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CHAPTER 4<br />
DRACONIC<br />
BEASTS<br />
Illus. by J. Easley<br />
108<br />
The key to understanding how <strong>dragon</strong>s influence the<br />
creatures of the world, even other true <strong>dragon</strong>s, is to realize<br />
that the inherent <strong>magic</strong> of <strong>dragon</strong>kind makes them both<br />
influential and unpredictable as parents. Almost anything is<br />
possible when it comes to a lineage rich with <strong>dragon</strong> blood,<br />
and when <strong>dragon</strong>s meddle in the development of a world’s<br />
ecology, entirely new creatures appear regularly.<br />
ASPECT OF BAHAMUT<br />
This long, sinuous <strong>dragon</strong> is covered in silver-white scales that<br />
sparkle and gleam with a light all their own. Its catlike eyes shift<br />
between the blue of an azure sky and the chill color of a frozen glacier,<br />
as its mood determines.<br />
Aspect of Bahamut CR 12<br />
LG Huge <strong>dragon</strong> (extraplanar)<br />
Init +4; Senses blindsense 60 ft., darkvision 120 ft., low-light<br />
vision (4 × human); Listen +24, Spot +24<br />
Aura frightful presence (120 ft., DC 22)<br />
Languages Auran, Celestial, Common, Draconic, Dwarven,<br />
Elven, Giant, Sylvan<br />
AC 25, touch 7, flat-footed 25<br />
(–2 size, –1 Dex, +18 natural)<br />
hp 179 (12 HD); DR 5/epic<br />
Immune cold, sleep, paralysis<br />
Fort +16, Ref +7, Will +14<br />
Speed 30 ft. (6 squares), fly 100 ft. (good)<br />
Melee bite + 22 (3d6+12) and<br />
2 claws +17/+17 (2d6+6)<br />
Space 10 ft.; Reach 10 ft.<br />
Base Atk +12; Grp +32<br />
Atk Options Cleave, Power Attack, Tempest<br />
Breath<br />
Special Actions breath weapon<br />
Abilities Str 34, Dex 9, Con 26, Int 23, Wis 24,<br />
Cha 23<br />
Feats Alertness, Cleave, Improved Initiative, Power<br />
Attack, Tempest Breath<br />
Skills Diplomacy +23, Handle Animal +21,<br />
Intimidate +21, Knowledge (arcana) +21,<br />
Knowledge (history) +21, Knowledge (nature)<br />
+21, Knowledge (the planes) +21, Knowledge<br />
(religion) +21, Listen +24, Ride +2, Search +19,<br />
Sense Motive +22, Spot +24, Survival +9<br />
Frightful Presence (Ex) An aspect of Bahamut can<br />
inspire terror by charging, attacking, or flying<br />
overhead. Creatures within 120 feet of the<br />
<strong>dragon</strong> that have 11 HD or fewer must<br />
attempt a DC 22 Will save. Success<br />
indicates that the target is immune to<br />
the aspect’s frightful presence for<br />
24 hours. On a failure, creatures<br />
with 4 or fewer HD become<br />
panicked for 4d6 rounds. Those<br />
with 5 or more HD become<br />
shaken for 4d6 rounds.<br />
Breath Weapon (Su) Once every<br />
1d4 rounds, 40-ft. cone,<br />
12d6 cold, Reflex DC 24<br />
half.<br />
Tempest Breath When an aspect of Bahamut chooses to use<br />
this feat (see Draconomicon) in conjunction with its<br />
breath weapon, creatures in the area that fail a DC 18<br />
Fortitude save are affected as by a windstorm (DMG 95)<br />
in adddition to taking normal damage. Because the<br />
breath weapon has an instantaneous duration, creatures<br />
ignore the checked effect unless they are airborne (in<br />
which case they are blown back 1d6×5 feet). If an aspect<br />
uses this ability, it adds 1 to the number of rounds it must<br />
wait before using its breath weapon again.<br />
Note: This set of statistics supersedes those presented in<br />
Races of the Dragon.<br />
The Platinum Dragon, King of the Good Dragons, Lord of<br />
the North—creatures honor Bahamut with all these titles<br />
and more. First among good <strong>dragon</strong>s and most powerful<br />
of the good <strong>dragon</strong> deities, Bahamut is a sterling force for<br />
what is good and just in the world. Nevertheless, Bahamut<br />
rarely sends an aspect to aid his worshipers, allowing them<br />
to express their virtue by meeting evil’s challenges on their<br />
own. Typically, an aspect of Bahamut appears only when the<br />
fate of many good <strong>dragon</strong>s is at stake, and then only when<br />
another evil deity, such as Tiamat, has thrown in on one side<br />
of the conflict.<br />
Aspect of Bahamut