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which <strong>dragon</strong>fire adepts are common are often more savvy<br />

in their dealings with the class.<br />

Races: Dwarves are extremely suspicious of <strong>dragon</strong>fire<br />

adepts, viewing them as two-legged versions of the greedy,<br />

treasure-loving monsters that often raid their settlements.<br />

They are especially doubtful of dwarf <strong>dragon</strong>fire adepts, who<br />

are seen as traitors to their own race.<br />

Other Classes: Sorcerers are<br />

drawn strongly to <strong>dragon</strong>fire<br />

adepts because the two classes<br />

share a primal link to <strong>dragon</strong>kind.<br />

Monks, however, are often puzzled,<br />

branding <strong>dragon</strong>fire adepts as fools<br />

who seek to become something that is<br />

at best freakish and at worst monstrous.<br />

Tatiana<br />

Flameworthy,<br />

a <strong>dragon</strong>fire<br />

adept<br />

DRAGONFIRE ADEPT LORE<br />

Characters with ranks in Knowledge (arcana) can<br />

research <strong>dragon</strong>fire adepts to learn more about<br />

them. When a character makes a skill check,<br />

read or paraphrase the following, including<br />

the information from lower DCs.<br />

DC 10: Dragonfire adepts are manipulators<br />

of arcane power who focus on breath<br />

weapon abilities.<br />

DC 15: Dragonfire adepts access<br />

draconic <strong>magic</strong> not through the<br />

mystic spells of sorcerers but<br />

through invocations that give<br />

them <strong>dragon</strong>like power. Despite this<br />

strong connection to <strong>magic</strong>, they are not<br />

spellcasters.<br />

DC 20: Dragonfire adepts can do things with breath<br />

weapons that even <strong>dragon</strong>s can’t match, allowing them to<br />

harm, hamper, or demoralize foes with a range of line and<br />

cone effects.<br />

DRAGONFIRE ADEPTS IN THE GAME<br />

As bottomless sources of arcane damage, <strong>dragon</strong>fire adepts<br />

serve roles similar to those of sorcerers and fighters, though<br />

they duplicate the abilities of neither. They also contribute<br />

to overall party support, as do bards and clerics, though this<br />

is not their primary role. The class should suit players who<br />

dislike the bookkeeping that comes with spellcasters but still<br />

want to experiment with arcane options and work with other<br />

characters to bring down particularly formidable foes.<br />

Though the <strong>dragon</strong>fire adept class is not more powerful<br />

than other standard classes, it allows characters to forge a<br />

close connection to one of the most popular elements of the<br />

game—<strong>dragon</strong>s. Even if a <strong>dragon</strong>fire adept never faces other<br />

draconic foes, the player gets to call on <strong>dragon</strong>like abilities<br />

often enough to feel important and special. The DM should<br />

make sure that NPCs occasionally react to a character who<br />

commands the breath weapon of a <strong>dragon</strong> with the respect<br />

and awe the player is likely to expect.<br />

Generally, <strong>dragon</strong>fire adepts act similarly to <strong>dragon</strong>s of<br />

the same alignment, but they often display the concerns<br />

and biases of their own race as well. An elf <strong>dragon</strong>fire adept<br />

can be found defending the forest home of his ancestors,<br />

or a half-orc <strong>dragon</strong>fire adept leading a raiding party into<br />

human territories. Rather than devote their lives purely to<br />

the draconic, they add their desire to prove their <strong>dragon</strong>like<br />

nature on top of more typical concerns.<br />

Adaptation<br />

With some work, it’s possible to link <strong>dragon</strong>fire<br />

adepts to other powerful mythic creatures instead.<br />

Any beast with a breath weapon and<br />

a tie to arcane <strong>magic</strong> can replace the<br />

<strong>dragon</strong>, allowing for winter wolf adepts<br />

or similar variants. The class can<br />

also be adapted to elemental powers, making<br />

them closely related to genies or elemental<br />

outsiders.<br />

Sample Encounter<br />

Dragonfire adept NPCs can take the place of<br />

fighters or true <strong>dragon</strong>s in any encounter. At<br />

first, the player characters should know<br />

them only as leaders and commanders,<br />

not rank-and-file flunkies or<br />

hirelings. If the class becomes<br />

more commonplace in the campaign,<br />

the DM can begin<br />

adding them to the<br />

background of larger<br />

groups.<br />

EL 5: Tatiana Flameworthy<br />

is a devoted champion of the weak<br />

and downtrodden who actively pursues<br />

evildoers. A strong believer in vengeance, she is tracking a<br />

band of marauding raiders who pose as adventurers. In this<br />

quest, she comes upon the PCs, whom she suspects of being<br />

the criminals she seeks. Knowing that she is a better bluffer<br />

and diplomat than a judge of character, she tries to draw the<br />

PCs into a discussion of their goals and recent activities. If<br />

they convince her of their innocence, she asks their aid in<br />

hunting down the group responsible for the crimes.<br />

Tatiana Flameworthy CR 5<br />

Female human <strong>dragon</strong>fire adept 5<br />

LG Medium humanoid (human, <strong>dragon</strong>blood)<br />

Init +1; Senses darkvision 60 feet, see invisibility, Listen +2,<br />

Spot +10<br />

Languages Common, Draconic<br />

AC 15, touch 11, flat-footed 14<br />

(+1 Dex, +2 natural, +2 bracers)<br />

hp 38 (5 HD)<br />

Fort +8, Ref +3, Will +5; +1 against paralysis and sleep effects<br />

Speed 30 ft. (6 squares)<br />

Melee mwk morningstar +2 (1d8+1)<br />

Base Atk +2; Grp +3<br />

Illus. by R. Horsley<br />

CHAPTER 2<br />

DRAGON<br />

ASPIRANTS<br />

29

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