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Activation: An opalescent amulet functions continuously<br />

while worn. Anyone donning it receives mental instructions<br />

in Draconic on its effects.<br />

Effect: An opalescent amulet grants the icewalking ability of<br />

a white <strong>dragon</strong>, which functions as the spider climb spell (PH<br />

283) but only in icy areas. The wearer also gains resistance<br />

to cold 5 and a +1 enhancement bonus to natural armor.<br />

Aura/Caster Level: Moderate abjuration and transmutation;<br />

CL 6th.<br />

Construction: Craft Wondrous Item, barkskin, resist energy,<br />

spider climb, 4,500 gp, 360 XP, 9 days.<br />

Weight: —.<br />

Price: 9,000 gp.<br />

PEARLY OKIMONO OF THE<br />

SEA DRAGON<br />

Many ship captains keep a pearly okimono of the sea <strong>dragon</strong> in<br />

their cabins, although smaller vessels have one mounted on<br />

their bows for decoration. It is a mark of prestige to possess<br />

one, since these items greatly benefit warships, exploratory<br />

vessels, and fishers alike.<br />

Description: This ornate lung wang <strong>dragon</strong> scale is 12<br />

inches in diameter and inlaid with mother-of-pearl, coral,<br />

and white pearls depicting an ocean scene.<br />

Activation: An okimono functions continuously as long<br />

as it is affixed to a water vessel. When first grasped, it telepathically<br />

instructs the owner (simultaneously in the Spirit<br />

Tongue and Draconic) on the effects of the item and how to<br />

activate it.<br />

Effect: When carried aboard a waterborne vessel, a pearly<br />

okimono of the sea <strong>dragon</strong> grants a +5 bonus on any Profession<br />

(sailor) checks made to control the ship by someone on the<br />

vessel. It also increases the vessel’s hardness by 5 and halves<br />

any chance that the ship will capsize in rough water.<br />

Aura/Caster Level: Moderate divination and transmutation;<br />

CL 11th.<br />

Construction: Craft Wondrous Item, commune with nature<br />

or commune with greater spirit (see Oriental Adventures), control<br />

winds, ironwood, 3,750 gp, 300 XP, 8 days.<br />

Weight: 6 lb.<br />

Price: 7,500 gp.<br />

SHADOWY DIADEM<br />

This headband can cloak its wearer in a sudden shroud of<br />

darkness and protect him from the life-draining attacks of<br />

undead.<br />

Description: This black iron headband is studded with<br />

onyx and black sapphires, with a triangular shadow <strong>dragon</strong><br />

scale affixed to its center.<br />

Activation: A shadowy diadem can be activated three times<br />

per day as a swift action. Its effects last for 10 rounds, or until<br />

the wearer enters the area of a spell of 3rd level or higher<br />

that has the light descriptor. Anyone donning the headband<br />

receives mental instructions in Draconic on the effects of the<br />

item and how to activate it.<br />

Effect: A shadowy diadem cloaks its wearer in a swirling<br />

mass of darkness that provides concealment and grants<br />

immunity to energy drain effects.<br />

Aura/Caster Level: Moderate abjuration and illusion;<br />

CL 7th.<br />

Construction: Craft Wondrous Item, blur, death ward,<br />

2,200 gp, 176 XP, 5 days.<br />

Weight: 1 lb.<br />

Price: 4,400 gp.<br />

SONOROUS SCALE<br />

Characters who are tired of having their prize jewelry swiped<br />

by thieves will find that this scale to be a shocking deterrent<br />

to would-be pickpockets.<br />

Description: This song <strong>dragon</strong> scale is decorated with<br />

a variety of precious metals and gems with no discernible<br />

pattern or form.<br />

Activation: Speaking a command word causes a sonorous<br />

scale to transform into an attractive piece of jewelry of the<br />

speaker’s choice, such as a brooch, pendant, bracelet, circlet,<br />

or amulet. No matter what its shape, this item does not inhibit<br />

the function of any other <strong>magic</strong> item in use by its owner.<br />

After donning the jewelry, the wearer can touch it safely, but<br />

anyone else grabbing it will trigger the damage and keening<br />

effects. The wearer can speak a second command word<br />

to deactivate the keening, and a third to turn the jewelry<br />

back into a <strong>dragon</strong> scale, which can be touched safely by<br />

anyone.<br />

Anyone who dons a sonorous scale receives mental instructions<br />

in Draconic on the effects of the item and how to<br />

activate it.<br />

Effect: When activated, a sonorous scale acts purely as a<br />

theft deterrent. If someone tries to take the piece of jewelry<br />

from the wearer, it deals 3d8 points of electricity damage<br />

to the thief and emits a high-pitched keening sound that<br />

can be heard with a DC –20 Listen check (making it clearly<br />

audible up to 300 feet away, assuming no barriers exist). The<br />

noise stops only if the item is removed from the wearer, if<br />

the wearer is slain, or if the wearer deactivates the keening<br />

with a command word.<br />

Aura/Caster Level: Moderate evocation; CL 6th.<br />

Construction: Craft Wondrous Item, alarm, shocking grasp,<br />

1,250 gp, 100 XP, 3 days.<br />

Weight: —.<br />

Price: 2,500 gp.<br />

STERLING COLLAR<br />

Anyone who wears this collar can walk gracefully through<br />

the clouds like a silver <strong>dragon</strong> and also gains some of the<br />

creature’s natural defenses.<br />

CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

103

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