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CHAPTER 4<br />
DRACONIC<br />
BEASTS<br />
Illus. by A. Swekel<br />
REDSPAWN BERSERKER<br />
A <strong>dragon</strong>like humanoid the size of an ogre flexes red-scaled muscles<br />
as it roars a wordless challenge.<br />
Redspawn Berserker CR 8<br />
Always CE Large monstrous humanoid<br />
Init +4; Senses darkvision 60 ft., Listen +2, Spot +2<br />
Languages Draconic<br />
AC 20, touch 9, flat-footed 20<br />
(–1 size, +2 armor, +1 shield, +8 natural)<br />
hp 105 (10 HD)<br />
Immune fear, fire, paralysis, sleep<br />
Fort +11, Ref +7, Will +8<br />
Weakness vulnerability to cold<br />
Speed 40 ft. (8 squares)<br />
Melee morningstar +15/+10 (2d6+5) and<br />
bite +10 (1d8+2)<br />
Space 10 ft.; Reach 10 ft.<br />
Base Atk +10; Grp +19<br />
Atk Options berserk attacks +2d6, Cleave, Power Attack<br />
Abilities Str 21, Dex 10, Con 23, Int 8, Wis 12, Cha 7<br />
Feats Cleave, Great Fortitude, Improved Initiative, Power<br />
Attack<br />
Skills Balance +5, Jump +12, Listen +2, Spot +2, Tumble +18<br />
Possessions morningstar, leather armor, light bone shield<br />
Vulnerability to Cold (Ex) A redspawn berserker takes 1-1/2 ×<br />
normal damage from cold attacks.<br />
Berserk Attacks (Ex) A redspawn berserker can’t help but be<br />
enraged at the last person who dealt it damage. It deals<br />
2d6 extra points of damage with its melee attacks when it<br />
hits the foe who last damaged it with a melee attack in<br />
the previous round. If no enemy damaged the redspawn<br />
berserker with a melee attack since before its last turn,<br />
this extra damage doesn’t apply.<br />
ECOLOGY<br />
To increase the size and power of her forces more swiftly,<br />
Tiamat causes red <strong>dragon</strong>s and half-<strong>dragon</strong>s of red descent to<br />
bear redspawn berserker children. A single egg can hold three<br />
or four young. Newborn redspawn berserkers have a voracious<br />
appetite, and with sufficient food, they grow to adult size in<br />
just a year, regardless of their size at birth or the size of their<br />
mother. Their hunting impacts the local ecology significantly<br />
unless a stock of living beings is provided for them.<br />
Environment: Redspawn berserkers live in whatever<br />
landscape they were born into, usually the fiery peaks that<br />
red <strong>dragon</strong>s often inhabit.<br />
Typical Physical Characteristics: Redspawn berserkers<br />
stand 9 to 10 feet tall and weigh 650 to 700 pounds. They lack<br />
gender and have no means to procreate.<br />
SOCIETY<br />
Newborn redspawn berserkers mature quickly, ensuring<br />
that they don’t impose too long upon their often fickle and<br />
wrathful mothers. Full grown berserkers are exiled from their<br />
homes, but they usually remain close by, acting as guards<br />
and scouts. When Tiamat has something more specific in<br />
118<br />
Tiamat created her spawn for many purposes, and redspawn<br />
berserkers exist purely to destroy. Brutish and fearless, they<br />
thunder swiftly across the battlefield to come to grips with<br />
foes and rend them to pieces.<br />
STRATEGIES AND TACTICS<br />
A redspawn berserker charges into melee to bring itself<br />
close to as many foes as possible. It focuses its attacks on<br />
whatever foe last wounded it, crushing and slashing<br />
the enemy with its morningstar and bite attacks.<br />
SAMPLE ENCOUNTER<br />
Despite their innately chaotic natures, redspawn<br />
berserkers unfailingly behave as Tiamat or her representative<br />
demands.<br />
Air Assault (EL 13): Tiamat has set two redspawn<br />
berserkers and two juvenile red <strong>dragon</strong>s<br />
to destroy or delay the player characters. The<br />
<strong>dragon</strong>s carry the berserkers into battle,<br />
dropping them from their claws to land<br />
amid the enemy. As the berserkers occupy<br />
the PCs in melee, the <strong>dragon</strong>s breathe fire<br />
on the battle.