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where tyrannical <strong>dragon</strong>s demand worship as gods, local<br />

populations are forced to build pyramids on which they give<br />

sacrifices. Depending on the <strong>dragon</strong>, these might be valuable<br />

goods, crafts, beasts and herd animals, or members of the community.<br />

Evil <strong>dragon</strong>s demand such ceremony because they<br />

are vain and because it helps keep populations cowed. Indeed,<br />

the <strong>dragon</strong> might not take the sacrifices, simply destroying or<br />

killing anything offered, leaving corpses to be buried nearby.<br />

To ensure that no other creature steals a sacrifice once it is<br />

attached to the post, a small building is constructed near the<br />

pyramid. Members of the community keep vigil here, watching<br />

over the sacrifice (and possibly listening to its plaintive<br />

cries) until their <strong>dragon</strong> overlord comes to take it.<br />

TEMPLE OF TIAMAT<br />

Mounted atop a rocky hill, this massive ring of stones is stark and<br />

rough-hewn. Five stone columns, 40 feet tall and equally wide, support<br />

a ring of stone with a vast opening in the middle. Sitting on<br />

the ring, centered above each column, are cauldrons of flame. Each<br />

of the five cauldrons burns with differently hued fire, with white,<br />

red, blue, green and black flames. The floor between the columns is<br />

covered in a vast mosaic showing the necks and heads of <strong>dragon</strong>s,<br />

each matching the color of one bonfire. At the center of the mosaic<br />

is a huge pyre, nearly 30 feet across, holding the remains of animal<br />

bones, valuable woods, and metallic offerings. Though the wind<br />

whips through the columns with a whistle, the hilltop smells of<br />

fire and death.<br />

Worshiped by many evil <strong>dragon</strong>s, the deity Tiamat demands<br />

respect, obedience, and tribute from her followers. Because<br />

the <strong>dragon</strong>s that revere her don’t wish to draw her gaze onto<br />

their own hoards, few keep shrines to her in their lairs.<br />

Instead, they stock vast caverns with tribute or build outdoor<br />

shrines. This methodology is especially common in areas<br />

where several evil <strong>dragon</strong>s hold sway. Unwilling to trust<br />

each other in the close confines of a cavern, they have slaves<br />

construct hilltop shrines open to the air. There, they gather<br />

to worship Tiamat and give her offerings, but they also keep<br />

an eye on one another and stand ready to flee in case a rival<br />

tries to spring a trap. Most of the time, though, an outdoor<br />

shrine is neutral ground where evil <strong>dragon</strong>s can discuss their<br />

differences and make plans.<br />

THE BATTLE OF<br />

DRAGON FALL<br />

The Battle of Dragon Fall is a sample adventure that employs<br />

many of the new classes, options, and ideas presented in<br />

Dragon Magic. It can serve as an introduction for new draconic<br />

rules and concepts or simply as a typical adventure for<br />

a <strong>dragon</strong>-heavy campaign. Because <strong>dragon</strong>s are most common<br />

in campaigns above 10th level, the adventure is specifically<br />

designed for higher-level characters (11th–13th), but you can<br />

modify it for mid-level or epic-level characters by increasing<br />

or decreasing the age categories of the <strong>dragon</strong>s fought. The<br />

Battle of Dragon Fall is designed as a short adventure that<br />

can be run in one or two sessions, but you can expand it by<br />

adding random encounters or extending some scenes into<br />

multiple encounters. With some work, you could revise the<br />

entire adventure to eliminate all the new rules from Dragon<br />

Magic, but of course, doing that would remove many of its<br />

unique elements.<br />

ADVENTURE BACKGROUND<br />

According to <strong>dragon</strong> myths, when the first <strong>dragon</strong>s roamed<br />

the lands and flew the skies, many among their number felt<br />

their innate connection to <strong>magic</strong> could be used to control all<br />

forms of <strong>magic</strong>. These ancient <strong>dragon</strong>s believed they could<br />

combine their powers to harness, augment, or restrict the<br />

spells of wizards, sorcerers, clerics, druids, and bards. Magic<br />

would then be available only to those who served <strong>dragon</strong>s,<br />

making them the ultimate power in the world.<br />

While many <strong>dragon</strong>s protested that such an effort was<br />

doomed to failure, especially since it required interfering<br />

with spells granted by the deities, enough of the first<br />

<strong>dragon</strong>s thought it worthwhile to try. Good <strong>dragon</strong>s hoped<br />

the undertaking would be the first step toward making the<br />

world a fair land under their stewardship, while evil <strong>dragon</strong>s<br />

lusted to gain control of the power such a task would make<br />

available.<br />

The first step in this task was to construct a great focus,<br />

through which the power of dozens of <strong>dragon</strong>s could be<br />

combined. This focus was to be a location, much like a<br />

temple, tied to the threads of <strong>magic</strong> that flowed through<br />

<strong>dragon</strong>kind and the world itself. The construction was a<br />

massive undertaking, requiring the efforts of many <strong>dragon</strong>s,<br />

but in time it was finished. Called the <strong>dragon</strong>font, the focus<br />

was successfully able to combine the power of dozens of<br />

<strong>dragon</strong>s toward a single effect.<br />

Ironically, the very fact that it could channel such strength<br />

was the <strong>dragon</strong>font’s undoing. Being proud, self-sufficient, and<br />

strong-willed creatures, no group of <strong>dragon</strong>s that large could<br />

ever agree on a single purpose for their combined powers.<br />

Many <strong>dragon</strong>s that had helped construct the <strong>dragon</strong>font<br />

had grown wiser as they aged and were no longer willing<br />

to risk the wrath of the deities—not to mention dangerous<br />

mortal creatures—if they tried to make themselves supreme.<br />

Further, they refused to allow a smaller group of <strong>dragon</strong>s to<br />

use the <strong>dragon</strong>font to advance minor goals, claiming it was<br />

too formidable a tool to leave in the hands of the young and<br />

brash.<br />

As it became clear that the <strong>dragon</strong>font was a source of contention<br />

rather than a boon to <strong>dragon</strong>kind, the eldest among<br />

them foresaw a <strong>dragon</strong> war being waged over its ownership.<br />

Rather than allow this, the elder <strong>dragon</strong>s declared the place<br />

forbidden. They moved the <strong>dragon</strong>font to a new location,<br />

hidden deep in the mountains, and built a shrine to guard<br />

its entrance. Because the shrine was necessary to prevent the<br />

various kinds of <strong>dragon</strong>s from falling to infighting over the<br />

<strong>dragon</strong>font, it was named the Shrine of Dragon Fall.<br />

CHAPTER 5<br />

DRACONIC<br />

CAMPAIGNS<br />

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