12.05.2016 Views

dragon-magic-oef

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

CHAPTER 2<br />

DRAGON<br />

ASPIRANTS<br />

Table 2–2: Dragonfire Adept Breath Effects<br />

Minimum<br />

Level Breath Effect Benefit<br />

2nd Frost Breath Cone-shaped breath weapon deals cold damage<br />

2nd Lightning Breath Line-shaped breath weapon deals electricity damage<br />

2nd Sickening Breath Cone-shaped breath weapon sickens creatures<br />

5th Acid Breath Breath weapon deals acid damage<br />

5th Shaped Breath Create safe zones in your breath weapon’s area<br />

5th Slow Breath Cone-shaped breath weapon slows creatures<br />

5th Weakening Breath Cone-shaped breath weapon imposes –6 penalty to Strength<br />

10th Cloud Breath Breath weapon can take form of 20-foot radius cloud<br />

10th Enduring Breath Breath weapon deals damage over 2 rounds<br />

10th Sleep Breath Cone-shaped breath weapon puts weak creatures to sleep<br />

10th Thunder Breath Cone-shaped breath weapon deals sonic damage<br />

15th Discorporating Breath of Bahamut Line-shaped breath weapon deals double damage, disintegrates creatures<br />

15th Force Breath Line-shaped breath weapon deals force damage<br />

15th Paralyzing Breath Cone-shaped breath weapon paralyzes creatures for 1 round<br />

15th Fivefold Breath of Tiamat Breathe five different breath weapons simultaneously<br />

26<br />

Dragontouched: At 1st level, you gain Dragontouched<br />

(see page 18) as a bonus feat.<br />

Breath Effect: At 2nd, 5th, 10th, 12th, 15th, and 20th level,<br />

you can select one of the breath effects in Table 2–2: Dragonfire<br />

Adept Breath Effects for which you meet the minimum<br />

level prerequisite. These breath effects can alter your breath<br />

weapon’s damage type or area, or apply a condition to targets<br />

in place of damage. Each time you use your breath weapon,<br />

you can choose to apply any one breath effect that you know.<br />

The chosen effect either replaces the normal fire damage<br />

dealt by your breath weapon or replaces the standard area of<br />

your breath weapon. Some effects can be applied only to a<br />

cone-shaped breath weapon, and others only to a line-shaped<br />

breath weapon. You can’t apply more than one breath effect<br />

to your breath weapon unless the effect specifically states<br />

otherwise. Also, you can’t apply the same breath effect to<br />

your breath weapon in two consecutive rounds (though you<br />

still can use your normal fire breath weapon every round).<br />

See page 77 in Chapter 3: Draconic Magic for full descriptions<br />

of the breath effects.<br />

Scales (Ex): At 2nd level, your skin becomes thick and<br />

scaly, granting you a +2 bonus to your natural armor. The<br />

scales can be of any color or metallic hue; they are often (but<br />

not always) of a draconic hue that matches your outlook and<br />

alignment. This bonus improves to +3 at 8th level, to +4 at<br />

13th level, and to +5 at 18th level.<br />

If you already have a natural armor bonus, use the higher<br />

of the two values.<br />

Dragonkin (Ex): At 4th level, you gain a +4 competence<br />

bonus on Diplomacy checks made to influence the attitude<br />

of <strong>dragon</strong>s or creatures of the <strong>dragon</strong>blood subtype (see page<br />

4). You are treated as a <strong>dragon</strong> for the purpose of determining<br />

whether frightful presence can affect you.<br />

Damage Reduction (Ex): At 6th level, you gain damage<br />

reduction 2/<strong>magic</strong>. At 16th level, this improves to damage<br />

reduction 5/<strong>magic</strong>.<br />

Immunities (Ex): At 19th level, you gain immunity to<br />

paralysis and sleep.<br />

DRACONIC INVOCATIONS<br />

Each draconic invocation falls into one of four grades: least,<br />

lesser, greater, or dark. These invocations are briefly described<br />

below. See Chapter 3: Draconic Magic for full descriptions.<br />

Least Invocations<br />

Aquatic Adaptation: Breathe and use breath weapon<br />

underwater; gain swim speed.<br />

Beguiling Influence: Gain bonus on Bluff, Diplomacy,<br />

and Intimidate checks.<br />

Breath of the Night: Create a fog cloud as the spell.<br />

Darkness: Create darkness as the spell.<br />

Deafening Roar: Cone of sound deafens creatures.<br />

Draconic Knowledge: Gain bonus on Knowledge and<br />

Spellcraft checks.<br />

Endure Exposure: Use endure elements as the spell; target<br />

gains immunity to your breath weapon.<br />

Magic Insight: Detect <strong>magic</strong>al auras; identify <strong>magic</strong><br />

items.<br />

Scalding Gust: Use gust of wind as the spell; any creature<br />

in area takes fire damage equal to your level.<br />

See the Unseen: Gain darkvision; gain see invisibility as<br />

the spell.<br />

Lesser Invocations<br />

Charm: Cause a single creature to regard you as a friend.<br />

Draconic Flight: Sprout wings and fly at good maneuverability;<br />

fly longer overland.<br />

Energy Resistance: Gain resistance 10 to acid, cold,<br />

electricity, fire, or sonic damage.<br />

Enthralling Voice: Enthrall nearby creatures.<br />

Frightful Presence: Make nearby creatures shaken.<br />

Humanoid Shape: Take the form of any humanoid<br />

creature.<br />

Voidsense: Gain blindsense 30 feet.<br />

Voracious Dispelling: Use dispel <strong>magic</strong> as the spell, dealing<br />

damage to creatures whose effects are dispelled.<br />

Walk Unseen: Use invisibility (self only) as the spell.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!