9th +6 +6 +3 +6 Ancient ancestor<br />
10th +7 +7 +3 +7 Double synthesis<br />
Class Skills (4 + Int modifier per level): Balance, Climb,<br />
Concentration, Craft, Diplomacy, Escape Artist, Hide,<br />
Jump, Knowledge (history), Knowledge (religion), Listen,<br />
Move Silently, Profession, Sense Motive, Spot, Swim,<br />
Tumble.<br />
CLASS FEATURES<br />
As you attain higher levels, you gain access to more of your<br />
ancestral heritage, culminating in your ability to call on the<br />
spirits of two of your ancestors at the same time.<br />
Monk Abilities: Throughout your career as a <strong>dragon</strong><br />
descendant, your <strong>dragon</strong> descendant levels stack with your<br />
monk levels for determining your unarmed damage, Armor<br />
Class bonus, and unarmored speed bonus.<br />
Ancestor: At every odd-numbered level, you can tap into<br />
the power of a specific, notable ancestor <strong>dragon</strong> to augment<br />
your own abilities. When you call an ancestor’s spirit to you,<br />
your facial features shift to become a combination of your<br />
own face and that of your ancestor. Calling an ancestor spirit<br />
is a standard action.<br />
Until you reach 10th level, you can have only one ancestor<br />
spirit active at a time. When you call a new one, the old one<br />
automatically departs.<br />
Rampaging Ancestor: Starting at 1st level, you can call a<br />
<strong>dragon</strong> ancestor known for its destructive rampages through<br />
the countryside. When you call that ancestor’s spirit, you