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EMERALD EYE PATCH<br />

Prized by characters who explore dark forests and jungles,<br />

this patch also comes in handy for anyone searching for just<br />

the right herb or spice.<br />

Description: This scintillating green <strong>dragon</strong> scale is 2 inches<br />

in diameter and features a faceted emerald in its center.<br />

Activation: Activating either effect of the emerald eye<br />

patch requires a standard action. The rebuke/command plant<br />

creatures effect functions three times per day, while the detect<br />

plants effect can be used at will.<br />

If it is held to the face, the patch <strong>magic</strong>ally adheres to cover<br />

one eye. Anyone donning an emerald eye patch receives mental<br />

instructions in Draconic on the effects of the item and how to<br />

activate it. Only the wearer can remove the patch unless she<br />

is unconscious or killed, in which case it detaches easily.<br />

Effect: The wearer of an emerald eye patch can rebuke or<br />

command plant creatures, just like the granted power of the<br />

Plant domain, as a 10th-level cleric. In addition, the wearer<br />

can detect plants at will as if using the detect animals or plants<br />

spell (PH 218), but this ability detects only plants.<br />

Aura/Caster Level: Moderate divination and transmutation;<br />

CL 10th.<br />

Construction: Craft Wondrous Item, control plants, 6,000<br />

gp, 480 XP, 12 days.<br />

Weight: —.<br />

Price: 12,000 gp.<br />

FANGED RING<br />

This item is useful to any character who frequently finds<br />

herself unarmed, though monks and similar martial artists<br />

prize it most highly.<br />

Description: Protruding 3 inches above its setting,<br />

this gray fang <strong>dragon</strong> scale is set in a heavy gold band. The<br />

ring appears cumbersome but does not interfere with any<br />

actions.<br />

Activation: A fanged ring functions continuously while<br />

worn. Anyone donning the ring receives mental instructions<br />

in Draconic on the effects of the item and how to<br />

activate it.<br />

Effect: A fanged ring grants its wearer the Improved<br />

Unarmed Strike feat and the Improved Natural Attack<br />

(unarmed strike) feat. If the wearer deals a critical hit with<br />

an unarmed strike, he also deals 1 point of Constitution<br />

damage to the creature struck.<br />

Aura/Caster Level: Strong transmutation; CL 12th.<br />

Construction: Forge Ring, divine power, poison, 5,000 gp,<br />

400 XP, 10 days.<br />

Weight: —.<br />

Price: 10,000 gp.<br />

FIERY KABUTO OF THE<br />

CELESTIAL DRAGON<br />

In addition to being a badge of honor and loyalty, this<br />

helm grants immunity to cold and fire and burns would-be<br />

attackers.<br />

Description: This extremely ornate helm is decorated<br />

with red and yellow enamel and features a large t’ien lung<br />

<strong>dragon</strong> scale as its central decoration.<br />

Prerequisite: While this item functions for any character,<br />

wearing a kabuto is a right normally reserved for samurai (see<br />

Oriental Adventures or Complete Warrior). Other characters<br />

who wear this item risk drawing the ire of those who hold<br />

to such standards of honor. In campaigns that don’t include<br />

samurai, the fi e r y k a b u t o is most appropriate for paladins,<br />

knights (see Player’s Handbook II), and similarly honorable<br />

characters.<br />

Activation: Activating or turning off a fi e r yk a b u t o requires<br />

a standard action; expanding the diameter of the sphere of<br />

flame requires a full-round action. It functions once per day.<br />

When first donned, it telepathically instructs the wearer<br />

(simultaneously in the Spirit Tongue and Draconic) on the<br />

effects of the item and how to activate it.<br />

Effect: A fiery kabuto of the celestial <strong>dragon</strong> creates a sheath<br />

of fire around its wearer that lasts for 10 rounds. The wearer<br />

is immune to the helm’s flames and also gains immunity to<br />

cold and fire. Furthermore, the flames deal 1d6 points of fire<br />

damage to any creature that strikes the wearer with a natural<br />

weapon or nonreach melee weapon.<br />

The wearer can attempt a DC 15 Concentration check as<br />

a full-round action to expand the size of the flames to a 20-<br />

foot-radius sphere. Each creature within the sphere takes 2d6<br />

points of fire damage each round at the end of the wearer’s<br />

turn, but they no longer take damage from striking him.<br />

Aura/Caster Level: Strong evocation; CL 13th.<br />

Construction: Craft Wondrous Item, fi r e so fp u r i t y (Oriental<br />

Adventures) or fi r es h i e l d , 4,500 gp, 460 XP, 9 days.<br />

Weight: 3 lb.<br />

Price: 9,000 gp.<br />

GOLDEN VISOR<br />

When worn as part of a helm, this item grants its wearer keen<br />

senses similar to those of a <strong>dragon</strong>, as well as a menacing aura<br />

to keep foes at bay.<br />

Description: This gold <strong>dragon</strong> scale is edged in steel and<br />

pierced with viewing slits, looking very much like the visor<br />

of a helmet.<br />

Activation: A golden visor must be attached to a helm to<br />

function, occupying space on the body as goggles or lenses.<br />

While the helm is worm, its darkvision and low-light vision<br />

effects function continuously, and the wearer can activate<br />

blindsense and the aura of menace each once per day as a<br />

standard action. The wearer receives mental instructions in<br />

Draconic on the effects of the item and how to activate it.<br />

CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

101

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