dragon-magic-oef
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Phynxkin<br />
SAMPLE<br />
ENCOUNTER<br />
Phynxkin are wild hunters that rarely venture close enough<br />
to civilization to pose a threat. However, travelers in untamed<br />
regions of the world, particularly forests and jungles, should<br />
be wary of phynxkin attacks.<br />
Hunting Party (EL 3): Three phynxkin attempt to bring<br />
down larger prey in order to feed the weaker and younger<br />
members of their pack, hunting unprepared travelers through<br />
the dense forest. Two of the phynxkin lie in wait by the side<br />
of the trail, hidden from sight, while a third perches in a tree.<br />
When unsuspecting travelers pass by, the phynxkin in the<br />
tree leaps down on the rearmost target, while the other two<br />
assault the front of the group, pinning the victims in the<br />
middle.<br />
ECOLOGY<br />
Phynxkin are the distant descendants of ancient unions<br />
between <strong>dragon</strong>s and great jungle cats. Though all supernatural<br />
traces of their draconic ancestry were bred out of<br />
them long ago, phynxkin still physically resemble <strong>dragon</strong>s<br />
but show more of their animal heritage. They prefer to live in<br />
forests and jungles, places that teem with good hunting and<br />
allow them to hide from their prey before pouncing. Some<br />
phynxkin bury themselves in the ground while hunting<br />
so light won’t shine off their scales and alert potential prey,<br />
though most prefer the darkness of a thick forest canopy or<br />
jungle overgrowth.<br />
As pack animals, phynxkin live in small groups of fifteen<br />
to twenty, with an assorted mix of males, females, and cubs.<br />
They nest in secluded areas that are well hidden from snooping<br />
creatures, allowing their hunters to go out and retrieve<br />
food without having to worry about defending their young.<br />
Most hunters encountered in the wild are widely separated<br />
from the pack. Intelligent for animals, phynxkin are capable<br />
of long-term memory and sometimes end a particular hunt<br />
to tend to their pack, resuming the chase weeks or months<br />
later when the time is right.<br />
Environment: Phynxkin prefer forests and jungles—the<br />
thicker the overgrowth, the better. They operate well<br />
in hot, cold, and temperate environments but stay<br />
clear of deserts, badlands, and tundra, where they<br />
have few places to hide. Some packs of phynxkin<br />
prefer grasslands where wheat and other goldcolored<br />
grains grow tall, allowing their hunters<br />
to hunker down and blend in while pursuing<br />
prey.<br />
Typical Physical Characteristics: Phynxkin<br />
stand roughly 3 feet tall and extend about 5 feet<br />
from snout to rear. They have thick, stout legs and<br />
sharp, curved claws that allow them to climb trees by<br />
digging into the bark and pulling themselves up. Most<br />
phynxkin weigh approximately 100 pounds during adulthood,<br />
though particularly powerful specimens have been<br />
known to weigh up to twice that. Female and male phynxkin<br />
are indistinguishable from one another.<br />
DIRE PHYNXKIN<br />
A dire phynxkin is the result of a rare but natural evolution.<br />
These creatures appear only in places where interaction<br />
between humans and <strong>dragon</strong>s is common. They usually bond<br />
closely with humanoids, a habit that some scholars attribute<br />
to genetic memory of their draconic ancestry.<br />
Dire Phynxkin CR 4<br />
Always N Large animal (<strong>dragon</strong>blood)<br />
Init +7; Senses low-light vision, Listen +2, Spot +2<br />
AC 16, touch 12, flat-footed 13; Dodge, Mobility<br />
(–1 size, +3 Dex, +4 natural)<br />
hp 51 (6 HD)<br />
Fort +9, Ref +8, Will +4; +4 on saves against spells<br />
Speed 50 ft. (10 squares), climb 30 ft.<br />
Melee bite +9 (1d8+6) and<br />
2 claws +4 each (1d6+3)<br />
Space 10 ft.; Reach 5 ft.<br />
Base Atk +4; Grp +14<br />
Atk Options pounce<br />
Abilities Str 23, Dex 16, Con 19, Int 2, Wis 14, Cha 12<br />
Feats Dodge, Improved Initiative, Mobility<br />
Skills Climb +14, Hide +3, Intimidate +3, Listen +2, Move<br />
Silently +5, Spot +2<br />
Pounce (Ex) When a dire phynxkin makes a charge, it can<br />
follow with a full attack.<br />
Illus. by Deschamps<br />
CHAPTER 4<br />
DRACONIC<br />
BEASTS<br />
117