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CHAPTER 5<br />
DRACONIC<br />
CAMPAIGNS<br />
Illus. by L. Parrillo<br />
or <strong>magic</strong> requiring access to either plane functions within the<br />
valley or the shrine, including ethereal jaunt and teleport.<br />
Two of Heldrivor’s primary agents, the draconic brothers<br />
Shadow and Night, were the first of his minions to reach the<br />
area detailed in his map. (Both are sorcerers with the draconic<br />
creature template; for more details on the template, see page<br />
74 of Races of the Dragon.) They have indeed cleared all threats<br />
from the Shrine of Dragon Fall, but they couldn’t get past the<br />
door into the <strong>dragon</strong>font, so they sent for Heldrivor. Upon<br />
arriving, the red <strong>dragon</strong> ordered them to guard against any<br />
possible rivals while he worked on gaining entrance. Shadow<br />
and Night have been watching the paths into the valley and<br />
keeping an eye skyward for flying interlopers.<br />
Eventually, they detect the PCs (though a quiet and cunning<br />
group might become aware of the brothers’ presence<br />
before being attacked). Overconfident and wishing to prove<br />
their worth to Heldrivor, Shadow and Night set upon the<br />
characters in a clearing well back from the shrine. They hope<br />
to drive off the PCs, or at least hurt them so badly that they<br />
dare not face Heldrivor. If the PCs retreat, the sorcerers make<br />
no effort to give chase, knowing that they cannot maintain<br />
a lengthy assault.<br />
Although they work together, Shadow and Night constantly<br />
try to outdo each other. They keep up a running<br />
banter, comparing the success of each action to something<br />
done earlier by the other. They also taunt the PCs, claiming<br />
that “all-powerful Heldrivor” has foretold their coming and<br />
will destroy them easily. Shadow and Night are braggarts,<br />
lying to make themselves and their lord seem more impressive.<br />
They also let slip the name of the Shrine of Dragon Fall,<br />
and the fact that it is guarded by ancient draconic <strong>magic</strong> (the<br />
twilight guardians).<br />
Shadow and Night CR 10<br />
Male draconic human sorcerer 9<br />
CE Medium humanoid (<strong>dragon</strong>blood)<br />
Init +6; Senses darkvision 60 ft., low-light vision, Listen +4,<br />
Spot +6<br />
Languages Common, Draconic<br />
AC 18, touch 13, flat-footed 16<br />
(+2 Dex, +1 ring, +4 mage armor, +1 natural)<br />
hp 51 (9 HD); DR 10/adamantine (stoneskin)<br />
Fort +6, Ref +5, Will +6; +8 against sleep and paralysis, +4<br />
against fire<br />
Speed 30 ft. (6 squares), fly 60 ft. (good) ( fly)<br />
Base Atk +4; Grp +4<br />
Special Actions Draconic Vigor†, Red Dragon Lineage†<br />
Combat Gear rod of the <strong>dragon</strong> heart† (Shadow) or<br />
meta<strong>magic</strong> rod of lesser empower (Night)<br />
Sorcerer Spells Known (CL 9th):<br />
4th (5/day)—stoneskin C (DC 18), wingblast† C<br />
3rd (7/day)—dispel <strong>magic</strong>, fireball (DC 17), fly C<br />
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