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CHAPTER 5<br />

DRACONIC<br />

CAMPAIGNS<br />

Illus. by F. Vohwinkel<br />

134<br />

nection to <strong>dragon</strong>s, in the hope of keeping the land clear of<br />

fire-breathing threats.<br />

Early adventures in a campaign following the “Bringers of<br />

Destruction” model tend to be straightforward. The characters<br />

are called upon to clear a forest of a pack of very young<br />

green <strong>dragon</strong>s, guard a caravan that rolls through the territory<br />

of a young adult blue <strong>dragon</strong>, or hunt down and kill an adult<br />

red <strong>dragon</strong> that is raiding nearby dwarf mines. Along the way,<br />

they must deal with an evil spellscale warlord (and his two<br />

<strong>dragon</strong>ne pets) who plunders neighboring domains, drive<br />

off a maddened <strong>dragon</strong> turtle<br />

attacking a port town, or<br />

save craftsfolk kidnapped<br />

by a brotherhood of diamond<br />

<strong>dragon</strong>s (see page<br />

30) for slave labor. While<br />

the PCs might find the<br />

occasional mystery or<br />

political complication,<br />

their adventures focus on<br />

facing the most dangerous<br />

foes in the world and<br />

defeating them in combat.<br />

In time, as near-epic characters,<br />

the PCs must seek<br />

ways not only to deal with<br />

specific <strong>dragon</strong>s but also<br />

to protect territories from<br />

future draconic threats.<br />

DRAGON KINGS<br />

By nature, <strong>dragon</strong>s are<br />

regal, mighty, and territorial.<br />

It’s a small leap<br />

to assume that they might<br />

show interest in the power<br />

and prestige that comes<br />

with being a king. An<br />

ancient <strong>dragon</strong> can hold<br />

an empire together through force,<br />

making <strong>dragon</strong>pacts to ensure the loyalty<br />

of humanoid sorcerer–nobles. Even greater prestige is<br />

enjoyed by <strong>dragon</strong>s that rule over nations of other <strong>dragon</strong>s,<br />

in which ranks and holdings are determined by kind. Just<br />

imagine an empire led by a single ancient red <strong>dragon</strong>, with<br />

lesser <strong>dragon</strong>s ruling as dukes and barons—blue <strong>dragon</strong>s in<br />

the deserts, green in the forests, black in the swamps, and<br />

petty white nobles holding sway over the cold northernmost<br />

territories.<br />

In a “Dragon Kings” campaign model, <strong>dragon</strong>s fill the<br />

upper ranks of society but are not necessarily the major foes.<br />

Instead, consider the potential for the PCs to interact with<br />

<strong>dragon</strong>s in social settings. Picture the scene as successful<br />

adventurers are brought into the throne room of a silver<br />

<strong>dragon</strong> duke that sits majestically on a massive throne formed<br />

from the coins, gems, and weapons of its private hoard. The<br />

PCs might accept a monetary reward for their services or<br />

take the opportunity to enter into a <strong>dragon</strong>pact or learn new<br />

draconic spells. A very young silver <strong>dragon</strong>, a princess at the<br />

court, might ask the PCs to escort her through lands fraught<br />

with more typical hazards. But how, exactly, can they force<br />

a flying teenager with a breath weapon to behave herself in<br />

dangerous situations?<br />

In short, the characters have adventures similar to those<br />

in any politically driven campaign, but the principal figures<br />

are <strong>dragon</strong>s or draconic<br />

creatures. The kidnapped<br />

count they’re asked to<br />

rescue might be a wyrmling<br />

bronze <strong>dragon</strong>,<br />

and his abductors half<strong>dragon</strong><br />

sorcerers hoping<br />

to use his blood in a ceremony<br />

learned from a<br />

black <strong>dragon</strong> baron one<br />

kingdom over. A Huge<br />

white <strong>dragon</strong> king hires<br />

the PCs to clean out the<br />

lower levels of his ice<br />

castle’s dungeons not<br />

because he lacks the<br />

power to do it alone, but<br />

because he just doesn’t<br />

fit down there. The characters<br />

agree to help an<br />

overthrown prince sneak<br />

out of a desert kingdom,<br />

but the young ruler happens<br />

to be a juvenile brass<br />

<strong>dragon</strong>, and the tyrant<br />

usurper searching for him<br />

is an adult blue <strong>dragon</strong><br />

with a horde of half-<strong>dragon</strong><br />

guards.<br />

With <strong>dragon</strong>s occupying<br />

A <strong>dragon</strong> king has little need for royal guards<br />

the highest levels of nobility, social status<br />

depends on a character’s draconic<br />

characteristics, or lack of same. True <strong>dragon</strong>s are the unquestioned<br />

upper class, with half-<strong>dragon</strong>s, draconic creatures,<br />

<strong>dragon</strong>blooded races, <strong>dragon</strong>fire adepts, sorcerers, and similar<br />

characters each considered one step down the social ladder.<br />

An elf wizard or dwarf fighter is no more considered upper<br />

crust than a halfling thief, since all are weak and ephemeral<br />

compared to their overlords. While exceptional individuals<br />

can prove their worth, for most characters, social advancement<br />

means accepting some kind of <strong>dragon</strong> influence.<br />

As the DM, you could opt to make the <strong>dragon</strong> kings different<br />

from others of their kind. Perhaps they come from<br />

specific bloodlines that impart unusual abilities (for details,<br />

see Variant Dragon Abilities on page 125). A few <strong>dragon</strong> families<br />

might trace their heritage directly to Bahamut, Tiamat,

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