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CHAPTER 1<br />

DRAGONBOUND<br />

HEROES<br />

12<br />

Illus. by L. Parrillo<br />

DRACONIC FIST<br />

Monks who follow the Way of the Draconic Fist seek to<br />

harness their inner ki just as <strong>dragon</strong>s harness their innate<br />

<strong>magic</strong>al ability. While you give up versatility in combat, the<br />

ability to add energy to your unarmed strikes makes them<br />

more potent against a wide range of foes.<br />

Class: Monk.<br />

Level: 1st.<br />

Replaces: If you select this class feature, you do not gain<br />

the standard monk’s bonus feat at 1st<br />

level.<br />

Benefit: When you select this<br />

class feature, choose one energy<br />

type from among acid, cold, electricity,<br />

or fire. As a swift action,<br />

you can choose for your next<br />

unarmed attack made in this round<br />

to deal an extra 1d6 points of damage<br />

of the chosen energy type. This extra<br />

damage improves to 2d6 points at<br />

5th level, and by another 1d6 points<br />

every five levels thereafter. You can<br />

use this ability a number of times<br />

per day equal to your class level.<br />

DRAGONSCALE<br />

HUSK<br />

Any warrior knows that skill in<br />

battle isn’t enough; you must<br />

also guard against the attacks of<br />

your enemies. A well-forged suit<br />

of armor can mean the difference<br />

between life and death, but<br />

a warrior whose very body is his<br />

armor has an immediate advantage.<br />

Those who have the blood<br />

of <strong>dragon</strong>s running in their veins<br />

can gain this benefit.<br />

Class: Any standard class that<br />

grants proficiency in heavy armor,<br />

such as fighter or paladin.<br />

Level: 1st (unless the class grants proficiency in heavy<br />

armor at a level other than 1st, in which case this feature can<br />

be taken only at that level).<br />

Special Requirement: You must be of the <strong>dragon</strong>blood<br />

subtype (see page 4) to select this alternative class feature.<br />

As long as you gain the <strong>dragon</strong>blood subtype at the same<br />

level that you would gain heavy armor proficiency, you can<br />

select this class feature, even if you would normally choose<br />

class features before selecting the option that grants you the<br />

subtype. For example, a 1st-level human fighter who takes<br />

Dragontouched (see page 18) as one of his 1st-level feats could<br />

also select this class feature.<br />

Replaces: If you select this class feature, you do not gain<br />

proficiency with any kind of armor. If you would later gain<br />

some form of armor proficiency (such as by multiclassing or<br />

taking a feat), you can choose at that time to gain that proficiency,<br />

but you then lose this class feature. If you already<br />

Ember, apprentice to a silver <strong>dragon</strong>,<br />

channels her ki into a cold attack<br />

have proficiency with any kind of armor, you must lose that<br />

proficiency in order to select this class feature.<br />

Benefit: You gain the extraordinary ability to grow a thick,<br />

scaly hide that protects you like armor. The <strong>dragon</strong>scale husk<br />

resembles the scales of a <strong>dragon</strong> of your choice (selected<br />

when you gain the class feature). The husk requires 8 hours<br />

to grow, but this process can take place at night while you<br />

are sleeping.<br />

Your scaled hide grants you a bonus to your Armor Class<br />

equal to 6 + 1/3 your class level in the<br />

class that granted you heavy armor<br />

proficiency (+7 bonus to<br />

AC at 3rd level, +8 bonus to<br />

AC at 6th level, and so on, up<br />

to a maximum +12 bonus to<br />

AC at 18th level). Multiple<br />

classes that grant this proficiency<br />

stack for determining the<br />

<strong>dragon</strong>scale husk’s total bonus.<br />

This bonus doesn’t stack with<br />

any feat, racial trait, or other<br />

special ability that would grant<br />

you a bonus to Armor Class.<br />

In addition, as you attain<br />

higher levels, your husk grants<br />

you increasing resistance to<br />

acid, cold, electricity, and fire.<br />

You gain resistance 5 at 5th level,<br />

resistance 10 at 10th level,<br />

resistance 15 at 15th level, and<br />

resistance 20 at 20th level.<br />

Your <strong>dragon</strong>scale husk is<br />

treated as medium armor for<br />

the purpose of determining<br />

your speed and whether you<br />

can use class features or other<br />

special abilities. It allows a<br />

maximum Dexterity bonus<br />

to Armor Class of +2 and has<br />

an armor check penalty of<br />

–4. You can sleep in your husk<br />

without penalty. You cannot wear any other armor while<br />

your husk is present.<br />

Your husk isn’t treated as armor for the purpose of being<br />

affected by spells or other abilities. You can’t grant it an<br />

enhancement bonus with <strong>magic</strong> vestment, nor can you imbue<br />

it with special properties, as you could a normal suit of<br />

armor.<br />

You can’t take off your <strong>dragon</strong>scale husk, but you can<br />

choose to shed it. Doing this requires 10 minutes of concentration<br />

and results in your sloughing off a pile of scales that<br />

crumble to dust if handled.<br />

DRAKKEN FAMILIAR<br />

Arcane spellcasters, even those who don’t claim the blood of<br />

<strong>dragon</strong>s as their own, often have a special link with <strong>dragon</strong>kind.<br />

One manifestation of this link is the caster’s familiar,<br />

which can take on draconic characteristics.

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