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CHAPTER 3<br />
DRACONIC<br />
MAGIC<br />
Description: This silver <strong>dragon</strong> scale is expertly shaped<br />
to fit around the throat and is studded with chrysoberyls and<br />
white pearls.<br />
Activation: The resistance to cold and natural armor bonus<br />
granted by the sterling collar function continuously while<br />
the item is worn. Once per day, the wearer can activate the<br />
ability to walk on clouds (an immediate action) for up to 10<br />
minutes.<br />
Effect: A sterling collar grants resistance to cold 5 and a +1<br />
enhancement bonus to natural armor. In addition, the wearer<br />
can walk on clouds just as a silver <strong>dragon</strong> does; treat this as<br />
an air walk spell (PH 196) that works only in fog or clouds.<br />
Aura/Caster Level: Moderate abjuration and transmutation;<br />
CL 9th.<br />
Construction: Craft Wondrous Item, air walk, barkskin,<br />
resist energy, 6,000 gp, 480 XP, 12 days.<br />
Weight: 1 lb.<br />
Price: 12,000 gp.<br />
TAREKAZARI OF THE<br />
COILED DRAGON<br />
This jeweled amulet allows its owner to speak with a<br />
dead creature or to prevent a fallen comrade from being<br />
reanimated.<br />
Description: This amulet is fashioned from a pan lung<br />
<strong>dragon</strong> scale decorated with silver and amethysts. It hangs<br />
from a silver chain and bears an inscription that reads “Honor<br />
thine ancestors” in Draconic.<br />
Activation: To activate a tarekazari, its owner must place<br />
the amulet on the remains of a creature and speak the command<br />
word (a standard action). It functions once per day.<br />
When first grasped, the amulet telepathically instructs the<br />
wearer (simultaneously in the Spirit Tongue and Draconic)<br />
on its effects and how to activate it.<br />
Effect: When activated, a tarekazari of the coiled <strong>dragon</strong> first<br />
recites the names of five generations of the dead creature’s<br />
ancestors. It then allows three questions to be asked of the<br />
creature’s spirit, subject to all the restrictions of a speak with<br />
dead spell (PH 281) cast by a 7th-level caster.<br />
Alternatively, the creature’s remains can be rendered<br />
immune to reanimation as an undead creature by any effect.<br />
This immunity is permanent.<br />
The tarekazari does not permit questioning a creature’s<br />
spirit and then rendering the same creature immune to<br />
reanimation—one effect must be chosen.<br />
Aura/Caster Level: Moderate divination and transmutation;<br />
CL 7th.<br />
Construction: Craft Wondrous Item, hallow or dispel taint<br />
(see Oriental Adventures), legend lore, speak with dead, 1,800 gp,<br />
144 XP, 4 days.<br />
Weight: —.<br />
Price: 3,600 gp.<br />
WATERY HACHIMAKI OF THE<br />
TYPHOON DRAGON<br />
By channeling the mighty power of a tun mi lung <strong>dragon</strong>,<br />
this headband grants control of the wind and the rain.<br />
Description: This blue silk headband is sewn with black<br />
pearls and features a tun mi lung <strong>dragon</strong> scale as its central<br />
ornament.<br />
Activation: Activating the hachimaki requires a standard<br />
action. Each of its effects functions once per day. When first<br />
donned, the item telepathically instructs the wearer (simultaneously<br />
in the Spirit Tongue and Draconic) on its effects<br />
and how to activate it.<br />
Effect: A hachimaki can be used to produce a control weather<br />
effect and a control winds effect, each once per day.<br />
Aura/Caster Level: Strong transmutation; CL 13th.<br />
Construction: Craft Wondrous Item, control weather,<br />
control winds, 12,000 gp, 960 XP, 24 days.<br />
Weight: —.<br />
Price: 24,000 gp.<br />
LEGACY ITEM:<br />
WYRMBANE HELM<br />
Fashioned from the skull of a young blue <strong>dragon</strong>, the Wyrmbane<br />
Helm is an open-faced helmet of fearsome appearance.<br />
The <strong>dragon</strong>’s skull is merely decorative, riveted to a plain helm<br />
of blue steel and studded leather beneath. The Wyrmbane<br />
Helm is rather bulky, but because <strong>dragon</strong>bone is light and<br />
strong, it’s not much heavier than a normal helmet.<br />
The Wyrmbane Helm is a legacy item, and as such relies on<br />
the rules presented in Weapons of Legacy.<br />
Nonlegacy Game Statistics: Helm of minor electricity<br />
resistance; Cost 2,000 gp. The helm provides its wearer with<br />
resistance to electricity 5.<br />
Omen: A dry, acrid scent lingers about the helm—the sharp<br />
smell of lightning in the air. Small blue-white sparks fly from<br />
the wearer’s weapons when he strikes a blow in combat, or<br />
from his hands when he casts an evocation spell. The sparks<br />
are harmless.<br />
HISTORY<br />
Long ago, a human realm named Solon sat in the vast deserts<br />
and steppes of the east. A kingdom of sorcerous warlords,<br />
it arose from the wreckage of an even older empire of vast<br />
<strong>magic</strong>al might. Solon competed with other successor-states<br />
for dominion over the lands of the east, and it also battled<br />
the mighty blue wyrm Sturykkazynarr, ruler of the dusty<br />
desert to the south. (DC 10)<br />
Sturykkazynarr was the unquestioned lord of a large,<br />
fierce clan of blue <strong>dragon</strong>s, and commanded the fealty of no<br />
small number of brown and fang <strong>dragon</strong>s, as well. Through<br />
the <strong>dragon</strong>s sworn to serve him, Sturykkazynarr held sway<br />
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