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CHAPTER 5<br />
DRACONIC<br />
CAMPAIGNS<br />
148<br />
of the <strong>dragon</strong> resident, or it might be heavily trapped (since<br />
the <strong>dragon</strong> has no need to use it). If the <strong>dragon</strong> is a lord or has<br />
regular communication with lesser races, it keeps a shield of<br />
heraldry or banner here to make it obvious who claims the<br />
cave as its home.<br />
Area 2: Spare Chamber. Dragons know that their lives<br />
stretch into centuries, and therefore their needs from a home<br />
can change. For this reason, they prefer to move into lairs<br />
that have more space than they need so they won’t have to<br />
move when they grow. Eventually, this room might become<br />
a nursery for offspring, a waiting room for petitioners, a<br />
classroom for students, or a garden.<br />
Area 3: Mundane Storage. Dragons are proud of their<br />
valuables and don’t keep mundane possessions in the same<br />
place. This chamber holds anything of lesser value the <strong>dragon</strong><br />
needs for the function of its lair, including food and gear for<br />
guards and functionaries, carcasses it plans to snack on later,<br />
or broken equipment left by slain attackers.<br />
Area 4: Guard House. Even if the main entrance is not<br />
guarded, most <strong>dragon</strong>s house protectors in this part of the<br />
lair, whether soldiers or simply dangerous pets. A <strong>dragon</strong>’s<br />
keen hearing allows it to notice the sounds of combat even<br />
from its distant hoard vault, meaning that if the defenders<br />
fall, they still serve a useful function by warning the <strong>dragon</strong><br />
of intruders.<br />
Area 5: Guest Chambers. Here, safely nestled between<br />
the mundane supplies and the guard house, the <strong>dragon</strong> keeps<br />
all guests, whether that means friends or allies, visiting<br />
dignitaries, or prisoners stashed in a deep pit. This chamber<br />
is so large that buildings can be constructed within it if the<br />
<strong>dragon</strong> has need of unusually secure or comfortable guest<br />
quarters. Any clerks and other functionaries working for the<br />
<strong>dragon</strong> have offices here as well.<br />
Area 6: Antechamber. In this large chamber, the <strong>dragon</strong><br />
meets with visitors who are not welcome or not trusted in its<br />
hoard vault. If the <strong>dragon</strong> holds court, it will do so here. The<br />
antechamber also might house guards that have earned their<br />
master’s trust, either through mutual respect or because the<br />
<strong>dragon</strong> thinks they are too afraid to revolt.<br />
Area 7: Hoard Vault. The <strong>dragon</strong>’s personal chamber,<br />
serving as bedroom, study, and vault for its most valuable<br />
possessions. Visitors come here only if they are trusted<br />
friends, or if the <strong>dragon</strong> feels the need to show off its wealth<br />
and power. Even good-aligned <strong>dragon</strong>s are proud of their<br />
vast collection of valuables and display them to good effect.<br />
The eastern wall of this chamber rises to a large hole in the<br />
roof, big enough for the <strong>dragon</strong> to fly through even with its<br />
considerable wingspan. As with the main entrance, some<br />
<strong>dragon</strong>s keep this portal concealed.<br />
DRAGON LIBRARY<br />
The high ceilings and broad halls are eerily silent, though the slightest<br />
noise echoes off stone walls. The architecture is neat and simple,<br />
with flat, smooth stones fitted tightly together. The strong smell of<br />
salt is everywhere, not quite hiding the milder scent of paper and<br />
vellum. A stone table sits to the east, beyond which lie massive stone