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CHAPTER 1<br />
DRAGONBOUND<br />
HEROES<br />
10<br />
Illus. by D. Bircham<br />
Sunscorch hobgoblin<br />
and blue <strong>dragon</strong><br />
Viletooth lizardfolk<br />
and black <strong>dragon</strong><br />
hobgoblin isn’t leading a warband or tribe, he is likely the<br />
voice of wisdom behind its leader.<br />
Otherwise, sunscorch hobgoblins are identical to the<br />
hobgoblins described in the Monster Manual, except as noted<br />
below.<br />
— +2 Constitution, +2 Wisdom: Sunscorch hobgoblins<br />
display exceptional insight and share their fellows’ toughness,<br />
but they aren’t as agile as standard hobgoblins. These ability<br />
score modifiers replace the standard hobgoblin ability score<br />
modifiers.<br />
—Dragonblood Subtype: Sunscorch hobgoblins are of the<br />
<strong>dragon</strong>blood subtype (see page 4).<br />
—Sunscorch hobgoblins have a +2 racial bonus on Bluff<br />
checks because of their natural ability to deceive their<br />
enemies.<br />
—Sunscorch hobgoblins are inured to the environmental<br />
hazards of the blue <strong>dragon</strong>s’ home. They have a +2 racial bonus<br />
on Fortitude saves to avoid nonlethal damage from heat (see<br />
Heat Dangers, DMG 303).<br />
FROSTBLOOD ORCS AND<br />
HALF-ORCS<br />
Hailing from the frigid north and among the most savage of<br />
warriors, frostblood orcs trace their origins to barbarian hunters<br />
who both revered and hunted white <strong>dragon</strong>s. In ancient<br />
times, some primitive orc tribes considered white <strong>dragon</strong>s to<br />
be the supreme prey in the brutal frostfell of their homeland,<br />
valued highly due to the scarceness of other bounty. When<br />
Frostblood orc<br />
and white <strong>dragon</strong><br />
scouts spotted a white <strong>dragon</strong>, the tribes’ fiercest warriors<br />
gathered for hunting expeditions that lasted for weeks or<br />
months at a time, after which they would return home with<br />
the <strong>dragon</strong> carcass—or wouldn’t return at all. Victorious<br />
warriors carried out rituals in which they drank the blood<br />
of the white <strong>dragon</strong> they killed, a process that somehow<br />
altered their race over generations and imbued them with<br />
the essence of the very creatures they hunted. Some half-orcs<br />
also display these traits.<br />
Modern frostblood orcs still hail from the north but have<br />
since joined the rest of civilization, if only as outlanders. They<br />
have pale white skin and catlike eyes, with stringy white or<br />
gray hair that grows quickly.<br />
Otherwise, except as noted below, frostblood orcs are<br />
identical to the orcs described in the Monster Manual, and<br />
frostblood half-orcs are identical to the half-orcs described<br />
in the Player’s Handbook.<br />
—Dragonblood Subtype: Frostblood orcs and half-orcs are<br />
of the <strong>dragon</strong>blood subtype (see page 4).<br />
—Resistance to Cold 10: Because their ancestors ingested the<br />
blood of great white <strong>dragon</strong>s, all frostblood orcs and half-orcs<br />
are naturally resistant to damage from cold-based attacks.<br />
—Endurance: Frostblood orcs and half-orcs have Endurance<br />
as a bonus feat. If a frostblood orc or half-orc would later<br />
gain Endurance as a bonus feat, he can select any other feat<br />
for which he qualifies.<br />
—Vulnerability to Fire: Frostblood orcs and half-orcs share<br />
the white <strong>dragon</strong>’s vulnerability to fire-based attacks.