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Typical Physical Characteristics: Like her natural form,<br />
Tiamat’s aspect is a thick-bodied <strong>dragon</strong> with five heads and<br />
a wyvern’s tail. Each head is a different color: white, black,<br />
green, blue, and red. Her massive body is striped in those<br />
colors.<br />
SOCIETY<br />
Tiamat concerns herself with spreading evil, defeating good,<br />
and propagating evil <strong>dragon</strong>s. She enjoys razing the occasional<br />
village, city, or country, but only as a diversion from<br />
more subtle, world-spanning plots. She is the villain who<br />
lurks in the shadows, and the presence of one of her aspects<br />
is felt but seldom seen.<br />
Tiamat constantly seeks to extend the power and dominion<br />
of evil <strong>dragon</strong>s over the land, particularly when her subjects<br />
become embroiled in territorial disputes with good <strong>dragon</strong>s.<br />
She demands unfailing reverence, homage, and tribute from<br />
her subjects, and her aspects are no different.<br />
All evil <strong>dragon</strong>s pay homage to Tiamat; green and blue<br />
<strong>dragon</strong>s acknowledge her sovereignty the most readily. Evil<br />
<strong>dragon</strong>s that are far more powerful than her aspect still bow<br />
before it because they know it is an extension of their deity’s<br />
will.<br />
On the other hand, few evil <strong>dragon</strong>s keep shrines to Tiamat<br />
in their lairs because they don’t want her greedy eyes gazing<br />
at their treasure hoards. Instead, they dedicate vast, gloomy<br />
caverns to their deity and keep them stocked with treasure and<br />
sacrifices. It is in these places that clerics summon her aspects<br />
or that <strong>dragon</strong>s pray to Tiamat to send an aspect to aid them.<br />
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ASPECT OF TIAMAT LORE<br />
Characters with ranks in Knowledge (arcana) and Knowledge<br />
(religion) can learn more about aspects of Tiamat. When a<br />
character makes a skill check, the following lore is revealed,<br />
including the information from lower DCs.<br />
Knowledge (Arcana)<br />
DC Result<br />
23 The <strong>dragon</strong> deity Tiamat can send her aspect to aid<br />
worshipers.<br />
28 An aspect of Tiamat can breathe fi re, acid, cold, or<br />
electricity, and it has resistance (but not immunity) to<br />
all those energy types.<br />
Knowledge (Religion)<br />
DC Result<br />
23 Tiamat, the primary deity of evil <strong>dragon</strong>s, can send her<br />
aspect to aid her faithful. Worshipers of Tiamat can<br />
summon an aspect with a planar ally spell, but they<br />
must offer it great wealth to retain its services.<br />
28 Tiamat’s aspects prefer to act from behind the scenes,<br />
so if you meet one, it’s likely that the aspect is desperate<br />
or its appearance is designed to have a particular<br />
effect on events.<br />
33 Tiamat sends her aspects more readily than Bahamut,<br />
the primary god of good <strong>dragon</strong>s. If an aspect of Tiamat<br />
is involved, it’s likely that a planar ally summons to an<br />
aspect of Bahamut will be answered.<br />
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TYPICAL TREASURE<br />
Aspects of Tiamat love treasure as much as the goddess<br />
does. Their hoards are often twice that of similarly powerful<br />
<strong>dragon</strong>s, and an aspect usually has many servant <strong>dragon</strong>s,<br />
half-<strong>dragon</strong>s, and other spawn guarding its treasure.<br />
BLAZEWYRM<br />
A fire tumbles and crackles through the air before you, and as the whirling<br />
slows, you realize that it is a living creature. A <strong>dragon</strong>like head of<br />
flame becomes apparent above a sinuous tail of burning air.<br />
Blazewyrm CR 5<br />
Always CE Large elemental (fire)<br />
Init +7; Senses darkvision 60 ft., Listen +2, Spot +2<br />
Languages Draconic, Ignan<br />
AC 17, touch 12, flat-footed 14<br />
(–1 size, +3 Dex, +5 natural)<br />
hp 67 (9 HD); DR 5/<strong>magic</strong><br />
Resist evasion<br />
Immune critical hits, fire, flanking, paralysis, poison, sleep,<br />
stunning<br />
Fort +6, Ref +11, Will +3<br />
Weakness vulnerability to cold<br />
Speed 40 ft. (8 squares), fly 60 ft. (perfect)<br />
Melee bite +10 (1d8+7 plus 1d6 fire)<br />
Space 10 ft.; Reach 5 ft.<br />
Base Atk +6; Grp +16<br />
Special Actions tumbling flame<br />
Abilities Str 20, Dex 17, Con 16, Int 4, Wis 11, Cha 10<br />
SQ fiery body<br />
Feats Alertness, Improved Initiative, Lightning Reflexes, Skill<br />
Focus (Tumble)<br />
Skills Balance +5, Jump +11, Listen +2, Spot +2, Tumble +18<br />
Advancement see text<br />
Vulnerability to Cold (Ex) A blazewyrm takes +50% normal<br />
damage from cold attacks.<br />
Tumbling Flame (Ex) Whenever a blazewyrm uses the<br />
Tumble skill to successfully move through an opponent’s<br />
square, that creature takes 6d6 points of fire damage<br />
(Reflex DC 17 half). A creature can take this damage only<br />
once during the blazewyrm’s turn.<br />
Fiery Body (Ex) A blazewyrm’s body is made of solid flame.<br />
Any creature that strikes or touches a blazewyrm with its<br />
body or that grapples a blazewyrm automatically takes<br />
1d6 points of fire damage. A creature can take this<br />
damage only once per round.<br />
The chaotic blazewyrms delight in burning anything that can<br />
be set alight, especially other creatures. Tumbling through<br />
the air like balls of fire, they move among their enemies with<br />
impunity, leaving smoldering corpses behind.<br />
STRATEGIES AND TACTICS<br />
A blazewyrm attacks foes by tumbling through their squares.<br />
Although it can bite enemies, the creature rarely stands and<br />
fights, preferring to damage multiple opponents by burning<br />
through them.<br />
CHAPTER 4<br />
DRACONIC<br />
BEASTS<br />
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