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CHAPTER 2<br />
DRAGON<br />
ASPIRANTS<br />
28<br />
HUMAN DRAGONFIRE ADEPT<br />
STARTING PACKAGE<br />
Weapons: Morningstar (1d8, crit ×2, 6 lb., one-handed,<br />
bludgeoning and piercing).<br />
Light crossbow (1d8, crit 19–20 ×2, range inc. 80 ft., 4 lb.,<br />
piercing).<br />
Skill Selection: Pick a number of skills equal to 5 + Int<br />
modifier.<br />
Armor Check<br />
Skill Ranks Ability Penalty<br />
Appraise 4 Int —<br />
Bluff 4 Cha —<br />
Diplomacy 4 Cha —<br />
Intimidate 4 Cha —<br />
Knowledge (arcana) 4 Int —<br />
Knowledge (nature) 4 Int —<br />
Knowledge (the planes) 4 Int —<br />
Knowledge (religion) 4 Int —<br />
Spot 4 Wis —<br />
Feat: Ability Focus (breath weapon).<br />
Bonus Feats: Dragontouched (class), Improved Initiative<br />
(race).<br />
Gear: Backpack with waterskin, one day’s trail rations,<br />
bedroll, sack, flint and steel, quiver with 20 bolts, hooded<br />
lantern, 3 pints of oil.<br />
Gold: 1d4 gp.<br />
DRAGONFIRE ADEPTS IN THE WORLD<br />
“Tatiana is effective, devoted, and loyal, but she’s disturbing.<br />
Dedicating yourself wholeheartedly to becoming something better,<br />
that I understand. Dedicating yourself to becoming something<br />
inhuman—that I don’t.”<br />
—Ember, human monk<br />
Dragonfire adepts allow players to take the roles of <strong>dragon</strong>s<br />
without eclipsing other characters. A <strong>dragon</strong>fire adept can<br />
serve as a wise sage, a heavy-hitting source of mystic damage,<br />
or a crafty ally who confuses and weakens foes with invocations<br />
and breath effects. Though its primary abilities are<br />
based on familiar game mechanics, this class gives players<br />
new options without making other classes obsolete. It also<br />
brings <strong>dragon</strong>s to the fore in a campaign, which gives players<br />
and Dungeon Masters alike new opportunities.<br />
Daily Life<br />
Dragonfire adepts divide their time between practicing the<br />
power of their breath weapon, undertaking study of their<br />
arcane invocations, and working to build a strong base of<br />
allies and friends. Good-aligned <strong>dragon</strong>fire adepts defend<br />
the weak and frightened, bringing the power of <strong>dragon</strong>s to<br />
the aid of those in need. Evil <strong>dragon</strong>fire adepts chase after<br />
more treasure and more power, not caring who they harm<br />
in the process. Dragonfire adepts of all alignments remain<br />
alert for new sources of draconic lore and investigate likely<br />
leads or promising instructors.<br />
Notables<br />
Dragonfire adepts know they are constantly struggling to<br />
become more like a race other than their own, and they<br />
revere figures in history who accomplished this to an amazing<br />
degree. Among these notables, <strong>dragon</strong>fire adepts most<br />
commonly speak of Gannon Darkheart and Vorelei Frilltips.<br />
Both rose to master the draconic arts so perfectly that they<br />
were accepted by true <strong>dragon</strong>s as equals, though not without<br />
trials and setbacks.<br />
Gannon was a human of draconic heritage, the blood of<br />
black <strong>dragon</strong>s having mixed into his family generations<br />
earlier. Though born into the noble life, his avarice and<br />
wild temper made him an outcast, and he sought to become<br />
more <strong>dragon</strong>like to punish his community for spurning<br />
him. He had no concern for good or evil and willingly allied<br />
with any creature that could help him accomplish his goal.<br />
Though not actively evil, Gannon could not be trusted to<br />
keep his word or honor any deal or agreement he struck.<br />
He focused on the most damaging invocations and breath<br />
effects, charging heedlessly into battle under the assumption<br />
that he could kill any foe before it had a chance to<br />
seriously harm him. Gannon earned his place beside true<br />
<strong>dragon</strong>s after defeating the gold <strong>dragon</strong> Aghutyr in single<br />
combat and taking its lair as his own. He established a small<br />
kingdom from Aghutyr’s tower, slowly changing the surrounding<br />
territory into a dread marsh.<br />
By contrast, Vorelei Frilltips began life poor and homeless<br />
on the streets of a large elf city, but she had an innate sense of<br />
fair play and concern for those in trouble. Her bravery drew<br />
the attention of Gaulirden, a silver <strong>dragon</strong> living incognito<br />
in the city. Gaulirden took her under his wing and raised her<br />
with his older children. Constantly surrounded by <strong>dragon</strong>s,<br />
Vorelei learned their ways and assumed their powers as a<br />
means of helping the less fortunate. She was responsible for<br />
destroying the Circle of Fire, a vile school for evil wizards,<br />
and she gave her life defending a town from a blackguard’s<br />
army long enough for the innocent to escape. After she fell,<br />
a council of good <strong>dragon</strong>s buried her as one of their own,<br />
granting her in death an honor she never asked for in life.<br />
If <strong>dragon</strong>fire adepts are a new element of your campaign,<br />
the stories of these notables might refer to legends from the<br />
ancient past or tales of <strong>dragon</strong>fire adepts on other worlds.<br />
They could also exist as allegories—stories of fictional figures<br />
that all <strong>dragon</strong>fire adepts use to explore their philosophies<br />
and beliefs.<br />
NPC Reactions<br />
The reactions <strong>dragon</strong>fire adepts receive from communities<br />
are directly tied to how those cultures regard <strong>dragon</strong>s<br />
and those who wish to emulate them. Residents who have<br />
suffered under the ravages of evil <strong>dragon</strong>s are often fearful<br />
of—or hostile to—anyone who walks into town and lights a<br />
fireplace with a breath weapon, no matter her alignment. In<br />
places where <strong>dragon</strong>s are seen as defenders, or at least neutral<br />
sages, <strong>dragon</strong>fire adepts are more likely to be received as great<br />
manipulators of <strong>magic</strong> similar to sorcerers. Kingdoms in