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Alienware_Brand_Guide

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BRAND


04<br />

VOICE<br />

08<br />

DESIGN<br />

22<br />

PHOTOGRAPHY<br />

28<br />

PARTNER


4<br />

VOICE


"HELLO."


6<br />

VOICE<br />

audience + tone<br />

The psychographic and demographic makeup of gamers has broadended significantly over the past decade as both PC and<br />

console gaming grow more pervasive and mainstream. A significant percentage of that audience has entered life stages with<br />

matured wants and needs, increased discretionary income, and exposure to advertising that has refined their expectations of<br />

what a leading brand should be.<br />

Women now account for almost half of all gamers, while the average age of both male and female gamers is 31. The gaming<br />

landscape has changed from something that was "bro" and "hardcore hobbyist", to a lifestyle choice that has a diverse, everexpanding<br />

culture. In short, gaming has grown up.<br />

With this new understanding of our audience, <strong>Alienware</strong> has redefined itself as a high-end gaming and technology brand.<br />

By evolving the brand, it has allowed the company to once again set itself apart as the category leader, and exceed consumer<br />

expectations of what a PC brand can be.<br />

<strong>Alienware</strong>'s new brand is direct reflection of its audience: It is forward-looking, inspiring, and inclusive, opting for something<br />

unexpected in a sea of sameness. It is never arrogant or condescending. Its aspirational and confident tone speaks to the<br />

customer's idealized vision of themselves owning <strong>Alienware</strong> products. While the brand does not desire to lose its edge and snark<br />

entirely, those elements should not be used without strong consideration for what perceptions it may create.


WE STAND FOR POWERING THE MOST<br />

IMMERSIVE GAMING EXPERIENCES ON<br />

THE PLANET. WE BELIEVE “PLAY” IS<br />

TOO WEAK A WORD TO DESCRIBE WHAT<br />

GAMERS DO. THEIR PASSION FOR THE<br />

GAME MAKES THE WORLD WITHIN AS<br />

REAL AND IMPORTANT AS THE WORLD<br />

OUTSIDE. WE BELIEVE TECHNOLOGY’S<br />

ROLE IS TO GET THEM IMMERSED AS<br />

DEEPLY AS POSSIBLE WITHIN THAT WORLD.<br />

WE PROMISE TO BUILD SYSTEMS,<br />

DEVELOP PARTNERSHIPS, AND CREATE<br />

COMMUNITIES THAT GET PLAYERS CLOSER<br />

AND DEEPER INTO THE GAMES THEY LOVE.


8<br />

DESIGN


10<br />

LOGO<br />

primary usage<br />

The <strong>Alienware</strong> logo has been updated to match the more refined look achieved elsewhere in the brand. The “A” in the<br />

wordmark should be used as a spacing guide. The logo should never be smaller (height) than 0.3 inches in print and<br />

75 pixels in digital. The logo should always be placed on a contrasting background, avoiding any kind of busyness or color<br />

“vibration”. Previous or modified versions not listed here should never be used.<br />

X<br />

X


LOGO<br />

11<br />

alternate usage<br />

The <strong>Alienware</strong> logo has alternate usages, including the wordmark in standalone, the head in standalone, and—to be used<br />

sparingly—a version where the head is positioned below the wordmark. These iterations should be used only in the event that<br />

the primary usage logos cannot. The "A" in the wordmark will still function as a spacing guide, andthe alternate logos still<br />

follow the rules for scaling and sizing.<br />

Note: This VID will not display the incorrect usage of logos as there<br />

is no reason a designer or any other entity should consider altering<br />

the design for any reason whatsoever. Simply put, if it is not stated<br />

here, do not do it.


12<br />

COLOR<br />

primary + metallics<br />

There are six main colors in the <strong>Alienware</strong> color palette, not including white. The brand should be chiefly monochromatic, though<br />

there may be exceptions to this guidance. Tints of colors are permitted as long as the integrity of the color is maintained—this is<br />

done by increasing the white value to create lighter shades of each color—and dark grey should be treated as the brand’s black.<br />

Gradients should be used subtly and mainly on backgrounds as a vignette treatment.<br />

The <strong>Alienware</strong> Pantone Metallic color palette is designed for print and packaging use, particularly for foil stamping. It is not to be<br />

used digitally. It is almost never to be used as a primary color, but rather a secondary or accent color. Metallic colors should also<br />

never be used in combination, as they tend to clash.<br />

AW DARK BLUE<br />

PMS 534C<br />

C=100 M=80 Y=100 K=0<br />

R=12 G=56 B=102<br />

#0C3866<br />

AW TEAL<br />

PMS 3258C<br />

C=65 M=0 Y=35 K=0<br />

R=73 G=192 B=182<br />

#49C0B6<br />

AW DARK GREY<br />

PMS P179-15C<br />

C=0 M=0 Y=0 K=95<br />

R=45 G=45 B=45<br />

#222222<br />

AW RED<br />

PMS 711C<br />

C=0 M=100 Y=100 K=15<br />

R=206 G=24 B=30<br />

#CE181E<br />

AW BLUE<br />

PMS 312C<br />

C=100 M=10 Y=10 K=0<br />

R=0 G=124 B=192<br />

#007CC0<br />

AW YELLOW<br />

PMS 116C<br />

C=0 M=25 Y=100 K=0<br />

R=255 G=194 B=14<br />

#FFC20E<br />

AW GOLD<br />

PANTONE 8436C<br />

AW BRONZE<br />

PANTONE 876C<br />

AW SILVER<br />

PANTONE 8400C


Note: If the <strong>Alienware</strong> system FX are white, use color in accent to<br />

create some contrast from the monochromatic look of the brand.<br />

<strong>Alienware</strong> FX can be treated as the accent if the rest of the design<br />

uses neutral colors like gray and white.


14<br />

TYPEFACE<br />

primary<br />

Kerning, leading, and tracking will play a crucial role in achieving this spacious look that adds to the premium look of the<br />

brand. As a general rule, headlines should have tracking set at 100 or more, while body copy should bet set at no less than 0<br />

and no more than 25. Call to actions are given generous tracking as well, based on need—100 or more is allowed. Various<br />

weights can be used to establish visual hierarchy, but the copy style overall should feel light and futuristic. The heavier weights<br />

should be used sparingly, as should condensed and italics. Body copy font should never be smaller than 9 point with rare<br />

exceptions, while legal copy should always be smaller than 7 point.<br />

Aa<br />

Aa<br />

Avenir Next LT Pro Demi<br />

THIS IS A HEADLINE EXAMPLE.<br />

Avenir Next LT Pro Regular<br />

This is a body copy example.<br />

Ultralight<br />

Regular<br />

Demi<br />

Bold<br />

Ultralight Italic<br />

Regular Italic<br />

Demi Italic<br />

Bold Italic


TYPEFACE<br />

15<br />

web<br />

Where it’s not possible to use the brand’s main typeface, Open Sans should be employed. Similar spacing treatments should<br />

be used when setting type online, though we recognize that sometimes exact type setting is a challenge. Proper line spacing<br />

and leading will be key in maintaining a consistent visual style across all media. As with Avenir, the heavier weights should be<br />

used on rare occasion, if at all, and italics should be used in special cases. Body copy should never be smaller than 9 point<br />

with infrequent deviation due to site accessibility standards. Legal copy should be 7 point or less.<br />

Aa<br />

Aa<br />

Open Sans Demi<br />

THIS IS A HEADLINE EXAMPLE.<br />

Open Sans Regular<br />

This is a body copy example.<br />

Light 300<br />

Normal 400<br />

Semi-Bold 600<br />

Bold 700<br />

Light 300 Italic<br />

Normal 400 Italic<br />

Semi-Bold 600 Italic<br />

Bold 700 Italic


16<br />

TYPEFACE<br />

display<br />

The display typeface for <strong>Alienware</strong> is Bebas Neue. It should only be used for display purposes such as product names, treatments,<br />

or event badges. It is not to be used in typical paragraphy styling. The three weights that are to be used are Book, Regular, and<br />

Bold. The thinner weights are to be avoided as they do not display well. Combinations of weights can be used to create visually<br />

interesting type treatments like the one on the following page. Bebas Neue is a strong, heroic typeface that, if used appropriately,<br />

can emphasis copy in an dynamic and compelling way. Kerning, leading, and tracking will play a crucial role as well, though it<br />

should not be spaced as generously as Avenir or Open Sans headlines. As a general rule, tracking should beg set at 25 or less.<br />

Aa<br />

Aa<br />

Aa<br />

bebas NEUE book<br />

THIS IS A DISPLAY EXAMPLE.<br />

bebas NEUE regular<br />

THIS IS A DISPLAY EXAMPLE.<br />

bebas NEUE BOLD<br />

THIS IS A DISPLAY EXAMPLE.


INTEL® CORE I7-5820K<br />

PROCESSOR<br />

16 GB<br />

You’ve never seen anything like the <strong>Alienware</strong> Area-51. It<br />

is more than an iconic design. It’s a perfect convergence<br />

of power and design beauty. We reimagined this system<br />

from the inside out, and built it without compromises. It is<br />

an engineering marvel and a completely new experience<br />

that performs true to our legacy of excellence.<br />

AREA<br />

51


18<br />

LAYOUT<br />

looking the part<br />

To achieve the <strong>Alienware</strong> look, careful attention must be paid to spacing and symmetry. Visual equidistance between objects is<br />

desired, though dramatic cropping is allowed. Type should be laid out so that the creative feels “airy”. This can be accomplished<br />

through generous line and letter spacing. Ten points or more is often desirable when spacing lines. This may seem extreme, but it<br />

improves the overall aesthetic and legibility of copy for the user.<br />

X<br />

HEADLINE<br />

This is an example of body copy. It is set at 10 pt, with 21 pt leading, and 20<br />

pt tracking. Leave ample spacing between lines, and never try and fit copy<br />

into a small space by decreasing the tracking below 15.<br />

X<br />

CALL TO ACTION ›<br />

Paragraphs should be aligned left in almost all cases, though there is allowance for other alignment options depending on the use-case. There<br />

will be layout situations in which copy will look better center-aligned, left-aligned or justified, in which case the responsibility falls on the designer<br />

to make a judgment that is in line with the visual integrity of the brand.<br />

X<br />

X<br />

HEADLINE<br />

Lestium cumquia num fugiass equistin re, ommolup icillecab illacea<br />

quatate mquunt, sendam licilles miliciamus volore nonsecu llabor aut<br />

laborem sundebit quunt ut accus sanderum.<br />

CALL TO ACTION ›<br />

Y<br />

Y


LAYOUT<br />

19<br />

call to action<br />

When building call to actions, use Avenir Next LT Pro Demi as<br />

a rule, though other weights may need to be used. Tracking is<br />

set at 100 or more, but can be adjusted to need as long as the<br />

AACALL TO ACTION A›A<br />

A<br />

integrity of the overall design is maintained.<br />

the grid<br />

This brand guide aims to give designers and art directors the freedom to create unique and visually interesting layouts. It also calls<br />

for much attention to alignment and symmetry. One effective way to merge those concepts is to use a grid. The preference is to<br />

utilize a 3- or 6-column grid while using document grids for further guidance. This should give designers the license they need to<br />

create interesting layouts while maintaining consistency. There will be opportunities to break away from the grid, but it should be<br />

done so with caution.<br />

HEADLINE.<br />

Dolescit, con parunto que offic torem rerorum,<br />

voluptur alic tem voluptur sitem excestint fuga.<br />

Quam sim vit hitinimus delibus, volupis vendunt.<br />

CALL TO ACTION ›


20<br />

ILLUSTRATION<br />

illustration guidance<br />

In general, icon and vector styles should be clean and simple. The system icons laid out below are a sufficient example of<br />

what kind of illustrations are acceptable. Exceptions will be made on a case-by-case basis, as occasionally there will be a<br />

need or commissioned piece of art that may work well for <strong>Alienware</strong>’s campaign or product purposes, though it is safe to<br />

assume that any graphic with strong geometric shapes and uniformity will be permitted.<br />

systems


22<br />

PHOTOGRAPHY


24<br />

PHOTOGRAPHY<br />

product and beauty photography<br />

Clean, bold, and beautiful, <strong>Alienware</strong> products are shot at stunning angles with smooth contrast and clean lighting transitions.<br />

Products should be shot on white, light gray, or dark gray backgrounds depending on need. The photography should avoid harsh<br />

shadows and black backgrounds unless for a teaser or highly-stylized campaign. Exploded view imagery is a calling-card of the<br />

<strong>Alienware</strong> brand, and should remain so in an evolved and sophisticated manner. Extended and beauty imagery should show<br />

features and details of the product, but never at the expense of aesthetic value.<br />

Photographers and art directors should push the boundaries of product imagery using focus and lighting techniques to bring<br />

dynamic range to the photo. The angles of the products should be visually interesting and dramatic. Standard imagery should be<br />

used sparingly, and composite imagery should never be used unless in face-on orientation. Subtle elements can be added to add<br />

texture to imagery, however, no element should be overly showy or ostentatious—this includes <strong>Alienware</strong> FX lighting. In summary,<br />

any additions to the photography should be tasteful and functional.


EC<br />

HO<br />

Note: Reflections and shadows should be added to all product photography so that the<br />

product appears to sit on a surface. The exception to this would be exploded view imagery,<br />

which will almost always be "floating".


PHOTOGRAPHY<br />

27<br />

lifestyle and portrait photography<br />

Creating a successful brand begins with our customers. In the past, gamers have been stereotyped as bro culture, baggy jeans,<br />

and an energy drink away from a mental meltdown. <strong>Alienware</strong>'s research has found that description to be inaccurate. Gamers<br />

are no longer a fringe subculture—they’re parents, professionals, and intellectuals. They come in all shapes, sizes, nationalities,<br />

and socioeconomic status. The <strong>Alienware</strong> brand is a market leader and can speak directly to the audience we’re selling to by<br />

featuring them in our creative. Photos that feature talent that our customers can relate to and aspire toward will be a huge step<br />

in creating the perceived value that <strong>Alienware</strong> aims to achieve.<br />

When photographing people, the overall feeling of the imagery is described as cinematic. Lifestyle photography should be<br />

done with neutral tones in a very clean and minimal way. Similar to the brand’s product photography, lifestyle photography<br />

should be shot on off-whites and grays, never on true black unless for a teaser campaign. Gold tones are desired, as it will add<br />

to the “premiumness” of the brand, as well as the aspirational element. High contrast photography can be used but (as always)<br />

in a tasteful way. Any creative that takes <strong>Alienware</strong> back to its “grit and grunge” days should be avoided.<br />

For reference:<br />

Alex Logaiski<br />

Mark Seliger<br />

Annie Leibovitz<br />

Justin Bishop


28<br />

PARTNERS


30<br />

PARTNERSHIP<br />

partner assets<br />

Partner and game art should be selected with uncompromising attention to quality. As the category leader, <strong>Alienware</strong> must<br />

represent itself and it’s partners that speaks to the quality of the products being advertised. From web banners, to print ads, to<br />

video, <strong>Alienware</strong> and its partners should be represented in a functional and well-designed way. Game art that does not lend itself<br />

to the visual aesthetic of the brand should be used cautiously.<br />

THE MISSION: CHAOS.<br />

Uciet aliquis sae odigent pedit, sandis invent, am as<br />

seribus, quos autatiate am aut alitem eaque dolorec<br />

temporum est magnis magnis reped magnimi nimag.<br />

CALL TO ACTION ›<br />

THE FORCE IS STRONG WITH YOU.<br />

Uciet aliquis sae odigent pedit, sandis invent, am as seribus, quos autatiate<br />

am aut alitem eaque dolorec temporum est magnis magnis reped magnimi<br />

nimagna.Mus milignist et entotat qui rem as ut de.<br />

CALL TO ACTION<br />

CALL TO ACTION ›


PARTNERSHIP<br />

31<br />

Note: Partner assets should adhere as closely as possible to brand<br />

guidelines. Designers and art directors should feel empowered to<br />

treat game art in a way that upholds the integrity of the <strong>Alienware</strong><br />

brand, ephasizing or minimizing as needed.

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