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CHAPTER 4<br />

DRACONIC<br />

BEASTS<br />

Illus. by J. Easley<br />

ASPECT OF TIAMAT<br />

A nightmarish vision of hatred, rage, and might writhes into view.<br />

Five heads, each the color of a different chromatic <strong>dragon</strong>, spear you<br />

with their terrible gazes, momentarily shocking you into stillness as<br />

you take stock of the rest of the terrible creature. Beyond five sinuous<br />

necks is the creature’s powerful and thickly scaled body, wings the size<br />

of ships’ sails, and a long tail that ends in a scorpionlike barb.<br />

Aspect of Tiamat CR 13<br />

LE Huge <strong>dragon</strong> (extraplanar)<br />

Init +3; Senses blindsense 60 ft., darkvision 120 ft., low-light<br />

vision (4 × human); Listen +18, Spot +18<br />

Languages Abyssal, Common, Draconic, Giant, Goblin,<br />

Infernal<br />

AC 25, touch 7, flat-footed 25<br />

(–2 size, –1 Dex, +18 natural)<br />

hp 174 (12 HD); DR 5/epic<br />

Immune sleep, paralysis<br />

Resist acid 15, cold 15, electricity 15, fire 15<br />

Fort +16, Ref +7, Will +11<br />

Speed 30 ft. (6 squares), fly 50 ft. (clumsy)<br />

Melee 5 bites +21 each (2d8+11/19–20) and<br />

sting +16 (1d6+5 plus poison)<br />

Space 15 ft.; Reach 10 ft. (15 ft. with bite)<br />

Base Atk +12; Grp +31<br />

Atk Options Power Attack<br />

Special Actions breath weapon, crush<br />

Abilities Str 32, Dex 9, Con 26, Int 19, Wis 16, Cha 18<br />

Feats Cleave, Great Cleave, Improved Critical (bite),<br />

Improved Initiative, Power Attack<br />

Skills Intimidate +19, Knowledge (arcana) +19, Knowledge<br />

(history) +19, Knowledge (the planes) +19, Knowledge<br />

(religion) +19, Listen +18, Search +19, Sense Motive +18,<br />

Spot +18, Survival +18<br />

Poison (Ex) Injury, Fortitude DC 24, initial and<br />

secondary damage 1d8 Con. The save DC is<br />

Constitution-based.<br />

Breath Weapon (Su) 40-ft. cone or line; each head<br />

once every 1d4 rounds; 12d8 damage acid,<br />

cold, electricity, or fire; Reflex DC 24 half. Each<br />

of the aspect’s five heads can produce a breath<br />

weapon, but only one head can do so in any<br />

single round.<br />

Crush (Ex) Area 15 ft. by 15 ft.; Small or smaller<br />

opponents take 2d8+16 points of bludgeoning<br />

damage and must succeed on a DC 24 Reflex save or<br />

be pinned.<br />

full attack, the aspect often bites one opponent and uses its<br />

tail on another. When one victim falls, the aspect attacks the<br />

other (using its Cleave feat), hoping to gain another Cleave<br />

attack after slaying that foe as well.<br />

SAMPLE ENCOUNTER<br />

An aspect of Tiamat almost always keeps a large retinue of<br />

guards nearby to protect and serve her, and many such aspects<br />

have consorts among mortal beings.<br />

Mother of Monsters (EL 12): An aspect of Tiamat has<br />

given birth to three half-<strong>dragon</strong> human fighters (MM 146)<br />

with the help of a father she later devoured. Now they and a<br />

juvenile blue <strong>dragon</strong> serve as her bodyguards. In a fight, the<br />

bodyguards move to engage the enemy while the aspect of<br />

Tiamat breathes acid through them. Then the blue <strong>dragon</strong><br />

moves into melee behind the half-<strong>dragon</strong>s while the aspect<br />

flies behind foes to cut off escape.<br />

ECOLOGY<br />

As outsiders, aspects of Tiamat don’t need to eat, sleep, or<br />

breathe. Tiamat creates them fully formed.<br />

Environment: An aspect of Tiamat can live in virtually<br />

any environment its worshipers favor.<br />

110<br />

The Dragon Queen uses her aspects to deliver messages of<br />

her divine will and wreak unholy revenge upon those who<br />

foil her plots. Powerful clerics of Tiamat can call upon her<br />

aid in the form of an aspect, but she grants this honor only<br />

to those who honor her appropriately in return.<br />

STRATEGIES AND TACTICS<br />

An aspect of Tiamat uses one of its breath weapons<br />

(typically, acid) in the first round, and then closes<br />

with foes to bring its full attack to bear. If necessary,<br />

it flies closer to its enemies and uses its<br />

crush attack on one foe. When it can make a<br />

Aspect of Tiamat

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