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usually at the cost of protecting the weak. Good <strong>dragon</strong>s<br />

show concern for the well-being of all those under their<br />

rule, while evil <strong>dragon</strong>s focus only on their own power base.<br />

Morally neutral <strong>dragon</strong>s frequently care only for their private<br />

pursuits, while ethically neutral <strong>dragon</strong>s use whatever idea<br />

or system best furthers their own goals.<br />

On a large scale, typical <strong>dragon</strong> overlords act much the<br />

same as formidable wizards or mighty warriors who happen<br />

to be rulers. Despite their vast personal power, they cannot be<br />

in multiple places at once (though being able to fly does cut<br />

down on travel time), and so they delegate many responsibilities<br />

to underlings. If possible, <strong>dragon</strong> overlords find weaker<br />

<strong>dragon</strong>s to fill these subordinate positions. They believe that<br />

only other <strong>dragon</strong>s can understand and implement their<br />

laws and goals, but then again, they don’t want to give too<br />

much political power to potential usurpers. It’s not unusual<br />

for an older <strong>dragon</strong> to recruit its younger children for such<br />

roles, though this turn of events can lead to the same kind<br />

of dynastic conflict seen with humanoid rulers.<br />

Due to their extremely long life spans, <strong>dragon</strong>s can make<br />

very far-reaching plans. A <strong>dragon</strong> overlord sees the difficulties<br />

its kingdom suffers over centuries and is willing to spend centuries<br />

fixing those problems. Massive projects—giant dams<br />

or irrigation canals, aqueducts, walled cities (or countries),<br />

artificial islands or mountains, clearing a vast wilderness for<br />

farming, and the like—might span generations of humanoid<br />

workers, but <strong>dragon</strong> kings can ensure they keep toiling for<br />

the betterment of their grandchildren. By the same token,<br />

tyrants can drive their subjects to work on vanity projects for<br />

just as long. An evil <strong>dragon</strong> overlord might force thousands<br />

of peasants to spend their lives building a temple, tomb, or<br />

astrological observatory that benefits no one but itself. It’s<br />

easy for a <strong>dragon</strong> that controls a kingdom for centuries to<br />

arrange for structures that rival real-world marvels such as<br />

the pyramids of Egypt or the Great Wall of China.<br />

However, their singular vision and great self-confidence<br />

also makes these overlords susceptible to massive failures<br />

of reason or planning. A <strong>dragon</strong> ruler that doles out harsh<br />

punishments for trivial offenses might oppress its people for<br />

so long that it crushes their spirit. The monarch dismisses<br />

arguments and pleas from its subjects as naive complaints<br />

from lesser beings who can’t hope to live long enough to see<br />

the big picture. Similarly, a <strong>dragon</strong> that thinks its kingdom<br />

would be better off with more temples than farms, or with<br />

vast stockpiles of weapons rather than emergency stores of<br />

grain, can use its power to accomplish these ends—to the<br />

detriment of all.<br />

Still, most <strong>dragon</strong>s are intelligent enough to see the ill effects<br />

of poor planning. A benevolent <strong>dragon</strong> overlord might<br />

seem harsh, distant, or greedy, but it also protects its people<br />

from invaders and other threats, not to mention their own<br />

failings. A gold <strong>dragon</strong> duke might order its subjects to clad<br />

its lair in sheets of pure gold, stoking their discontent because<br />

it considers such ornamentation a fitting tribute to<br />

its long and magnificent rule. But when supplies run short,<br />

the <strong>dragon</strong> stops work on its lair to help the people recover.<br />

When blight or drought strike the land, the people give<br />

thanks for the granaries and aquifers the <strong>dragon</strong> had their<br />

forefathers build. And though they might not appreciate the<br />

safety of living under such a powerful monarch, they would<br />

miss that protection if their ruler left them to the ravages of<br />

wild beasts and conquering armies.<br />

Of course, not all <strong>dragon</strong>s are perfect. Typical drakes are<br />

mentally and physically superior to most creatures in their<br />

domain, but some fall short of the ideal. To be effective and<br />

tenacious rulers, they compensate for their failings with<br />

different tactics and styles of rule, as discussed below.<br />

DRAGON THUGS<br />

Most <strong>dragon</strong>s are highly developed mentally, with keen intellects,<br />

vast wisdom, loads of personal magnetism, and access<br />

to ancient lore. A red <strong>dragon</strong> is the equal of a typical human<br />

in Intelligence, Wisdom, and Charisma when it’s merely a<br />

wyrmling, and as it matures, it surpasses even the wisest humanoid<br />

sage. When such <strong>dragon</strong>s set out to rule a territory,<br />

they carefully consider how to maximize their advantages,<br />

build a network of allies, and keep their foes off balance with<br />

cunning deceptions. They use the same advanced political<br />

techniques of experienced kings and community leaders,<br />

backed with draconic might.<br />

But not all <strong>dragon</strong>s have this vast intellect at their disposal.<br />

Until at least full adulthood, a typical white <strong>dragon</strong><br />

is actually inferior to a standard human in most mental<br />

attributes. Among other <strong>dragon</strong>s, such below-par intellect<br />

is more common. Felldrakes, while good-hearted and loyal,<br />

lack advanced cognitive abilities. Sea drakes have a great<br />

deal of leadership ability but aren’t significantly smarter<br />

than a typical sailor. Numerous other drakes (such as abyssal,<br />

earth, fire, magma, ooze, and water drakes) and a few<br />

other <strong>dragon</strong>s (including rust <strong>dragon</strong>s and hill, plains, and<br />

tundra landwyrms) just aren’t terribly smart even at full<br />

maturity. When seeking to become overlords of a territory,<br />

these <strong>dragon</strong>s must rely on brute force much more than<br />

their cannier cousins.<br />

It’s important to remember that even these <strong>dragon</strong>s aren’t<br />

“dumb” in any normal sense of the word. They are cunning<br />

in much the same way as animals and many <strong>magic</strong>al beasts,<br />

with keen senses and great stores of self-confidence. A rust<br />

<strong>dragon</strong> might not have a vast vocabulary, speak multiple<br />

languages, or be adept at learning or recovering lore, but it’s<br />

still a thinking, rational creature able to spot traps, smell<br />

out cheats, recognize foes, and remember what tactics have<br />

worked in the past. Dragons with low Intelligence scores<br />

treat most problems as barriers to be knocked down rather<br />

than puzzles to be solved.<br />

The two major differences between <strong>dragon</strong> thugs and other<br />

<strong>dragon</strong> overlords are scale and organization. Dragon thugs<br />

rarely try to take over more territory then they personally<br />

can cover in two weeks. For winged <strong>dragon</strong>s, this can still<br />

be a considerable expanse, but it won’t include far-off lands<br />

or colonies that must be run by underlings. A <strong>dragon</strong> thug<br />

CHAPTER 5<br />

DRACONIC<br />

CAMPAIGNS<br />

137

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