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CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

one that a deceased great wyrm used long ago suffices. You<br />

must stand vigil in the lair for 24 hours while burning rare<br />

incense and herbs, and then scar your face with the tooth<br />

of an evil <strong>dragon</strong> (a small scar will do). From that day forward,<br />

you take a –4 penalty on any Diplomacy check made<br />

against a <strong>dragon</strong>. Cost: 11,500 gp; Feat Granted: Lesser Legacy<br />

(Wyrmbane Helm).<br />

Honor the Fallen: You must visit the tomb of Tiphera<br />

tir-Yseldre in the city of Solon and pay homage to the first<br />

wearer of the helm, performing funerary rites for three<br />

days. Unfortunately, the Soloni hinterlands have become a<br />

monster-infested wilderness, and powerful undead haunt<br />

Tiphera’s mausoleum. Cost: 39,000 gp; Feat Granted: Greater<br />

Legacy (Wyrmbane Helm).<br />

WIELDER REQUIREMENTS<br />

Most wielders of the Wyrmbane Helm combine both arcane<br />

power and skill at arms. Paladin/sorcerers, hexblades (see<br />

Complete Warrior), duskblades (see Player’s Handbook II), and<br />

warmages (see Complete Arcane) gain the most benefit from<br />

the Wyrmbane Helm.<br />

Wyrmbane Helm Wielder Requirements<br />

Ability to cast 2nd-level arcane spells<br />

Base attack bonus +3<br />

Proficient with martial weapons<br />

Ability to speak Draconic<br />

The Wyrmbane Helm<br />

——Personal Costs ——<br />

Wielder Attack Hit Point Spell Slot<br />

Level Penalty Loss Loss Abilities<br />

5th — — — Cause fear 5/day<br />

6th — 2 1st Courage<br />

7th — 2 — —<br />

8th –1 — 2nd Lightning bolt 1/day<br />

9th — 2 — —<br />

10th — — 3rd Dragonbane<br />

11th — — — —<br />

12th –2 — — Blindsense<br />

13th — 2 — —<br />

14th — — 4th Charisma boost<br />

15th — 2 — —<br />

16th — — 5th Sudden Empower<br />

17th — — — Frightful presence<br />

18th –3 — — Immune to electricity<br />

19th — 2 — Strength boost<br />

20th — — 6th Lightning breath<br />

LEGACY ITEM ABILITIES<br />

All the following are legacy item abilities of the Wyrmbane<br />

Helm.<br />

Cause Fear (Sp): Starting at 5th level, you can use cause<br />

fear as a spell-like ability five times per day (caster level 5th).<br />

The save DC is 11 or 11 + your Cha modifier, whichever is<br />

higher.<br />

Courage (Su): Starting at 6th level, you gain a +4 morale<br />

bonus on saving throws against fear effects.<br />

Lightning Bolt (Sp): Starting at 8th level, you can use<br />

lightning bolt as a spell-like ability once per day (caster level<br />

7th). The save DC is 14 or 13 + your Cha modifier, whichever<br />

is higher.<br />

Dragonbane (Su): Starting at 10th level, you are anathema<br />

to <strong>dragon</strong>s of all kinds. Any melee weapon you wield gains<br />

a +2 enhancement bonus and deals an extra 2d6 points of<br />

damage when you attack a creature of the <strong>dragon</strong> type. This<br />

benefit doesn’t stack with the bane weapon special ability.<br />

In addition, any spell you cast that deals damage to a <strong>dragon</strong><br />

deals an extra 2d6 points of damage to that <strong>dragon</strong>. If the spell<br />

allows a saving throw, the DC of the saving throw increases by<br />

2. A successful save either halves or negates the extra damage,<br />

depending on how the normal damage dealt by the spell is<br />

affected by a successful save. A single spell can never deal<br />

this extra damage more than once per casting. However, if a<br />

spell deals damage for more than 1 round, it deals the extra<br />

damage in each round.<br />

Blindsense (Su): Starting at 12th level, you gain blindsense<br />

out to 30 feet as long as you wear the Wyrmbane Helm.<br />

You automatically pinpoint invisible opponents, but they<br />

still have total concealment against your attacks.<br />

Charisma Boost (Su): Starting at 14th level, you gain a +4<br />

enhancement bonus to your Charisma as long as you wear<br />

the Wyrmbane Helm.<br />

Sudden Empower (Su): At 16th level, you gain the ability<br />

to apply the Empower Spell meta<strong>magic</strong> feat to any spell you<br />

cast without increasing the level of the spell or preparing it<br />

ahead of time. You can use this ability three times per day.<br />

Frightful Presence (Su): When you charge, attack, or cast<br />

a spell while wearing the helm, your frightful presence might<br />

affect enemies within 30 feet who have fewer Hit Dice than<br />

you. Creatures of 4 or fewer Hit Dice become panicked for 1<br />

minute, and creatures of 5 or more Hit Dice become shaken<br />

for 1 minute. A successful Will save (DC 17 or 15 + your Cha<br />

modifier, whichever is higher) negates either effect. Whether<br />

the saving throw succeeds or fails, the creature is immune to<br />

your frightful presence for 24 hours. Dragons are immune<br />

to your frightful presence regardless of their Hit Dice.<br />

Immune to Electricity: Starting at 18th level, you are<br />

immune to electricity damage as long as you wear the Wyrmbane<br />

Helm.<br />

Strength Boost (Su): Starting at 19th level, you gain a +6<br />

enhancement bonus to your Strength as long as you wear the<br />

helm.<br />

Lightning Breath (Su): At 20th level, you gain a breath<br />

weapon equivalent to that of an adult blue <strong>dragon</strong>, except<br />

that you can use it only three times per day and never in<br />

consecutive rounds. Your lightning breath deals 12d8 points<br />

of damage in a 100-foot line (DC 25 or 20 + your Con modifier,<br />

whichever is higher).<br />

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