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CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

Description: This silver <strong>dragon</strong> scale is expertly shaped<br />

to fit around the throat and is studded with chrysoberyls and<br />

white pearls.<br />

Activation: The resistance to cold and natural armor bonus<br />

granted by the sterling collar function continuously while<br />

the item is worn. Once per day, the wearer can activate the<br />

ability to walk on clouds (an immediate action) for up to 10<br />

minutes.<br />

Effect: A sterling collar grants resistance to cold 5 and a +1<br />

enhancement bonus to natural armor. In addition, the wearer<br />

can walk on clouds just as a silver <strong>dragon</strong> does; treat this as<br />

an air walk spell (PH 196) that works only in fog or clouds.<br />

Aura/Caster Level: Moderate abjuration and transmutation;<br />

CL 9th.<br />

Construction: Craft Wondrous Item, air walk, barkskin,<br />

resist energy, 6,000 gp, 480 XP, 12 days.<br />

Weight: 1 lb.<br />

Price: 12,000 gp.<br />

TAREKAZARI OF THE<br />

COILED DRAGON<br />

This jeweled amulet allows its owner to speak with a<br />

dead creature or to prevent a fallen comrade from being<br />

reanimated.<br />

Description: This amulet is fashioned from a pan lung<br />

<strong>dragon</strong> scale decorated with silver and amethysts. It hangs<br />

from a silver chain and bears an inscription that reads “Honor<br />

thine ancestors” in Draconic.<br />

Activation: To activate a tarekazari, its owner must place<br />

the amulet on the remains of a creature and speak the command<br />

word (a standard action). It functions once per day.<br />

When first grasped, the amulet telepathically instructs the<br />

wearer (simultaneously in the Spirit Tongue and Draconic)<br />

on its effects and how to activate it.<br />

Effect: When activated, a tarekazari of the coiled <strong>dragon</strong> first<br />

recites the names of five generations of the dead creature’s<br />

ancestors. It then allows three questions to be asked of the<br />

creature’s spirit, subject to all the restrictions of a speak with<br />

dead spell (PH 281) cast by a 7th-level caster.<br />

Alternatively, the creature’s remains can be rendered<br />

immune to reanimation as an undead creature by any effect.<br />

This immunity is permanent.<br />

The tarekazari does not permit questioning a creature’s<br />

spirit and then rendering the same creature immune to<br />

reanimation—one effect must be chosen.<br />

Aura/Caster Level: Moderate divination and transmutation;<br />

CL 7th.<br />

Construction: Craft Wondrous Item, hallow or dispel taint<br />

(see Oriental Adventures), legend lore, speak with dead, 1,800 gp,<br />

144 XP, 4 days.<br />

Weight: —.<br />

Price: 3,600 gp.<br />

WATERY HACHIMAKI OF THE<br />

TYPHOON DRAGON<br />

By channeling the mighty power of a tun mi lung <strong>dragon</strong>,<br />

this headband grants control of the wind and the rain.<br />

Description: This blue silk headband is sewn with black<br />

pearls and features a tun mi lung <strong>dragon</strong> scale as its central<br />

ornament.<br />

Activation: Activating the hachimaki requires a standard<br />

action. Each of its effects functions once per day. When first<br />

donned, the item telepathically instructs the wearer (simultaneously<br />

in the Spirit Tongue and Draconic) on its effects<br />

and how to activate it.<br />

Effect: A hachimaki can be used to produce a control weather<br />

effect and a control winds effect, each once per day.<br />

Aura/Caster Level: Strong transmutation; CL 13th.<br />

Construction: Craft Wondrous Item, control weather,<br />

control winds, 12,000 gp, 960 XP, 24 days.<br />

Weight: —.<br />

Price: 24,000 gp.<br />

LEGACY ITEM:<br />

WYRMBANE HELM<br />

Fashioned from the skull of a young blue <strong>dragon</strong>, the Wyrmbane<br />

Helm is an open-faced helmet of fearsome appearance.<br />

The <strong>dragon</strong>’s skull is merely decorative, riveted to a plain helm<br />

of blue steel and studded leather beneath. The Wyrmbane<br />

Helm is rather bulky, but because <strong>dragon</strong>bone is light and<br />

strong, it’s not much heavier than a normal helmet.<br />

The Wyrmbane Helm is a legacy item, and as such relies on<br />

the rules presented in Weapons of Legacy.<br />

Nonlegacy Game Statistics: Helm of minor electricity<br />

resistance; Cost 2,000 gp. The helm provides its wearer with<br />

resistance to electricity 5.<br />

Omen: A dry, acrid scent lingers about the helm—the sharp<br />

smell of lightning in the air. Small blue-white sparks fly from<br />

the wearer’s weapons when he strikes a blow in combat, or<br />

from his hands when he casts an evocation spell. The sparks<br />

are harmless.<br />

HISTORY<br />

Long ago, a human realm named Solon sat in the vast deserts<br />

and steppes of the east. A kingdom of sorcerous warlords,<br />

it arose from the wreckage of an even older empire of vast<br />

<strong>magic</strong>al might. Solon competed with other successor-states<br />

for dominion over the lands of the east, and it also battled<br />

the mighty blue wyrm Sturykkazynarr, ruler of the dusty<br />

desert to the south. (DC 10)<br />

Sturykkazynarr was the unquestioned lord of a large,<br />

fierce clan of blue <strong>dragon</strong>s, and commanded the fealty of no<br />

small number of brown and fang <strong>dragon</strong>s, as well. Through<br />

the <strong>dragon</strong>s sworn to serve him, Sturykkazynarr held sway<br />

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