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Typical Physical Characteristics: Like her natural form,<br />

Tiamat’s aspect is a thick-bodied <strong>dragon</strong> with five heads and<br />

a wyvern’s tail. Each head is a different color: white, black,<br />

green, blue, and red. Her massive body is striped in those<br />

colors.<br />

SOCIETY<br />

Tiamat concerns herself with spreading evil, defeating good,<br />

and propagating evil <strong>dragon</strong>s. She enjoys razing the occasional<br />

village, city, or country, but only as a diversion from<br />

more subtle, world-spanning plots. She is the villain who<br />

lurks in the shadows, and the presence of one of her aspects<br />

is felt but seldom seen.<br />

Tiamat constantly seeks to extend the power and dominion<br />

of evil <strong>dragon</strong>s over the land, particularly when her subjects<br />

become embroiled in territorial disputes with good <strong>dragon</strong>s.<br />

She demands unfailing reverence, homage, and tribute from<br />

her subjects, and her aspects are no different.<br />

All evil <strong>dragon</strong>s pay homage to Tiamat; green and blue<br />

<strong>dragon</strong>s acknowledge her sovereignty the most readily. Evil<br />

<strong>dragon</strong>s that are far more powerful than her aspect still bow<br />

before it because they know it is an extension of their deity’s<br />

will.<br />

On the other hand, few evil <strong>dragon</strong>s keep shrines to Tiamat<br />

in their lairs because they don’t want her greedy eyes gazing<br />

at their treasure hoards. Instead, they dedicate vast, gloomy<br />

caverns to their deity and keep them stocked with treasure and<br />

sacrifices. It is in these places that clerics summon her aspects<br />

or that <strong>dragon</strong>s pray to Tiamat to send an aspect to aid them.<br />

pqqqqqqqqqrs<br />

ASPECT OF TIAMAT LORE<br />

Characters with ranks in Knowledge (arcana) and Knowledge<br />

(religion) can learn more about aspects of Tiamat. When a<br />

character makes a skill check, the following lore is revealed,<br />

including the information from lower DCs.<br />

Knowledge (Arcana)<br />

DC Result<br />

23 The <strong>dragon</strong> deity Tiamat can send her aspect to aid<br />

worshipers.<br />

28 An aspect of Tiamat can breathe fi re, acid, cold, or<br />

electricity, and it has resistance (but not immunity) to<br />

all those energy types.<br />

Knowledge (Religion)<br />

DC Result<br />

23 Tiamat, the primary deity of evil <strong>dragon</strong>s, can send her<br />

aspect to aid her faithful. Worshipers of Tiamat can<br />

summon an aspect with a planar ally spell, but they<br />

must offer it great wealth to retain its services.<br />

28 Tiamat’s aspects prefer to act from behind the scenes,<br />

so if you meet one, it’s likely that the aspect is desperate<br />

or its appearance is designed to have a particular<br />

effect on events.<br />

33 Tiamat sends her aspects more readily than Bahamut,<br />

the primary god of good <strong>dragon</strong>s. If an aspect of Tiamat<br />

is involved, it’s likely that a planar ally summons to an<br />

aspect of Bahamut will be answered.<br />

pqqqqqqqqqrs<br />

TYPICAL TREASURE<br />

Aspects of Tiamat love treasure as much as the goddess<br />

does. Their hoards are often twice that of similarly powerful<br />

<strong>dragon</strong>s, and an aspect usually has many servant <strong>dragon</strong>s,<br />

half-<strong>dragon</strong>s, and other spawn guarding its treasure.<br />

BLAZEWYRM<br />

A fire tumbles and crackles through the air before you, and as the whirling<br />

slows, you realize that it is a living creature. A <strong>dragon</strong>like head of<br />

flame becomes apparent above a sinuous tail of burning air.<br />

Blazewyrm CR 5<br />

Always CE Large elemental (fire)<br />

Init +7; Senses darkvision 60 ft., Listen +2, Spot +2<br />

Languages Draconic, Ignan<br />

AC 17, touch 12, flat-footed 14<br />

(–1 size, +3 Dex, +5 natural)<br />

hp 67 (9 HD); DR 5/<strong>magic</strong><br />

Resist evasion<br />

Immune critical hits, fire, flanking, paralysis, poison, sleep,<br />

stunning<br />

Fort +6, Ref +11, Will +3<br />

Weakness vulnerability to cold<br />

Speed 40 ft. (8 squares), fly 60 ft. (perfect)<br />

Melee bite +10 (1d8+7 plus 1d6 fire)<br />

Space 10 ft.; Reach 5 ft.<br />

Base Atk +6; Grp +16<br />

Special Actions tumbling flame<br />

Abilities Str 20, Dex 17, Con 16, Int 4, Wis 11, Cha 10<br />

SQ fiery body<br />

Feats Alertness, Improved Initiative, Lightning Reflexes, Skill<br />

Focus (Tumble)<br />

Skills Balance +5, Jump +11, Listen +2, Spot +2, Tumble +18<br />

Advancement see text<br />

Vulnerability to Cold (Ex) A blazewyrm takes +50% normal<br />

damage from cold attacks.<br />

Tumbling Flame (Ex) Whenever a blazewyrm uses the<br />

Tumble skill to successfully move through an opponent’s<br />

square, that creature takes 6d6 points of fire damage<br />

(Reflex DC 17 half). A creature can take this damage only<br />

once during the blazewyrm’s turn.<br />

Fiery Body (Ex) A blazewyrm’s body is made of solid flame.<br />

Any creature that strikes or touches a blazewyrm with its<br />

body or that grapples a blazewyrm automatically takes<br />

1d6 points of fire damage. A creature can take this<br />

damage only once per round.<br />

The chaotic blazewyrms delight in burning anything that can<br />

be set alight, especially other creatures. Tumbling through<br />

the air like balls of fire, they move among their enemies with<br />

impunity, leaving smoldering corpses behind.<br />

STRATEGIES AND TACTICS<br />

A blazewyrm attacks foes by tumbling through their squares.<br />

Although it can bite enemies, the creature rarely stands and<br />

fights, preferring to damage multiple opponents by burning<br />

through them.<br />

CHAPTER 4<br />

DRACONIC<br />

BEASTS<br />

111

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