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DRAKKENSTEED<br />

“Fitting that those of us devoted to the deities should ride beasts<br />

of legendary heritage.”<br />

—Aureas, half-celestial paladin<br />

Drakkensteed<br />

This large creature stands on four slender legs with nobility<br />

and a regal air. Serpentine in nature and covered in thick<br />

scales, the beast resembles a <strong>dragon</strong> with narrow legs and a<br />

short, angular head. Its snout comes to a point like that of a<br />

horse, but fangs protrude from the upper and lower jaw. A<br />

thin, lizardlike tail thrashes idly from side to side behind<br />

it, capped with a triangular piece of chitin. Two wide,<br />

leathery wings remain folded against the creature’s side,<br />

ready to be unfurled at a moment’s notice.<br />

CHAPTER 4<br />

DRACONIC<br />

BEASTS<br />

Drakkensteed CR 3<br />

Always N Large animal (<strong>dragon</strong>blood)<br />

Init +2; Senses low-light vision; Listen +6,<br />

Spot +5<br />

AC 15, touch 11, flat-footed 13<br />

(–1 size, +2 Dex, +4 natural)<br />

hp 30 (4 HD)<br />

Fort +8, Ref +6, Will +3<br />

Speed 50 ft. (10 squares), fly 60 ft. (poor)<br />

Melee bite +8 (1d8+6)<br />

Space 10 ft.; Reach 5 ft.<br />

Base Atk +3; Grp +13<br />

Atk Options trample<br />

Abilities Str 23, Dex 15, Con 19, Int 2, Wis 14, Cha 12<br />

Feats Alertness, Wingover<br />

Skills Listen +6, Spot +5<br />

Trample (Ex) As a full-round action, a drakkensteed can<br />

move up 100 feet and literally run over Medium or<br />

smaller creatures, dealing 1d6+9 points of bludgeoning<br />

damage (Reflex DC 18 half) to each target. See MM 316<br />

for more details.<br />

Drakkensteeds are powerful but skittish animals that resemble<br />

a cross between <strong>dragon</strong>s and horses. Possessing strong<br />

wings and resilient bodies, drakkensteeds are highly sought<br />

after as mounts but rarely caught and tamed.<br />

STRATEGIES AND TACTICS<br />

Rare and mighty animals, drakkensteeds stay hidden from<br />

the rest of the world. In combat, a drakkensteed prefers to<br />

fly above the battlefield, landing only to trample an opponent.<br />

Most drakkensteeds prefer to bowl over their foes and<br />

sometimes use the overrun action to do so; more often, they<br />

charge an opponent to gain a bonus on an attack roll, flying<br />

out of reach to compensate for their lowered Armor Class.<br />

When forced to ground, drakkensteeds usually make use of<br />

their natural bite attack to keep enemies at bay, maneuvering<br />

to escape whenever possible. When ridden in combat, a<br />

drakkensteed does everything it can to protect its rider and<br />

bites enemies that come within striking distance without<br />

hesitation, regardless of the opponent’s size or strength.<br />

SAMPLE ENCOUNTER<br />

Drakkensteeds are wary creatures that have little contact<br />

with the civilized world, making encounters with them few<br />

and far between.<br />

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DRAKKENSTEED LORE<br />

Characters with ranks in Knowledge (nature) can learn more<br />

about drakkensteeds. When a character makes a skill check,<br />

the following lore is revealed, including the information from<br />

lower DCs.<br />

Knowledge (nature)<br />

DC Result<br />

18 Drakkensteeds are rare equine creatures that resemble<br />

<strong>dragon</strong>s in many ways. They are skittish and seldom<br />

seen by humanoids.<br />

23 Drakkensteeds are fi erce fi ghters when cornered and<br />

have been known to trample foes repeatedly to ensure<br />

that a threat has been removed.<br />

28 Drakkensteed herds fly over long distances together,<br />

moving from one secluded location to the next by<br />

soaring above the clouds, remaining out of sight of<br />

creatures on the ground.<br />

33 Rarely, paladins ride drakkensteeds into battle, gaining<br />

special powers from their draconic ancestry. A paladin<br />

on a drakkensteed can terrify even the most stalwart<br />

soldiers on a battlefi eld.<br />

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Illus. by Daarken<br />

113

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