dragon-magic-oef
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
CHAPTER 1<br />
DRAGONBOUND<br />
HEROES<br />
12<br />
Illus. by L. Parrillo<br />
DRACONIC FIST<br />
Monks who follow the Way of the Draconic Fist seek to<br />
harness their inner ki just as <strong>dragon</strong>s harness their innate<br />
<strong>magic</strong>al ability. While you give up versatility in combat, the<br />
ability to add energy to your unarmed strikes makes them<br />
more potent against a wide range of foes.<br />
Class: Monk.<br />
Level: 1st.<br />
Replaces: If you select this class feature, you do not gain<br />
the standard monk’s bonus feat at 1st<br />
level.<br />
Benefit: When you select this<br />
class feature, choose one energy<br />
type from among acid, cold, electricity,<br />
or fire. As a swift action,<br />
you can choose for your next<br />
unarmed attack made in this round<br />
to deal an extra 1d6 points of damage<br />
of the chosen energy type. This extra<br />
damage improves to 2d6 points at<br />
5th level, and by another 1d6 points<br />
every five levels thereafter. You can<br />
use this ability a number of times<br />
per day equal to your class level.<br />
DRAGONSCALE<br />
HUSK<br />
Any warrior knows that skill in<br />
battle isn’t enough; you must<br />
also guard against the attacks of<br />
your enemies. A well-forged suit<br />
of armor can mean the difference<br />
between life and death, but<br />
a warrior whose very body is his<br />
armor has an immediate advantage.<br />
Those who have the blood<br />
of <strong>dragon</strong>s running in their veins<br />
can gain this benefit.<br />
Class: Any standard class that<br />
grants proficiency in heavy armor,<br />
such as fighter or paladin.<br />
Level: 1st (unless the class grants proficiency in heavy<br />
armor at a level other than 1st, in which case this feature can<br />
be taken only at that level).<br />
Special Requirement: You must be of the <strong>dragon</strong>blood<br />
subtype (see page 4) to select this alternative class feature.<br />
As long as you gain the <strong>dragon</strong>blood subtype at the same<br />
level that you would gain heavy armor proficiency, you can<br />
select this class feature, even if you would normally choose<br />
class features before selecting the option that grants you the<br />
subtype. For example, a 1st-level human fighter who takes<br />
Dragontouched (see page 18) as one of his 1st-level feats could<br />
also select this class feature.<br />
Replaces: If you select this class feature, you do not gain<br />
proficiency with any kind of armor. If you would later gain<br />
some form of armor proficiency (such as by multiclassing or<br />
taking a feat), you can choose at that time to gain that proficiency,<br />
but you then lose this class feature. If you already<br />
Ember, apprentice to a silver <strong>dragon</strong>,<br />
channels her ki into a cold attack<br />
have proficiency with any kind of armor, you must lose that<br />
proficiency in order to select this class feature.<br />
Benefit: You gain the extraordinary ability to grow a thick,<br />
scaly hide that protects you like armor. The <strong>dragon</strong>scale husk<br />
resembles the scales of a <strong>dragon</strong> of your choice (selected<br />
when you gain the class feature). The husk requires 8 hours<br />
to grow, but this process can take place at night while you<br />
are sleeping.<br />
Your scaled hide grants you a bonus to your Armor Class<br />
equal to 6 + 1/3 your class level in the<br />
class that granted you heavy armor<br />
proficiency (+7 bonus to<br />
AC at 3rd level, +8 bonus to<br />
AC at 6th level, and so on, up<br />
to a maximum +12 bonus to<br />
AC at 18th level). Multiple<br />
classes that grant this proficiency<br />
stack for determining the<br />
<strong>dragon</strong>scale husk’s total bonus.<br />
This bonus doesn’t stack with<br />
any feat, racial trait, or other<br />
special ability that would grant<br />
you a bonus to Armor Class.<br />
In addition, as you attain<br />
higher levels, your husk grants<br />
you increasing resistance to<br />
acid, cold, electricity, and fire.<br />
You gain resistance 5 at 5th level,<br />
resistance 10 at 10th level,<br />
resistance 15 at 15th level, and<br />
resistance 20 at 20th level.<br />
Your <strong>dragon</strong>scale husk is<br />
treated as medium armor for<br />
the purpose of determining<br />
your speed and whether you<br />
can use class features or other<br />
special abilities. It allows a<br />
maximum Dexterity bonus<br />
to Armor Class of +2 and has<br />
an armor check penalty of<br />
–4. You can sleep in your husk<br />
without penalty. You cannot wear any other armor while<br />
your husk is present.<br />
Your husk isn’t treated as armor for the purpose of being<br />
affected by spells or other abilities. You can’t grant it an<br />
enhancement bonus with <strong>magic</strong> vestment, nor can you imbue<br />
it with special properties, as you could a normal suit of<br />
armor.<br />
You can’t take off your <strong>dragon</strong>scale husk, but you can<br />
choose to shed it. Doing this requires 10 minutes of concentration<br />
and results in your sloughing off a pile of scales that<br />
crumble to dust if handled.<br />
DRAKKEN FAMILIAR<br />
Arcane spellcasters, even those who don’t claim the blood of<br />
<strong>dragon</strong>s as their own, often have a special link with <strong>dragon</strong>kind.<br />
One manifestation of this link is the caster’s familiar,<br />
which can take on draconic characteristics.