dragon-magic-oef
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CHAPTER 3<br />
DRACONIC<br />
MAGIC<br />
Description: This small red <strong>dragon</strong> scale resembles a<br />
false fingernail for a finger or claw. It is decorated with a<br />
flame pattern in delicate gold leaf and <strong>magic</strong>ally adheres<br />
to cover the wearer’s existing nail. A DC 15 Search check<br />
reveals that the crimson claw isn’t simply a painted part of<br />
the wearer’s body.<br />
Activation: The resistance and bonus to natural armor<br />
function continuously while worn (occupying space on<br />
the body as a glove or gauntlet). Once per day, the wearer<br />
can produce a burning hands effect with a purely mental<br />
standard action.<br />
Anyone donning a crimson claw receives mental instructions<br />
in Draconic on the effects of the item and how to<br />
activate it.<br />
Effect: A crimson claw grants its wearer resistance to fire 5<br />
and a +1 enhancement bonus to natural armor. In addition,<br />
the wearer can use it to produce a burning hands effect.<br />
Aura/Caster Level: Faint abjuration and evocation; CL<br />
5th.<br />
Construction: Craft Wondrous Item, barkskin, burning<br />
hands, resist energy, 5,000 gp, 400 XP, 10 days.<br />
Weight: —.<br />
Price: 10,000 gp.<br />
CUPRIC BROOCH<br />
Originally created by the dao to allow their most loyal slaves<br />
to navigate the Elemental Plane of Earth and earthen barriers<br />
on the Material Plane, these handy brooches have slipped out<br />
into the world at large.<br />
Description: This small copper <strong>dragon</strong> scale is set in a<br />
rectangular granite frame affixed to a metal pin.<br />
Activation: Three times per day, the wearer can activate a<br />
cupric brooch as a full-round action. Anyone donning a cupric<br />
brooch receives mental instructions in Draconic on the effects<br />
of the item and how to activate it.<br />
Effect: When activated, a cupric brooch enables its wearer to<br />
move and breathe freely when passing through any type of<br />
stone or earth (but not magma or lava). This effect does not<br />
grant the wearer the ability to see within stone or earth, and<br />
his speed is likely halved along with the other effects of blindness.<br />
The wearer travels as though walking (or swimming, if<br />
that would result in a faster movement rate) and can move in<br />
any direction. He can’t use the brooch to pass through stone<br />
or earthen creatures. The effect lasts for 1 minute.<br />
Aura/Caster Level: Moderate transmutation; CL 9th.<br />
Construction: Craft Wondrous Item, meld into stone,<br />
passwall, 11,000 gp, 880 XP, 22 days.<br />
Weight: —.<br />
Price: 22,000 gp.<br />
DARK CLASP<br />
This innocuous item extends the reach of attacks, surprising<br />
enemies who foolishly believe themselves beyond danger.<br />
Description: This purple-black deep <strong>dragon</strong> scale comes<br />
in two parts, which fit together to form a twining serpent. A<br />
dark clasp usually fastens a cloak, but it can secure any type<br />
of clothing, occupying space on the body as an amulet. The<br />
wearer of a dark clasp gains a slightly ophidian feature, usually<br />
vertical pupils.<br />
Activation: Three times per day, a dark clasp can be activated<br />
with a swift action. Anyone who wears the clasp receives<br />
mental instructions in Draconic on the effects of the item<br />
and how to activate it.<br />
Effect: The dark clasp allows its wearer to make a single<br />
melee attack with a reach 5 feet longer than normal by elongating<br />
the arm (or similar body part) delivering the attack. The<br />
attack must be made with one limb, so the wearer cannot gain<br />
greater reach with a weapon that is wielded in two hands.<br />
Alternatively, the wearer can perform a single move action<br />
or standard action (such as picking up a set of keys outside a<br />
cell) with 5 additional feet of reach. Again, this effect applies<br />
only to actions that can be performed with one limb.<br />
Aura/Caster Level: Faint transmutation; CL 3rd.<br />
Construction: Craft Wondrous Item, mage hand, 1,200<br />
gp, 96 XP, 3 days.<br />
Weight: —.<br />
Price: 2,400 gp.<br />
EBON MASK<br />
This mask provides minor defensive properties and also<br />
lets its wearer avoid the dangers of drowning—useful when<br />
exploring the marshy lairs of black <strong>dragon</strong>s.<br />
Description: This dull black <strong>dragon</strong> scale is edged in iron.<br />
It is roughly triangular in shape and slightly larger than a<br />
human fist when not worn.<br />
Activation: An ebon mask functions continuously while<br />
worn, occupying space on the body as goggles or lenses.<br />
If held to the face, it <strong>magic</strong>ally adheres to cover the nose<br />
and mouth. Anyone donning an ebon mask receives mental<br />
instructions in Draconic on its effects. Only the wearer can<br />
remove an ebon mask unless he is unconscious or killed, in<br />
which case it detaches easily.<br />
Effect: An ebon mask grants the ability to breathe water<br />
but does not prevent the wearer from breathing air. It also<br />
grants resistance to acid 5 and a +1 enhancement bonus to<br />
natural armor.<br />
While highly prized for its benefits, an ebon mask has a<br />
drawback: It muffles speech, imposing a 20% chance of spell<br />
failure when the wearer attempts to cast spells with verbal<br />
components.<br />
Aura/Caster Level: Moderate abjuration and transmutation;<br />
CL 6th.<br />
Construction: Craft Wondrous Item, barkskin, resist energy,<br />
water breathing, 4,500 gp, 360 XP, 9 days.<br />
Weight: 1 lb.<br />
Price: 9,000 gp.<br />
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