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5. Confrontation with Heldrivor<br />

(EL 14)<br />

You feel waves of heat rolling through the air<br />

toward you. Then a creature comes into sight,<br />

and the reason for the heat is clear. It is a <strong>dragon</strong><br />

of bright crimson, larger than an elephant,<br />

muscles rippling under a thick hide adorned<br />

with gems, platinum, and gold. Its horned head<br />

is filled with massive fangs too long to be contained<br />

fully within its mouth. Hot air ripples<br />

around the <strong>dragon</strong>, and flickers of flame spark<br />

from every inch of its form, scorching the floor<br />

and walls near it.<br />

Once the PCs are inside the Shrine of<br />

Dragon Fall, they must deal with Heldrivor—the<br />

extremely dangerous climax of<br />

the adventure. Heldrivor is a very difficult<br />

encounter for a group of 11th-level PCs,<br />

and a major encounter even for 13th-level<br />

characters. If they haven’t taken steps to<br />

deal with a red <strong>dragon</strong> (such as gaining<br />

protection from fire attacks and bringing<br />

spells and weapons appropriate for a<br />

fight with such a foe), the PCs might well<br />

fail. Confident in his abilities, Heldrivor is<br />

unwilling to negotiate or take time for a discussion.<br />

It’s true that inside the shrine, his flight and<br />

The mighty Heldrivor<br />

Illus. by F. Vohwinkel<br />

CHAPTER 5<br />

DRACONIC<br />

CAMPAIGNS<br />

155

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