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CHAPTER 4<br />

DRACONIC<br />

BEASTS<br />

Illus. by J. Easley<br />

108<br />

The key to understanding how <strong>dragon</strong>s influence the<br />

creatures of the world, even other true <strong>dragon</strong>s, is to realize<br />

that the inherent <strong>magic</strong> of <strong>dragon</strong>kind makes them both<br />

influential and unpredictable as parents. Almost anything is<br />

possible when it comes to a lineage rich with <strong>dragon</strong> blood,<br />

and when <strong>dragon</strong>s meddle in the development of a world’s<br />

ecology, entirely new creatures appear regularly.<br />

ASPECT OF BAHAMUT<br />

This long, sinuous <strong>dragon</strong> is covered in silver-white scales that<br />

sparkle and gleam with a light all their own. Its catlike eyes shift<br />

between the blue of an azure sky and the chill color of a frozen glacier,<br />

as its mood determines.<br />

Aspect of Bahamut CR 12<br />

LG Huge <strong>dragon</strong> (extraplanar)<br />

Init +4; Senses blindsense 60 ft., darkvision 120 ft., low-light<br />

vision (4 × human); Listen +24, Spot +24<br />

Aura frightful presence (120 ft., DC 22)<br />

Languages Auran, Celestial, Common, Draconic, Dwarven,<br />

Elven, Giant, Sylvan<br />

AC 25, touch 7, flat-footed 25<br />

(–2 size, –1 Dex, +18 natural)<br />

hp 179 (12 HD); DR 5/epic<br />

Immune cold, sleep, paralysis<br />

Fort +16, Ref +7, Will +14<br />

Speed 30 ft. (6 squares), fly 100 ft. (good)<br />

Melee bite + 22 (3d6+12) and<br />

2 claws +17/+17 (2d6+6)<br />

Space 10 ft.; Reach 10 ft.<br />

Base Atk +12; Grp +32<br />

Atk Options Cleave, Power Attack, Tempest<br />

Breath<br />

Special Actions breath weapon<br />

Abilities Str 34, Dex 9, Con 26, Int 23, Wis 24,<br />

Cha 23<br />

Feats Alertness, Cleave, Improved Initiative, Power<br />

Attack, Tempest Breath<br />

Skills Diplomacy +23, Handle Animal +21,<br />

Intimidate +21, Knowledge (arcana) +21,<br />

Knowledge (history) +21, Knowledge (nature)<br />

+21, Knowledge (the planes) +21, Knowledge<br />

(religion) +21, Listen +24, Ride +2, Search +19,<br />

Sense Motive +22, Spot +24, Survival +9<br />

Frightful Presence (Ex) An aspect of Bahamut can<br />

inspire terror by charging, attacking, or flying<br />

overhead. Creatures within 120 feet of the<br />

<strong>dragon</strong> that have 11 HD or fewer must<br />

attempt a DC 22 Will save. Success<br />

indicates that the target is immune to<br />

the aspect’s frightful presence for<br />

24 hours. On a failure, creatures<br />

with 4 or fewer HD become<br />

panicked for 4d6 rounds. Those<br />

with 5 or more HD become<br />

shaken for 4d6 rounds.<br />

Breath Weapon (Su) Once every<br />

1d4 rounds, 40-ft. cone,<br />

12d6 cold, Reflex DC 24<br />

half.<br />

Tempest Breath When an aspect of Bahamut chooses to use<br />

this feat (see Draconomicon) in conjunction with its<br />

breath weapon, creatures in the area that fail a DC 18<br />

Fortitude save are affected as by a windstorm (DMG 95)<br />

in adddition to taking normal damage. Because the<br />

breath weapon has an instantaneous duration, creatures<br />

ignore the checked effect unless they are airborne (in<br />

which case they are blown back 1d6×5 feet). If an aspect<br />

uses this ability, it adds 1 to the number of rounds it must<br />

wait before using its breath weapon again.<br />

Note: This set of statistics supersedes those presented in<br />

Races of the Dragon.<br />

The Platinum Dragon, King of the Good Dragons, Lord of<br />

the North—creatures honor Bahamut with all these titles<br />

and more. First among good <strong>dragon</strong>s and most powerful<br />

of the good <strong>dragon</strong> deities, Bahamut is a sterling force for<br />

what is good and just in the world. Nevertheless, Bahamut<br />

rarely sends an aspect to aid his worshipers, allowing them<br />

to express their virtue by meeting evil’s challenges on their<br />

own. Typically, an aspect of Bahamut appears only when the<br />

fate of many good <strong>dragon</strong>s is at stake, and then only when<br />

another evil deity, such as Tiamat, has thrown in on one side<br />

of the conflict.<br />

Aspect of Bahamut

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