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CHAPTER 4<br />
DRACONIC<br />
BEASTS<br />
130<br />
research. But the damage had already been done. The red<br />
<strong>dragon</strong> princes possessed a frighteningly strong array of<br />
mental powers and, as promised, soon dominated the rest<br />
of the <strong>dragon</strong>s, ruling them with tyrannical force. Eventually,<br />
their grip on the land was broken, but the enhanced<br />
lineage remained, a dire reminder of the power of draconic<br />
sorcerers.<br />
Detect Thoughts (Sp): Three times per day, a juvenile or<br />
older red <strong>dragon</strong> can use detect thoughts as a spell-like ability.<br />
This replaces the <strong>dragon</strong>’s normal locate object spell-like<br />
ability.<br />
Mass Suggestion (Sp): Once per day, an ancient or older<br />
red <strong>dragon</strong> can use mass suggestion as a spell-like ability. This<br />
replaces the <strong>dragon</strong>’s normal find the path spell-like ability.<br />
Mass Charm Monster (Sp): Once per day, a great wyrm<br />
red <strong>dragon</strong> can use mass charm monster as a spell-like ability.<br />
This replaces the <strong>dragon</strong>’s normal discern location spell-like<br />
ability.<br />
Red Dragon Variant Special Abilities<br />
Age<br />
Ability<br />
Juvenile Detect thoughts<br />
Ancient Mass suggestion<br />
Great wyrm Mass charm monster<br />
Silver Dragon<br />
Known for their friendliness and compatibility with<br />
humanoid societies, silver <strong>dragon</strong>s are often the drakes most<br />
commonly seen by the average person. Unlike many other<br />
<strong>dragon</strong>s, they seem to relish human form and often live<br />
disguised among humans for long periods of time. Unfortunately,<br />
some just cannot shed the draconic mindset and see<br />
themselves as natural rulers and leaders of men. Despite their<br />
love of humanity, or perhaps because of it, these silver <strong>dragon</strong>s<br />
forge themselves into perfect public figures: charismatic,<br />
intelligent, quick witted, and well liked. After all, who better<br />
to lead the chaotic and violent masses than supremely wise,<br />
long-lived rulers? Even some humans would agree that these<br />
silver <strong>dragon</strong>s make better leaders than they do themselves.<br />
The <strong>dragon</strong>s spend less time aloft and more time dealing<br />
with the humanoid societies in their world, gaining special<br />
powers to control the populations of their domains.<br />
Eagle’s Splendor (Sp): Adult and older silver <strong>dragon</strong>s<br />
of this group have the ability to project a strong sense of<br />
willpower and confidence, giving all those around them the<br />
impression that they are destined to rule. Three times per day,<br />
the <strong>dragon</strong> can use eagle’s splendor as a spell-like ability. This<br />
replaces the <strong>dragon</strong>’s normal fog cloud spell-like ability.<br />
Mind Fog (Sp): Old and older silver <strong>dragon</strong>s of this mindset<br />
know that humans and other races can be unruly and<br />
violent, rejecting the obvious wisdom of <strong>dragon</strong>kind and<br />
mistaking benevolence for tyranny—all because they cling<br />
to trivial concepts such as free will. Luckily, these <strong>dragon</strong>s<br />
can help calm the poor souls. Once per day, the <strong>dragon</strong> can<br />
use mind fog as a spell-like ability. This replaces the <strong>dragon</strong>’s<br />
normal control winds spell-like ability.<br />
Mass Suggestion (Sp): Ancient and older silver <strong>dragon</strong>s of<br />
this belief recognize the dangers of a mob, even to a creature<br />
as powerful as a <strong>dragon</strong>, and they develop abilities to handle<br />
such trouble. Once per day, the <strong>dragon</strong> can use mass suggestion<br />
as a spell-like ability. This replaces the <strong>dragon</strong>’s normal<br />
control weather spell-like ability.<br />
Silver Dragon Variant Special Abilities<br />
Age<br />
Ability<br />
Adult Eagle’s splendor<br />
Old<br />
Mind fog<br />
Ancient Mass suggestion<br />
White Dragon<br />
Mostly known as feral beasts that barely retain the presence of<br />
mind necessary to be considered true <strong>dragon</strong>s, white <strong>dragon</strong>s<br />
make their homes in frigid climates around the world. Like<br />
many other creatures native to the frostfell environment, they<br />
possess an inherent <strong>magic</strong>al connection to cold and ice, but<br />
few exemplify this better than the white <strong>dragon</strong>s that live<br />
on glaciers in the polar regions. Hailing from the farthest<br />
reaches of the world and seen by only the most widely traveled<br />
adventurers, these <strong>dragon</strong>s learn to manipulate their<br />
abilities for maximum effect. Prey is scarce, so the <strong>dragon</strong>s<br />
cannot afford to let even one potential meal escape; as such,<br />
they can slow a fleeing creature or stop it dead in its tracks.<br />
White <strong>dragon</strong>s of this lineage tend to be more savage than<br />
their more common cousins, leading many to believe that<br />
they have regressed into a purely bestial state.<br />
Chilling Mist (Sp): Once per day, a juvenile or older<br />
white <strong>dragon</strong> can use chilling mist as a spell-like ability. This<br />
functions as an obscuring mist spell, but any creature within<br />
the area of the mist at the end of its turn also takes 1 point<br />
of cold damage per caster level of the <strong>dragon</strong>. This replaces<br />
the <strong>dragon</strong>’s normal fog cloud spell-like ability, and is the<br />
equivalent of a 2nd-level spell.<br />
Freezing Breath (Su): Adult and older white <strong>dragon</strong>s of<br />
this bloodline are exceptionally adept at hindering their<br />
quarry with their breath weapon, making it difficult for prey<br />
to escape through a hail of ice and snow. Once per day, the<br />
<strong>dragon</strong> can choose to apply this effect to its normal breath<br />
weapon. Any creature that takes damage from that use of the<br />
breath weapon must succeed on a Fortitude save (using the<br />
normal save DC for the <strong>dragon</strong>’s breath weapon) or be slowed<br />
(as per the slow spell) for 1 round. This replaces the <strong>dragon</strong>’s<br />
normal gust of wind spell-like ability.<br />
Waves of Exhaustion (Sp): Once per day, a great wyrm<br />
white <strong>dragon</strong> can use waves of exhaustion as a spell-like ability.<br />
This replaces the <strong>dragon</strong>’s normal control weather spell-like<br />
ability.<br />
White Dragon Variant Special Abilities<br />
Age<br />
Ability<br />
Juvenile Chilling mist<br />
Adult Freezing breath<br />
Great wyrm Waves of exhaustion