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DRAKKENSTEED<br />
“Fitting that those of us devoted to the deities should ride beasts<br />
of legendary heritage.”<br />
—Aureas, half-celestial paladin<br />
Drakkensteed<br />
This large creature stands on four slender legs with nobility<br />
and a regal air. Serpentine in nature and covered in thick<br />
scales, the beast resembles a <strong>dragon</strong> with narrow legs and a<br />
short, angular head. Its snout comes to a point like that of a<br />
horse, but fangs protrude from the upper and lower jaw. A<br />
thin, lizardlike tail thrashes idly from side to side behind<br />
it, capped with a triangular piece of chitin. Two wide,<br />
leathery wings remain folded against the creature’s side,<br />
ready to be unfurled at a moment’s notice.<br />
CHAPTER 4<br />
DRACONIC<br />
BEASTS<br />
Drakkensteed CR 3<br />
Always N Large animal (<strong>dragon</strong>blood)<br />
Init +2; Senses low-light vision; Listen +6,<br />
Spot +5<br />
AC 15, touch 11, flat-footed 13<br />
(–1 size, +2 Dex, +4 natural)<br />
hp 30 (4 HD)<br />
Fort +8, Ref +6, Will +3<br />
Speed 50 ft. (10 squares), fly 60 ft. (poor)<br />
Melee bite +8 (1d8+6)<br />
Space 10 ft.; Reach 5 ft.<br />
Base Atk +3; Grp +13<br />
Atk Options trample<br />
Abilities Str 23, Dex 15, Con 19, Int 2, Wis 14, Cha 12<br />
Feats Alertness, Wingover<br />
Skills Listen +6, Spot +5<br />
Trample (Ex) As a full-round action, a drakkensteed can<br />
move up 100 feet and literally run over Medium or<br />
smaller creatures, dealing 1d6+9 points of bludgeoning<br />
damage (Reflex DC 18 half) to each target. See MM 316<br />
for more details.<br />
Drakkensteeds are powerful but skittish animals that resemble<br />
a cross between <strong>dragon</strong>s and horses. Possessing strong<br />
wings and resilient bodies, drakkensteeds are highly sought<br />
after as mounts but rarely caught and tamed.<br />
STRATEGIES AND TACTICS<br />
Rare and mighty animals, drakkensteeds stay hidden from<br />
the rest of the world. In combat, a drakkensteed prefers to<br />
fly above the battlefield, landing only to trample an opponent.<br />
Most drakkensteeds prefer to bowl over their foes and<br />
sometimes use the overrun action to do so; more often, they<br />
charge an opponent to gain a bonus on an attack roll, flying<br />
out of reach to compensate for their lowered Armor Class.<br />
When forced to ground, drakkensteeds usually make use of<br />
their natural bite attack to keep enemies at bay, maneuvering<br />
to escape whenever possible. When ridden in combat, a<br />
drakkensteed does everything it can to protect its rider and<br />
bites enemies that come within striking distance without<br />
hesitation, regardless of the opponent’s size or strength.<br />
SAMPLE ENCOUNTER<br />
Drakkensteeds are wary creatures that have little contact<br />
with the civilized world, making encounters with them few<br />
and far between.<br />
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DRAKKENSTEED LORE<br />
Characters with ranks in Knowledge (nature) can learn more<br />
about drakkensteeds. When a character makes a skill check,<br />
the following lore is revealed, including the information from<br />
lower DCs.<br />
Knowledge (nature)<br />
DC Result<br />
18 Drakkensteeds are rare equine creatures that resemble<br />
<strong>dragon</strong>s in many ways. They are skittish and seldom<br />
seen by humanoids.<br />
23 Drakkensteeds are fi erce fi ghters when cornered and<br />
have been known to trample foes repeatedly to ensure<br />
that a threat has been removed.<br />
28 Drakkensteed herds fly over long distances together,<br />
moving from one secluded location to the next by<br />
soaring above the clouds, remaining out of sight of<br />
creatures on the ground.<br />
33 Rarely, paladins ride drakkensteeds into battle, gaining<br />
special powers from their draconic ancestry. A paladin<br />
on a drakkensteed can terrify even the most stalwart<br />
soldiers on a battlefi eld.<br />
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Illus. by Daarken<br />
113