dragon-magic-oef
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EMERALD EYE PATCH<br />
Prized by characters who explore dark forests and jungles,<br />
this patch also comes in handy for anyone searching for just<br />
the right herb or spice.<br />
Description: This scintillating green <strong>dragon</strong> scale is 2 inches<br />
in diameter and features a faceted emerald in its center.<br />
Activation: Activating either effect of the emerald eye<br />
patch requires a standard action. The rebuke/command plant<br />
creatures effect functions three times per day, while the detect<br />
plants effect can be used at will.<br />
If it is held to the face, the patch <strong>magic</strong>ally adheres to cover<br />
one eye. Anyone donning an emerald eye patch receives mental<br />
instructions in Draconic on the effects of the item and how to<br />
activate it. Only the wearer can remove the patch unless she<br />
is unconscious or killed, in which case it detaches easily.<br />
Effect: The wearer of an emerald eye patch can rebuke or<br />
command plant creatures, just like the granted power of the<br />
Plant domain, as a 10th-level cleric. In addition, the wearer<br />
can detect plants at will as if using the detect animals or plants<br />
spell (PH 218), but this ability detects only plants.<br />
Aura/Caster Level: Moderate divination and transmutation;<br />
CL 10th.<br />
Construction: Craft Wondrous Item, control plants, 6,000<br />
gp, 480 XP, 12 days.<br />
Weight: —.<br />
Price: 12,000 gp.<br />
FANGED RING<br />
This item is useful to any character who frequently finds<br />
herself unarmed, though monks and similar martial artists<br />
prize it most highly.<br />
Description: Protruding 3 inches above its setting,<br />
this gray fang <strong>dragon</strong> scale is set in a heavy gold band. The<br />
ring appears cumbersome but does not interfere with any<br />
actions.<br />
Activation: A fanged ring functions continuously while<br />
worn. Anyone donning the ring receives mental instructions<br />
in Draconic on the effects of the item and how to<br />
activate it.<br />
Effect: A fanged ring grants its wearer the Improved<br />
Unarmed Strike feat and the Improved Natural Attack<br />
(unarmed strike) feat. If the wearer deals a critical hit with<br />
an unarmed strike, he also deals 1 point of Constitution<br />
damage to the creature struck.<br />
Aura/Caster Level: Strong transmutation; CL 12th.<br />
Construction: Forge Ring, divine power, poison, 5,000 gp,<br />
400 XP, 10 days.<br />
Weight: —.<br />
Price: 10,000 gp.<br />
FIERY KABUTO OF THE<br />
CELESTIAL DRAGON<br />
In addition to being a badge of honor and loyalty, this<br />
helm grants immunity to cold and fire and burns would-be<br />
attackers.<br />
Description: This extremely ornate helm is decorated<br />
with red and yellow enamel and features a large t’ien lung<br />
<strong>dragon</strong> scale as its central decoration.<br />
Prerequisite: While this item functions for any character,<br />
wearing a kabuto is a right normally reserved for samurai (see<br />
Oriental Adventures or Complete Warrior). Other characters<br />
who wear this item risk drawing the ire of those who hold<br />
to such standards of honor. In campaigns that don’t include<br />
samurai, the fi e r y k a b u t o is most appropriate for paladins,<br />
knights (see Player’s Handbook II), and similarly honorable<br />
characters.<br />
Activation: Activating or turning off a fi e r yk a b u t o requires<br />
a standard action; expanding the diameter of the sphere of<br />
flame requires a full-round action. It functions once per day.<br />
When first donned, it telepathically instructs the wearer<br />
(simultaneously in the Spirit Tongue and Draconic) on the<br />
effects of the item and how to activate it.<br />
Effect: A fiery kabuto of the celestial <strong>dragon</strong> creates a sheath<br />
of fire around its wearer that lasts for 10 rounds. The wearer<br />
is immune to the helm’s flames and also gains immunity to<br />
cold and fire. Furthermore, the flames deal 1d6 points of fire<br />
damage to any creature that strikes the wearer with a natural<br />
weapon or nonreach melee weapon.<br />
The wearer can attempt a DC 15 Concentration check as<br />
a full-round action to expand the size of the flames to a 20-<br />
foot-radius sphere. Each creature within the sphere takes 2d6<br />
points of fire damage each round at the end of the wearer’s<br />
turn, but they no longer take damage from striking him.<br />
Aura/Caster Level: Strong evocation; CL 13th.<br />
Construction: Craft Wondrous Item, fi r e so fp u r i t y (Oriental<br />
Adventures) or fi r es h i e l d , 4,500 gp, 460 XP, 9 days.<br />
Weight: 3 lb.<br />
Price: 9,000 gp.<br />
GOLDEN VISOR<br />
When worn as part of a helm, this item grants its wearer keen<br />
senses similar to those of a <strong>dragon</strong>, as well as a menacing aura<br />
to keep foes at bay.<br />
Description: This gold <strong>dragon</strong> scale is edged in steel and<br />
pierced with viewing slits, looking very much like the visor<br />
of a helmet.<br />
Activation: A golden visor must be attached to a helm to<br />
function, occupying space on the body as goggles or lenses.<br />
While the helm is worm, its darkvision and low-light vision<br />
effects function continuously, and the wearer can activate<br />
blindsense and the aura of menace each once per day as a<br />
standard action. The wearer receives mental instructions in<br />
Draconic on the effects of the item and how to activate it.<br />
CHAPTER 3<br />
DRACONIC<br />
MAGIC<br />
101