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shelves lined with books the size of dwarves, scrolls longer than a<br />

halfling’s body, and stone tablets bigger than a human’s chest.<br />

While most <strong>dragon</strong>s covet gems and coins of precious<br />

metal, a few build and maintain libraries. These <strong>dragon</strong>s see<br />

information as the ultimate treasure and keep vast stores of<br />

obscure prophecies, ancient histories, and encyclopedias of<br />

esoteric lore. Often called “lorekeepers” by other <strong>dragon</strong>s,<br />

these creatures are considered eccentrics among their kind.<br />

A lorekeepers is just as good or evil as any other <strong>dragon</strong>; it<br />

simply values material sources of information over gold and<br />

art. Some remain solitary creatures, while others are recruited<br />

as librarians for powerful <strong>dragon</strong> kings.<br />

While lorekeepers are no more willing to part with their<br />

stores of knowledge than red <strong>dragon</strong>s are willing to part with<br />

rubies, they often allow trusted allies to access their tomes.<br />

They also might sell access to their libraries, though the price<br />

is always a tome of secrets the lorekeeper doesn’t have yet.<br />

Area 1: The Lorekeeper’s Table. Even if a lorekeeper lets<br />

other creatures look at its treasure of knowledge, it strictly<br />

controls all access and stores all writings behind a solid<br />

stone table 15 feet wide and 10 feet tall. This setup allows the<br />

lorekeeper to watch over any who enter its library and fight<br />

off those who would steal its precious volumes.<br />

Beyond the table, stone shelves are piled high with reading<br />

material of every medium. Mounds of salt sit between the<br />

stacks of scrolls, piles of books, and rows of tables, keeping<br />

the air dry to preserve the paper, papyrus, and hide.<br />

Area 2: Reading Chamber. Should a <strong>dragon</strong> be granted<br />

access to a lorekeeper’s trove, it must read the libram in<br />

question within the library. Several places are set aside for<br />

this purpose. These chambers are generally furnished with<br />

piles of small rocks and hides to allow the <strong>dragon</strong> to settle<br />

comfortably as if on a hoard of great value. A shelf or two set<br />

into the wall allows it to prop up any item and peruse it at its<br />

leisure.<br />

Area 3: Lobby Hall. Like the main entrance of a typical<br />

<strong>dragon</strong>’s lair, a library has guardians in its first hall. These<br />

creatures cannot read, which ensures that they do not commit<br />

information to memory and that they lack innate abilities<br />

(such as breath weapons or damaging spells) that might harm<br />

a precious source of lore.<br />

SACRIFICE SITE<br />

The flat plain is desolate, with no living thing in sight. A vast<br />

graveyard of crude markers surrounds a stone pyramid, the flat top<br />

of which has a post designed to chain a humanoid. Small fires sit to<br />

either side of the stairs running up the pyramid, obviously tended<br />

daily to ensure they never go out. Off to the west a small redoubt<br />

sits, no more than a crenellated wall with a small roof, lacking any<br />

arrow slits or similar signs of its true purpose.<br />

The legend of a community that appeases a local <strong>dragon</strong> by<br />

offering a sacrifice every new moon is well known. While<br />

such a practice is uncommon in most lands, it can become a<br />

fact of life where evil <strong>dragon</strong>s hold sway. Especially in lands<br />

CHAPTER 5<br />

DRACONIC<br />

CAMPAIGNS<br />

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