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CHAPTER 2<br />
DRAGON<br />
ASPIRANTS<br />
30<br />
Special Actions breath weapon<br />
Invocations Known (CL 5th):<br />
Least (at will)—beguiling influence† (bonuses already<br />
added to skills), see the unseen†<br />
Breath Effects Known (CL 5th):<br />
Lightning Breath†, Weakening Breath†<br />
Abilities Str 13, Dex 12, Con 16, Int 13, Wis 10, Cha 14<br />
Feats Draconic Aura†, Dragonfire Assault†,<br />
Dragontouched B †, Power Attack<br />
Skills Bluff +16, Concentration +11, Diplomacy +8*,<br />
Intimidate +12, Knowledge (arcana) +7, Knowledge<br />
(dungeoneering) +3, Listen +2, Search +3, Sense Motive<br />
+6, Spot +10, Use Magic Device +10<br />
* Tatiana has a +4 competence bonus on Diplomacy<br />
checks made to influence the attitude of <strong>dragon</strong>s or<br />
creatures of the <strong>dragon</strong>blood subtype.<br />
Possessions masterwork morningstar, bracers of armor +2,<br />
cloak of resistance +1, wand of cure light wounds<br />
(50 charges)<br />
Breath Weapon (Su) At will; 30-foot line or 15-foot cone, 3d6<br />
fire damage, DC 15 Reflex half; or 30-foot line, 3d6<br />
electricity damage, DC 15 Reflex half (Lightning Breath);<br />
or 15-foot cone, –6 penalty to Strength for 4 rounds, DC<br />
15 Fortitude reduces duration to 2 rounds (Weakening<br />
Breath). Tatiana cannot use her Lightning Breath or<br />
Weakening Breath in 2 consecutive rounds, though she<br />
can continue to use her standard breath weapon.<br />
Dragonkin (Ex) In addition to her Diplomacy skill bonus,<br />
Tatiana is treated as a <strong>dragon</strong> for the purpose of<br />
determining whether frightful presence can affect her.<br />
DIAMOND DRAGON<br />
“Let me show you a little trick I picked up from . . . a friend.”<br />
—Morvek Thar<br />
Not all draconic secrets are about <strong>magic</strong>. In addition to the<br />
well-known chromatic and metallic true <strong>dragon</strong>s, there are<br />
the gem <strong>dragon</strong>s. Clinging more closely to neutrality, these<br />
beasts of crystal and thought are masters of the powers of<br />
the mind, rather than of arcane forces. Much as sages believe<br />
the better-known <strong>dragon</strong>s were the first to harness arcane<br />
<strong>magic</strong>, psionic scholars think the gem <strong>dragon</strong>s were the first<br />
to unlock the vast potential of the mind. The boldest of them<br />
study the link between gem <strong>dragon</strong>s and psionics, learning<br />
to tap into what they refer to as the “draconic psionic collective.”<br />
They see themselves as drawing power from psionic<br />
<strong>dragon</strong> energy and call themselves diamond <strong>dragon</strong>s, after<br />
the rarest of gemstones.<br />
BECOMING A DIAMOND DRAGON<br />
Diamond <strong>dragon</strong>s normally arise from the ranks of psions<br />
and wilders who seek a more martial path for their training.<br />
The physical rigors required to understand how gem<br />
<strong>dragon</strong>s think force psions to bulk up considerably, while the<br />
unconventional path of <strong>dragon</strong>-based psionics appeals to the<br />
wilders’ less disciplined nature. Fewer psychic warriors walk<br />
the path of the diamond <strong>dragon</strong>, lacking the power points<br />
necessary to make best use of the abilities learned. However,<br />
their naturally combative power selection matches well with<br />
<strong>dragon</strong> psionics, so those with a method of boosting their<br />
power points make very effective diamond <strong>dragon</strong>s.<br />
Entry Requirements<br />
Alignment: Neutral good, neutral evil, lawful neutral,<br />
chaotic neutral, or neutral.<br />
Base Attack Bonus: +3.<br />
Skills: Knowledge (arcana) 3 ranks.<br />
Languages: Draconic.<br />
Special: Ability to manifest 3rd-level psionic powers.<br />
CLASS FEATURES<br />
Diamond <strong>dragon</strong>s learn to channel the powers of <strong>dragon</strong>s<br />
through their psionics, duplicating the abilities and physical<br />
features that true <strong>dragon</strong>s take for granted. Doing this<br />
requires them to spend somewhat less energy on traditional<br />
psionic studies, though they continue to learn nondraconic<br />
psionic powers only slightly more slowly than their traditional<br />
brethren. The payoff for this reduction in standard<br />
psionic power is the ability to fight, fly, and even cow foes<br />
as <strong>dragon</strong>s do.<br />
Manifesting: At every level except 1st and 6th, you gain<br />
new power points per day, access to new powers, and an<br />
increase in manifester level as if you had also attained a level<br />
in a manifesting class to which you belonged before adding<br />
the prestige class level. You do not, however, gain any other<br />
benefit a character of that class would have gained. If you<br />
had more than one manifesting class before becoming a<br />
diamond <strong>dragon</strong>, you must decide to which class to add each<br />
level for the purpose of determining maximum power level,<br />
manifester level, and new power access.<br />
Dragon Augmentation (Ex): Learning to think the way<br />
<strong>dragon</strong>s think is more than a matter of mental training.<br />
Dragons are extremely fit creatures, and a psionic character<br />
must begin to match that fitness as part of learning their<br />
mental habits. At 1st level, as a result of such study and<br />
physical training, you gain a +1 bonus to Strength, Dexterity,<br />
or Constitution (your choice). Once this choice is made,<br />
it cannot be changed. At 5th level and again at 10th level,<br />
you have the choice of increasing the same ability score by<br />
another +1, or adding a +1 bonus to a different physical ability<br />
score.<br />
Sleep/Paralysis Neutralization (Su): Starting at 1st level,<br />
you are capable of overcoming <strong>magic</strong>al sleep and paralysis<br />
effects by drawing on the mental powers of gem <strong>dragon</strong>s. As<br />
an immediate action, when you would <strong>magic</strong>ally be put to<br />
sleep or paralyzed, you can expend 1 power point to neutralize<br />
the effect.<br />
Channel Dragon Claws (Su): Starting at 2nd level, you<br />
can channel the power of the gem <strong>dragon</strong>s to form claws made<br />
of psionic energy. They appear as shimmering, clear crystal<br />
claws that form around your own fingers. Manifesting the<br />
claws takes one standard action and 1 power point. The claws<br />
last for 1 minute per manifester level and deal 1d6 points<br />
of slashing damage (assuming you are Medium) plus your<br />
Strength bonus. You can attack with one claw as a standard