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CHAPTER 4<br />
DRACONIC<br />
BEASTS<br />
Illus. by A. Swekel<br />
112<br />
Blazewyrm<br />
SAMPLE ENCOUNTER<br />
Left to their own devices, blazewyrms rage uncontrollably,<br />
burning everything in sight and cavorting amid the flames<br />
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BLAZEWYRM LORE<br />
Characters with ranks in Knowledge (the planes) can learn<br />
more about blazewyrms. When a character makes a skill check,<br />
the following lore is revealed, including the information from<br />
lower DCs.<br />
Knowledge (the planes)<br />
DC Result<br />
15 Blazewyrms look something like <strong>dragon</strong>s, but they are<br />
elementals from the Elemental Plane of Fire.<br />
20 A blazewyrm’s main attack is to tumble through foes,<br />
burning them with its body.<br />
25 Left alone, blazewyrms are as wild and uncontrollable<br />
as a forest fi re, but they are somewhat intelligent, and<br />
a more powerful creature can enforce its will upon<br />
them.<br />
pqqqqqqqqqrs<br />
and smoke. Yet just as the wild beasts of the<br />
Material Plane can be captured and trained,<br />
so too can blazewyrms be brought under<br />
control by those of strong will.<br />
Fire Knights (EL 10): Three average<br />
salamanders have trained blazewyrms to<br />
be their mounts; together, they fly through<br />
the air to raid a dwarven mine for its metal.<br />
In combat, the salamanders leap from<br />
their mounts to constrict foes so the<br />
blazewyrms can tumble through the<br />
grapplers with impunity.<br />
ECOLOGY<br />
Like the Material Plane, the Elemental<br />
Planes host countless types of creatures.<br />
In the ecology of the Elemental Plane<br />
of Fire, blazewyrms are like wyverns.<br />
Although they do not require sustenance,<br />
they delight in waylaying<br />
travelers, especially those who are<br />
not native to the plane.<br />
Environment: Elemental Plane<br />
of Fire.<br />
Typical Physical Characteristics:<br />
Blazewyrms can be up to 14 feet in<br />
length, but they weigh very little for<br />
their size, averaging only 200 pounds.<br />
SOCIETY<br />
Blazewyrms often travel in small family groups of three<br />
or four members. Once every two years, these groups join<br />
with others in huge mating moots. Eventually, this vast<br />
conglomeration of writhing fire splits up back into family<br />
groups, with half again as many full-sized blazewyrms now<br />
among the throng.<br />
TYPICAL TREASURE<br />
Blazewyrms carry little or no treasure because few items<br />
can withstand the constant heat of their bodies. They do not<br />
hoard treasure on the Elemental Plane of Fire, so they have<br />
no concept of accumulating wealth when summoned to the<br />
Material Plane. Even so, some who call the elementals to do<br />
their bidding outfit them with items that the blazewyrms<br />
submit to carrying or wearing.<br />
ADVANCED BLAZEWYRMS<br />
Blazewyrms of up to 15 Hit Dice are large, while those of 16<br />
to 20 Hit Dice assume Huge size. Blazewyrms rarely advance<br />
in Hit Dice on the Elemental Plane of Fire, but those brought<br />
to the Material Plane can grow more powerful at an astonishing<br />
rate, leading sages to believe that blazewyrms increase<br />
in power based on what they burn.