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CHAPTER 2<br />

DRAGON<br />

ASPIRANTS<br />

30<br />

Special Actions breath weapon<br />

Invocations Known (CL 5th):<br />

Least (at will)—beguiling influence† (bonuses already<br />

added to skills), see the unseen†<br />

Breath Effects Known (CL 5th):<br />

Lightning Breath†, Weakening Breath†<br />

Abilities Str 13, Dex 12, Con 16, Int 13, Wis 10, Cha 14<br />

Feats Draconic Aura†, Dragonfire Assault†,<br />

Dragontouched B †, Power Attack<br />

Skills Bluff +16, Concentration +11, Diplomacy +8*,<br />

Intimidate +12, Knowledge (arcana) +7, Knowledge<br />

(dungeoneering) +3, Listen +2, Search +3, Sense Motive<br />

+6, Spot +10, Use Magic Device +10<br />

* Tatiana has a +4 competence bonus on Diplomacy<br />

checks made to influence the attitude of <strong>dragon</strong>s or<br />

creatures of the <strong>dragon</strong>blood subtype.<br />

Possessions masterwork morningstar, bracers of armor +2,<br />

cloak of resistance +1, wand of cure light wounds<br />

(50 charges)<br />

Breath Weapon (Su) At will; 30-foot line or 15-foot cone, 3d6<br />

fire damage, DC 15 Reflex half; or 30-foot line, 3d6<br />

electricity damage, DC 15 Reflex half (Lightning Breath);<br />

or 15-foot cone, –6 penalty to Strength for 4 rounds, DC<br />

15 Fortitude reduces duration to 2 rounds (Weakening<br />

Breath). Tatiana cannot use her Lightning Breath or<br />

Weakening Breath in 2 consecutive rounds, though she<br />

can continue to use her standard breath weapon.<br />

Dragonkin (Ex) In addition to her Diplomacy skill bonus,<br />

Tatiana is treated as a <strong>dragon</strong> for the purpose of<br />

determining whether frightful presence can affect her.<br />

DIAMOND DRAGON<br />

“Let me show you a little trick I picked up from . . . a friend.”<br />

—Morvek Thar<br />

Not all draconic secrets are about <strong>magic</strong>. In addition to the<br />

well-known chromatic and metallic true <strong>dragon</strong>s, there are<br />

the gem <strong>dragon</strong>s. Clinging more closely to neutrality, these<br />

beasts of crystal and thought are masters of the powers of<br />

the mind, rather than of arcane forces. Much as sages believe<br />

the better-known <strong>dragon</strong>s were the first to harness arcane<br />

<strong>magic</strong>, psionic scholars think the gem <strong>dragon</strong>s were the first<br />

to unlock the vast potential of the mind. The boldest of them<br />

study the link between gem <strong>dragon</strong>s and psionics, learning<br />

to tap into what they refer to as the “draconic psionic collective.”<br />

They see themselves as drawing power from psionic<br />

<strong>dragon</strong> energy and call themselves diamond <strong>dragon</strong>s, after<br />

the rarest of gemstones.<br />

BECOMING A DIAMOND DRAGON<br />

Diamond <strong>dragon</strong>s normally arise from the ranks of psions<br />

and wilders who seek a more martial path for their training.<br />

The physical rigors required to understand how gem<br />

<strong>dragon</strong>s think force psions to bulk up considerably, while the<br />

unconventional path of <strong>dragon</strong>-based psionics appeals to the<br />

wilders’ less disciplined nature. Fewer psychic warriors walk<br />

the path of the diamond <strong>dragon</strong>, lacking the power points<br />

necessary to make best use of the abilities learned. However,<br />

their naturally combative power selection matches well with<br />

<strong>dragon</strong> psionics, so those with a method of boosting their<br />

power points make very effective diamond <strong>dragon</strong>s.<br />

Entry Requirements<br />

Alignment: Neutral good, neutral evil, lawful neutral,<br />

chaotic neutral, or neutral.<br />

Base Attack Bonus: +3.<br />

Skills: Knowledge (arcana) 3 ranks.<br />

Languages: Draconic.<br />

Special: Ability to manifest 3rd-level psionic powers.<br />

CLASS FEATURES<br />

Diamond <strong>dragon</strong>s learn to channel the powers of <strong>dragon</strong>s<br />

through their psionics, duplicating the abilities and physical<br />

features that true <strong>dragon</strong>s take for granted. Doing this<br />

requires them to spend somewhat less energy on traditional<br />

psionic studies, though they continue to learn nondraconic<br />

psionic powers only slightly more slowly than their traditional<br />

brethren. The payoff for this reduction in standard<br />

psionic power is the ability to fight, fly, and even cow foes<br />

as <strong>dragon</strong>s do.<br />

Manifesting: At every level except 1st and 6th, you gain<br />

new power points per day, access to new powers, and an<br />

increase in manifester level as if you had also attained a level<br />

in a manifesting class to which you belonged before adding<br />

the prestige class level. You do not, however, gain any other<br />

benefit a character of that class would have gained. If you<br />

had more than one manifesting class before becoming a<br />

diamond <strong>dragon</strong>, you must decide to which class to add each<br />

level for the purpose of determining maximum power level,<br />

manifester level, and new power access.<br />

Dragon Augmentation (Ex): Learning to think the way<br />

<strong>dragon</strong>s think is more than a matter of mental training.<br />

Dragons are extremely fit creatures, and a psionic character<br />

must begin to match that fitness as part of learning their<br />

mental habits. At 1st level, as a result of such study and<br />

physical training, you gain a +1 bonus to Strength, Dexterity,<br />

or Constitution (your choice). Once this choice is made,<br />

it cannot be changed. At 5th level and again at 10th level,<br />

you have the choice of increasing the same ability score by<br />

another +1, or adding a +1 bonus to a different physical ability<br />

score.<br />

Sleep/Paralysis Neutralization (Su): Starting at 1st level,<br />

you are capable of overcoming <strong>magic</strong>al sleep and paralysis<br />

effects by drawing on the mental powers of gem <strong>dragon</strong>s. As<br />

an immediate action, when you would <strong>magic</strong>ally be put to<br />

sleep or paralyzed, you can expend 1 power point to neutralize<br />

the effect.<br />

Channel Dragon Claws (Su): Starting at 2nd level, you<br />

can channel the power of the gem <strong>dragon</strong>s to form claws made<br />

of psionic energy. They appear as shimmering, clear crystal<br />

claws that form around your own fingers. Manifesting the<br />

claws takes one standard action and 1 power point. The claws<br />

last for 1 minute per manifester level and deal 1d6 points<br />

of slashing damage (assuming you are Medium) plus your<br />

Strength bonus. You can attack with one claw as a standard

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