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CHAPTER 1<br />

DRAGONBOUND<br />

HEROES<br />

10<br />

Illus. by D. Bircham<br />

Sunscorch hobgoblin<br />

and blue <strong>dragon</strong><br />

Viletooth lizardfolk<br />

and black <strong>dragon</strong><br />

hobgoblin isn’t leading a warband or tribe, he is likely the<br />

voice of wisdom behind its leader.<br />

Otherwise, sunscorch hobgoblins are identical to the<br />

hobgoblins described in the Monster Manual, except as noted<br />

below.<br />

— +2 Constitution, +2 Wisdom: Sunscorch hobgoblins<br />

display exceptional insight and share their fellows’ toughness,<br />

but they aren’t as agile as standard hobgoblins. These ability<br />

score modifiers replace the standard hobgoblin ability score<br />

modifiers.<br />

—Dragonblood Subtype: Sunscorch hobgoblins are of the<br />

<strong>dragon</strong>blood subtype (see page 4).<br />

—Sunscorch hobgoblins have a +2 racial bonus on Bluff<br />

checks because of their natural ability to deceive their<br />

enemies.<br />

—Sunscorch hobgoblins are inured to the environmental<br />

hazards of the blue <strong>dragon</strong>s’ home. They have a +2 racial bonus<br />

on Fortitude saves to avoid nonlethal damage from heat (see<br />

Heat Dangers, DMG 303).<br />

FROSTBLOOD ORCS AND<br />

HALF-ORCS<br />

Hailing from the frigid north and among the most savage of<br />

warriors, frostblood orcs trace their origins to barbarian hunters<br />

who both revered and hunted white <strong>dragon</strong>s. In ancient<br />

times, some primitive orc tribes considered white <strong>dragon</strong>s to<br />

be the supreme prey in the brutal frostfell of their homeland,<br />

valued highly due to the scarceness of other bounty. When<br />

Frostblood orc<br />

and white <strong>dragon</strong><br />

scouts spotted a white <strong>dragon</strong>, the tribes’ fiercest warriors<br />

gathered for hunting expeditions that lasted for weeks or<br />

months at a time, after which they would return home with<br />

the <strong>dragon</strong> carcass—or wouldn’t return at all. Victorious<br />

warriors carried out rituals in which they drank the blood<br />

of the white <strong>dragon</strong> they killed, a process that somehow<br />

altered their race over generations and imbued them with<br />

the essence of the very creatures they hunted. Some half-orcs<br />

also display these traits.<br />

Modern frostblood orcs still hail from the north but have<br />

since joined the rest of civilization, if only as outlanders. They<br />

have pale white skin and catlike eyes, with stringy white or<br />

gray hair that grows quickly.<br />

Otherwise, except as noted below, frostblood orcs are<br />

identical to the orcs described in the Monster Manual, and<br />

frostblood half-orcs are identical to the half-orcs described<br />

in the Player’s Handbook.<br />

—Dragonblood Subtype: Frostblood orcs and half-orcs are<br />

of the <strong>dragon</strong>blood subtype (see page 4).<br />

—Resistance to Cold 10: Because their ancestors ingested the<br />

blood of great white <strong>dragon</strong>s, all frostblood orcs and half-orcs<br />

are naturally resistant to damage from cold-based attacks.<br />

—Endurance: Frostblood orcs and half-orcs have Endurance<br />

as a bonus feat. If a frostblood orc or half-orc would later<br />

gain Endurance as a bonus feat, he can select any other feat<br />

for which he qualifies.<br />

—Vulnerability to Fire: Frostblood orcs and half-orcs share<br />

the white <strong>dragon</strong>’s vulnerability to fire-based attacks.

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