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CHAPTER 5<br />

DRACONIC<br />

CAMPAIGNS<br />

148<br />

of the <strong>dragon</strong> resident, or it might be heavily trapped (since<br />

the <strong>dragon</strong> has no need to use it). If the <strong>dragon</strong> is a lord or has<br />

regular communication with lesser races, it keeps a shield of<br />

heraldry or banner here to make it obvious who claims the<br />

cave as its home.<br />

Area 2: Spare Chamber. Dragons know that their lives<br />

stretch into centuries, and therefore their needs from a home<br />

can change. For this reason, they prefer to move into lairs<br />

that have more space than they need so they won’t have to<br />

move when they grow. Eventually, this room might become<br />

a nursery for offspring, a waiting room for petitioners, a<br />

classroom for students, or a garden.<br />

Area 3: Mundane Storage. Dragons are proud of their<br />

valuables and don’t keep mundane possessions in the same<br />

place. This chamber holds anything of lesser value the <strong>dragon</strong><br />

needs for the function of its lair, including food and gear for<br />

guards and functionaries, carcasses it plans to snack on later,<br />

or broken equipment left by slain attackers.<br />

Area 4: Guard House. Even if the main entrance is not<br />

guarded, most <strong>dragon</strong>s house protectors in this part of the<br />

lair, whether soldiers or simply dangerous pets. A <strong>dragon</strong>’s<br />

keen hearing allows it to notice the sounds of combat even<br />

from its distant hoard vault, meaning that if the defenders<br />

fall, they still serve a useful function by warning the <strong>dragon</strong><br />

of intruders.<br />

Area 5: Guest Chambers. Here, safely nestled between<br />

the mundane supplies and the guard house, the <strong>dragon</strong> keeps<br />

all guests, whether that means friends or allies, visiting<br />

dignitaries, or prisoners stashed in a deep pit. This chamber<br />

is so large that buildings can be constructed within it if the<br />

<strong>dragon</strong> has need of unusually secure or comfortable guest<br />

quarters. Any clerks and other functionaries working for the<br />

<strong>dragon</strong> have offices here as well.<br />

Area 6: Antechamber. In this large chamber, the <strong>dragon</strong><br />

meets with visitors who are not welcome or not trusted in its<br />

hoard vault. If the <strong>dragon</strong> holds court, it will do so here. The<br />

antechamber also might house guards that have earned their<br />

master’s trust, either through mutual respect or because the<br />

<strong>dragon</strong> thinks they are too afraid to revolt.<br />

Area 7: Hoard Vault. The <strong>dragon</strong>’s personal chamber,<br />

serving as bedroom, study, and vault for its most valuable<br />

possessions. Visitors come here only if they are trusted<br />

friends, or if the <strong>dragon</strong> feels the need to show off its wealth<br />

and power. Even good-aligned <strong>dragon</strong>s are proud of their<br />

vast collection of valuables and display them to good effect.<br />

The eastern wall of this chamber rises to a large hole in the<br />

roof, big enough for the <strong>dragon</strong> to fly through even with its<br />

considerable wingspan. As with the main entrance, some<br />

<strong>dragon</strong>s keep this portal concealed.<br />

DRAGON LIBRARY<br />

The high ceilings and broad halls are eerily silent, though the slightest<br />

noise echoes off stone walls. The architecture is neat and simple,<br />

with flat, smooth stones fitted tightly together. The strong smell of<br />

salt is everywhere, not quite hiding the milder scent of paper and<br />

vellum. A stone table sits to the east, beyond which lie massive stone

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