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CHAPTER 5<br />
DRACONIC<br />
CAMPAIGNS<br />
Illus. by F. Vohwinkel<br />
134<br />
nection to <strong>dragon</strong>s, in the hope of keeping the land clear of<br />
fire-breathing threats.<br />
Early adventures in a campaign following the “Bringers of<br />
Destruction” model tend to be straightforward. The characters<br />
are called upon to clear a forest of a pack of very young<br />
green <strong>dragon</strong>s, guard a caravan that rolls through the territory<br />
of a young adult blue <strong>dragon</strong>, or hunt down and kill an adult<br />
red <strong>dragon</strong> that is raiding nearby dwarf mines. Along the way,<br />
they must deal with an evil spellscale warlord (and his two<br />
<strong>dragon</strong>ne pets) who plunders neighboring domains, drive<br />
off a maddened <strong>dragon</strong> turtle<br />
attacking a port town, or<br />
save craftsfolk kidnapped<br />
by a brotherhood of diamond<br />
<strong>dragon</strong>s (see page<br />
30) for slave labor. While<br />
the PCs might find the<br />
occasional mystery or<br />
political complication,<br />
their adventures focus on<br />
facing the most dangerous<br />
foes in the world and<br />
defeating them in combat.<br />
In time, as near-epic characters,<br />
the PCs must seek<br />
ways not only to deal with<br />
specific <strong>dragon</strong>s but also<br />
to protect territories from<br />
future draconic threats.<br />
DRAGON KINGS<br />
By nature, <strong>dragon</strong>s are<br />
regal, mighty, and territorial.<br />
It’s a small leap<br />
to assume that they might<br />
show interest in the power<br />
and prestige that comes<br />
with being a king. An<br />
ancient <strong>dragon</strong> can hold<br />
an empire together through force,<br />
making <strong>dragon</strong>pacts to ensure the loyalty<br />
of humanoid sorcerer–nobles. Even greater prestige is<br />
enjoyed by <strong>dragon</strong>s that rule over nations of other <strong>dragon</strong>s,<br />
in which ranks and holdings are determined by kind. Just<br />
imagine an empire led by a single ancient red <strong>dragon</strong>, with<br />
lesser <strong>dragon</strong>s ruling as dukes and barons—blue <strong>dragon</strong>s in<br />
the deserts, green in the forests, black in the swamps, and<br />
petty white nobles holding sway over the cold northernmost<br />
territories.<br />
In a “Dragon Kings” campaign model, <strong>dragon</strong>s fill the<br />
upper ranks of society but are not necessarily the major foes.<br />
Instead, consider the potential for the PCs to interact with<br />
<strong>dragon</strong>s in social settings. Picture the scene as successful<br />
adventurers are brought into the throne room of a silver<br />
<strong>dragon</strong> duke that sits majestically on a massive throne formed<br />
from the coins, gems, and weapons of its private hoard. The<br />
PCs might accept a monetary reward for their services or<br />
take the opportunity to enter into a <strong>dragon</strong>pact or learn new<br />
draconic spells. A very young silver <strong>dragon</strong>, a princess at the<br />
court, might ask the PCs to escort her through lands fraught<br />
with more typical hazards. But how, exactly, can they force<br />
a flying teenager with a breath weapon to behave herself in<br />
dangerous situations?<br />
In short, the characters have adventures similar to those<br />
in any politically driven campaign, but the principal figures<br />
are <strong>dragon</strong>s or draconic<br />
creatures. The kidnapped<br />
count they’re asked to<br />
rescue might be a wyrmling<br />
bronze <strong>dragon</strong>,<br />
and his abductors half<strong>dragon</strong><br />
sorcerers hoping<br />
to use his blood in a ceremony<br />
learned from a<br />
black <strong>dragon</strong> baron one<br />
kingdom over. A Huge<br />
white <strong>dragon</strong> king hires<br />
the PCs to clean out the<br />
lower levels of his ice<br />
castle’s dungeons not<br />
because he lacks the<br />
power to do it alone, but<br />
because he just doesn’t<br />
fit down there. The characters<br />
agree to help an<br />
overthrown prince sneak<br />
out of a desert kingdom,<br />
but the young ruler happens<br />
to be a juvenile brass<br />
<strong>dragon</strong>, and the tyrant<br />
usurper searching for him<br />
is an adult blue <strong>dragon</strong><br />
with a horde of half-<strong>dragon</strong><br />
guards.<br />
With <strong>dragon</strong>s occupying<br />
A <strong>dragon</strong> king has little need for royal guards<br />
the highest levels of nobility, social status<br />
depends on a character’s draconic<br />
characteristics, or lack of same. True <strong>dragon</strong>s are the unquestioned<br />
upper class, with half-<strong>dragon</strong>s, draconic creatures,<br />
<strong>dragon</strong>blooded races, <strong>dragon</strong>fire adepts, sorcerers, and similar<br />
characters each considered one step down the social ladder.<br />
An elf wizard or dwarf fighter is no more considered upper<br />
crust than a halfling thief, since all are weak and ephemeral<br />
compared to their overlords. While exceptional individuals<br />
can prove their worth, for most characters, social advancement<br />
means accepting some kind of <strong>dragon</strong> influence.<br />
As the DM, you could opt to make the <strong>dragon</strong> kings different<br />
from others of their kind. Perhaps they come from<br />
specific bloodlines that impart unusual abilities (for details,<br />
see Variant Dragon Abilities on page 125). A few <strong>dragon</strong> families<br />
might trace their heritage directly to Bahamut, Tiamat,