dragon-magic-oef
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Greater Invocations<br />
Aura of Flame: Aura deals fire damage to creatures that<br />
strike you.<br />
Baleful Geas: A single creature becomes your servant,<br />
but slowly sickens and dies.<br />
Chilling Fog: Create solid fog that deals cold damage.<br />
Devour Magic: Use targeted greater dispel <strong>magic</strong> with a<br />
touch and gain temporary hit points based on the level of<br />
the spell successfully dispelled.<br />
Draconic Toughness: Gain temporary hit points equal<br />
to your level.<br />
Terrifying Roar: Use fear as the spell; creatures shaken<br />
by effect can’t attack you.<br />
Wingstorm: Create powerful gusts of wind with your<br />
invocation-granted wings.<br />
Dark Invocations<br />
Draconic Flight, Greater: Sprout wings and fly at perfect<br />
maneuverability; gain overland speed.<br />
Energy Immunity: Gain immunity to acid, cold, electricity,<br />
fire, or sonic damage.<br />
Instill Vulnerability: Make target creature vulnerable<br />
to specified energy type.<br />
Perilous Veil: Use veil as the spell; anyone succeeding on<br />
Will save to negate the illusion takes damage.<br />
PLAYING A DRAGONFIRE ADEPT<br />
You are a student of what is arguably the oldest and most<br />
powerful force any mortal can manipulate—the fiery breath<br />
of <strong>dragon</strong>s. Remember the nobility and grace of the forces you<br />
seek to understand, and act in all ways as you would expect a<br />
<strong>dragon</strong> to act. You are fierce as a friend, terrible as a foe, and<br />
confident in all actions. You see the value of treasure, but<br />
refuse to be defined or slowed down by what you own. The<br />
only improvement worth your time is self-improvement, and<br />
you take any opportunity to test yourself against the challenges<br />
of the world. You are steadfast in your goals, never<br />
allowing your quest for <strong>dragon</strong>like powers to eclipse what<br />
you want to do with those powers. Your goals are both simple<br />
and grand, requiring years or even a lifetime of work—eliminating<br />
one entire race of foes, ruling your own kingdom,<br />
founding your own school or community, righting an ancient<br />
wrong, being acknowledged by true <strong>dragon</strong>s as one of their<br />
kind, and so on. Nothing less is worthy of your time.<br />
Religion<br />
Most likely, you don’t pay much attention to religion, focusing<br />
more on <strong>dragon</strong>s than deities. If you do have religious<br />
tendencies, you’re drawn to the same gods as sorcerers: Wee<br />
Jas, Vecna, and Boccob. Dragon deities, including Bahamut<br />
and Tiamat, are also popular choices, and you’re willing to<br />
worship them even in lands where few others do so.<br />
Other Classes<br />
You value study, discipline, and raw power. You get along well<br />
with spellcasters of all kinds, especially bards and druids,<br />
whom you see as delving into the essence of music or nature<br />
much as you delve into the essence of breath weapons. You’re<br />
similarly impressed with the skill shown by monks and<br />
fighters, who have devoted themselves to mastering styles of<br />
combat and self-improvement. In fact, you’re tolerant of all<br />
classes, as long as members of those classes show you respect<br />
and have compatible alignments.<br />
Combat<br />
You are best served by hitting your foes first and keeping<br />
your distance from them. More resilient than a sorcerer, you<br />
still lack the defensive power of spellcasters or the armor<br />
of fighters, making you vulnerable (especially in melee).<br />
However, you need not move close to a foe to deal damage,<br />
and you can often catch multiple targets in a breath weapon<br />
attack. You are a heavy hitter in your party, but you depend<br />
on allies to keep foes from closing with you or focusing on<br />
you with ranged attacks.<br />
As you advance, you are well served to invest in breath<br />
effects and invocations that have an effect other than dealing<br />
damage. If you can’t drop a foe in one or two attacks, you<br />
can use Sickening Breath, Slow Breath, the frightful presence<br />
invocation, or the like to make your opponent less dangerous<br />
in a prolonged fight.<br />
Advancement<br />
You have spent your life trying to learn the secrets of a race<br />
older and more powerful than your own. This interest in<br />
<strong>dragon</strong>s is more than academic—it has been the motivating<br />
force for years of difficult study, practice, and experimentation.<br />
Perhaps a <strong>dragon</strong>’s breath weapon once destroyed your<br />
home or killed a loved one, and you vowed to gain control<br />
of the power that ruined your life. Or perhaps a good <strong>dragon</strong><br />
used its breath weapon to eliminate an entire horde that otherwise<br />
would have raided your homeland. Whatever the case,<br />
since the day you first set foot on this path, you’ve worked to<br />
master a <strong>magic</strong> that is more primal than spells and more likely<br />
to provide defense than training with shields and armor.<br />
The invocations you choose strongly shape your abilities.<br />
You are heavily invested in combat prowess as a result of the<br />
confrontational nature of breath weapons, but you have some<br />
flexibility in how you develop your power. If you choose only<br />
offensive invocations, you will have few defenses and limited<br />
versatility beyond combat, but you’ll be devastating even in<br />
situations when your breath weapon is not a strong tactical<br />
choice. If you focus on other invocations, you will have more<br />
options outside a fight, but you might have only area attacks<br />
that could accidentally hurt a friend, or you might lack the<br />
elemental damage type needed to harm a particular foe.<br />
CHAPTER 2<br />
DRAGON<br />
ASPIRANTS<br />
27