Alienware_Brand_Guide
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
BRAND
04<br />
VOICE<br />
08<br />
DESIGN<br />
22<br />
PHOTOGRAPHY<br />
28<br />
PARTNER
4<br />
VOICE
"HELLO."
6<br />
VOICE<br />
audience + tone<br />
The psychographic and demographic makeup of gamers has broadended significantly over the past decade as both PC and<br />
console gaming grow more pervasive and mainstream. A significant percentage of that audience has entered life stages with<br />
matured wants and needs, increased discretionary income, and exposure to advertising that has refined their expectations of<br />
what a leading brand should be.<br />
Women now account for almost half of all gamers, while the average age of both male and female gamers is 31. The gaming<br />
landscape has changed from something that was "bro" and "hardcore hobbyist", to a lifestyle choice that has a diverse, everexpanding<br />
culture. In short, gaming has grown up.<br />
With this new understanding of our audience, <strong>Alienware</strong> has redefined itself as a high-end gaming and technology brand.<br />
By evolving the brand, it has allowed the company to once again set itself apart as the category leader, and exceed consumer<br />
expectations of what a PC brand can be.<br />
<strong>Alienware</strong>'s new brand is direct reflection of its audience: It is forward-looking, inspiring, and inclusive, opting for something<br />
unexpected in a sea of sameness. It is never arrogant or condescending. Its aspirational and confident tone speaks to the<br />
customer's idealized vision of themselves owning <strong>Alienware</strong> products. While the brand does not desire to lose its edge and snark<br />
entirely, those elements should not be used without strong consideration for what perceptions it may create.
WE STAND FOR POWERING THE MOST<br />
IMMERSIVE GAMING EXPERIENCES ON<br />
THE PLANET. WE BELIEVE “PLAY” IS<br />
TOO WEAK A WORD TO DESCRIBE WHAT<br />
GAMERS DO. THEIR PASSION FOR THE<br />
GAME MAKES THE WORLD WITHIN AS<br />
REAL AND IMPORTANT AS THE WORLD<br />
OUTSIDE. WE BELIEVE TECHNOLOGY’S<br />
ROLE IS TO GET THEM IMMERSED AS<br />
DEEPLY AS POSSIBLE WITHIN THAT WORLD.<br />
WE PROMISE TO BUILD SYSTEMS,<br />
DEVELOP PARTNERSHIPS, AND CREATE<br />
COMMUNITIES THAT GET PLAYERS CLOSER<br />
AND DEEPER INTO THE GAMES THEY LOVE.
8<br />
DESIGN
10<br />
LOGO<br />
primary usage<br />
The <strong>Alienware</strong> logo has been updated to match the more refined look achieved elsewhere in the brand. The “A” in the<br />
wordmark should be used as a spacing guide. The logo should never be smaller (height) than 0.3 inches in print and<br />
75 pixels in digital. The logo should always be placed on a contrasting background, avoiding any kind of busyness or color<br />
“vibration”. Previous or modified versions not listed here should never be used.<br />
X<br />
X
LOGO<br />
11<br />
alternate usage<br />
The <strong>Alienware</strong> logo has alternate usages, including the wordmark in standalone, the head in standalone, and—to be used<br />
sparingly—a version where the head is positioned below the wordmark. These iterations should be used only in the event that<br />
the primary usage logos cannot. The "A" in the wordmark will still function as a spacing guide, andthe alternate logos still<br />
follow the rules for scaling and sizing.<br />
Note: This VID will not display the incorrect usage of logos as there<br />
is no reason a designer or any other entity should consider altering<br />
the design for any reason whatsoever. Simply put, if it is not stated<br />
here, do not do it.
12<br />
COLOR<br />
primary + metallics<br />
There are six main colors in the <strong>Alienware</strong> color palette, not including white. The brand should be chiefly monochromatic, though<br />
there may be exceptions to this guidance. Tints of colors are permitted as long as the integrity of the color is maintained—this is<br />
done by increasing the white value to create lighter shades of each color—and dark grey should be treated as the brand’s black.<br />
Gradients should be used subtly and mainly on backgrounds as a vignette treatment.<br />
The <strong>Alienware</strong> Pantone Metallic color palette is designed for print and packaging use, particularly for foil stamping. It is not to be<br />
used digitally. It is almost never to be used as a primary color, but rather a secondary or accent color. Metallic colors should also<br />
never be used in combination, as they tend to clash.<br />
AW DARK BLUE<br />
PMS 534C<br />
C=100 M=80 Y=100 K=0<br />
R=12 G=56 B=102<br />
#0C3866<br />
AW TEAL<br />
PMS 3258C<br />
C=65 M=0 Y=35 K=0<br />
R=73 G=192 B=182<br />
#49C0B6<br />
AW DARK GREY<br />
PMS P179-15C<br />
C=0 M=0 Y=0 K=95<br />
R=45 G=45 B=45<br />
#222222<br />
AW RED<br />
PMS 711C<br />
C=0 M=100 Y=100 K=15<br />
R=206 G=24 B=30<br />
#CE181E<br />
AW BLUE<br />
PMS 312C<br />
C=100 M=10 Y=10 K=0<br />
R=0 G=124 B=192<br />
#007CC0<br />
AW YELLOW<br />
PMS 116C<br />
C=0 M=25 Y=100 K=0<br />
R=255 G=194 B=14<br />
#FFC20E<br />
AW GOLD<br />
PANTONE 8436C<br />
AW BRONZE<br />
PANTONE 876C<br />
AW SILVER<br />
PANTONE 8400C
Note: If the <strong>Alienware</strong> system FX are white, use color in accent to<br />
create some contrast from the monochromatic look of the brand.<br />
<strong>Alienware</strong> FX can be treated as the accent if the rest of the design<br />
uses neutral colors like gray and white.
14<br />
TYPEFACE<br />
primary<br />
Kerning, leading, and tracking will play a crucial role in achieving this spacious look that adds to the premium look of the<br />
brand. As a general rule, headlines should have tracking set at 100 or more, while body copy should bet set at no less than 0<br />
and no more than 25. Call to actions are given generous tracking as well, based on need—100 or more is allowed. Various<br />
weights can be used to establish visual hierarchy, but the copy style overall should feel light and futuristic. The heavier weights<br />
should be used sparingly, as should condensed and italics. Body copy font should never be smaller than 9 point with rare<br />
exceptions, while legal copy should always be smaller than 7 point.<br />
Aa<br />
Aa<br />
Avenir Next LT Pro Demi<br />
THIS IS A HEADLINE EXAMPLE.<br />
Avenir Next LT Pro Regular<br />
This is a body copy example.<br />
Ultralight<br />
Regular<br />
Demi<br />
Bold<br />
Ultralight Italic<br />
Regular Italic<br />
Demi Italic<br />
Bold Italic
TYPEFACE<br />
15<br />
web<br />
Where it’s not possible to use the brand’s main typeface, Open Sans should be employed. Similar spacing treatments should<br />
be used when setting type online, though we recognize that sometimes exact type setting is a challenge. Proper line spacing<br />
and leading will be key in maintaining a consistent visual style across all media. As with Avenir, the heavier weights should be<br />
used on rare occasion, if at all, and italics should be used in special cases. Body copy should never be smaller than 9 point<br />
with infrequent deviation due to site accessibility standards. Legal copy should be 7 point or less.<br />
Aa<br />
Aa<br />
Open Sans Demi<br />
THIS IS A HEADLINE EXAMPLE.<br />
Open Sans Regular<br />
This is a body copy example.<br />
Light 300<br />
Normal 400<br />
Semi-Bold 600<br />
Bold 700<br />
Light 300 Italic<br />
Normal 400 Italic<br />
Semi-Bold 600 Italic<br />
Bold 700 Italic
16<br />
TYPEFACE<br />
display<br />
The display typeface for <strong>Alienware</strong> is Bebas Neue. It should only be used for display purposes such as product names, treatments,<br />
or event badges. It is not to be used in typical paragraphy styling. The three weights that are to be used are Book, Regular, and<br />
Bold. The thinner weights are to be avoided as they do not display well. Combinations of weights can be used to create visually<br />
interesting type treatments like the one on the following page. Bebas Neue is a strong, heroic typeface that, if used appropriately,<br />
can emphasis copy in an dynamic and compelling way. Kerning, leading, and tracking will play a crucial role as well, though it<br />
should not be spaced as generously as Avenir or Open Sans headlines. As a general rule, tracking should beg set at 25 or less.<br />
Aa<br />
Aa<br />
Aa<br />
bebas NEUE book<br />
THIS IS A DISPLAY EXAMPLE.<br />
bebas NEUE regular<br />
THIS IS A DISPLAY EXAMPLE.<br />
bebas NEUE BOLD<br />
THIS IS A DISPLAY EXAMPLE.
INTEL® CORE I7-5820K<br />
PROCESSOR<br />
16 GB<br />
You’ve never seen anything like the <strong>Alienware</strong> Area-51. It<br />
is more than an iconic design. It’s a perfect convergence<br />
of power and design beauty. We reimagined this system<br />
from the inside out, and built it without compromises. It is<br />
an engineering marvel and a completely new experience<br />
that performs true to our legacy of excellence.<br />
AREA<br />
51
18<br />
LAYOUT<br />
looking the part<br />
To achieve the <strong>Alienware</strong> look, careful attention must be paid to spacing and symmetry. Visual equidistance between objects is<br />
desired, though dramatic cropping is allowed. Type should be laid out so that the creative feels “airy”. This can be accomplished<br />
through generous line and letter spacing. Ten points or more is often desirable when spacing lines. This may seem extreme, but it<br />
improves the overall aesthetic and legibility of copy for the user.<br />
X<br />
HEADLINE<br />
This is an example of body copy. It is set at 10 pt, with 21 pt leading, and 20<br />
pt tracking. Leave ample spacing between lines, and never try and fit copy<br />
into a small space by decreasing the tracking below 15.<br />
X<br />
CALL TO ACTION ›<br />
Paragraphs should be aligned left in almost all cases, though there is allowance for other alignment options depending on the use-case. There<br />
will be layout situations in which copy will look better center-aligned, left-aligned or justified, in which case the responsibility falls on the designer<br />
to make a judgment that is in line with the visual integrity of the brand.<br />
X<br />
X<br />
HEADLINE<br />
Lestium cumquia num fugiass equistin re, ommolup icillecab illacea<br />
quatate mquunt, sendam licilles miliciamus volore nonsecu llabor aut<br />
laborem sundebit quunt ut accus sanderum.<br />
CALL TO ACTION ›<br />
Y<br />
Y
LAYOUT<br />
19<br />
call to action<br />
When building call to actions, use Avenir Next LT Pro Demi as<br />
a rule, though other weights may need to be used. Tracking is<br />
set at 100 or more, but can be adjusted to need as long as the<br />
AACALL TO ACTION A›A<br />
A<br />
integrity of the overall design is maintained.<br />
the grid<br />
This brand guide aims to give designers and art directors the freedom to create unique and visually interesting layouts. It also calls<br />
for much attention to alignment and symmetry. One effective way to merge those concepts is to use a grid. The preference is to<br />
utilize a 3- or 6-column grid while using document grids for further guidance. This should give designers the license they need to<br />
create interesting layouts while maintaining consistency. There will be opportunities to break away from the grid, but it should be<br />
done so with caution.<br />
HEADLINE.<br />
Dolescit, con parunto que offic torem rerorum,<br />
voluptur alic tem voluptur sitem excestint fuga.<br />
Quam sim vit hitinimus delibus, volupis vendunt.<br />
CALL TO ACTION ›
20<br />
ILLUSTRATION<br />
illustration guidance<br />
In general, icon and vector styles should be clean and simple. The system icons laid out below are a sufficient example of<br />
what kind of illustrations are acceptable. Exceptions will be made on a case-by-case basis, as occasionally there will be a<br />
need or commissioned piece of art that may work well for <strong>Alienware</strong>’s campaign or product purposes, though it is safe to<br />
assume that any graphic with strong geometric shapes and uniformity will be permitted.<br />
systems
22<br />
PHOTOGRAPHY
24<br />
PHOTOGRAPHY<br />
product and beauty photography<br />
Clean, bold, and beautiful, <strong>Alienware</strong> products are shot at stunning angles with smooth contrast and clean lighting transitions.<br />
Products should be shot on white, light gray, or dark gray backgrounds depending on need. The photography should avoid harsh<br />
shadows and black backgrounds unless for a teaser or highly-stylized campaign. Exploded view imagery is a calling-card of the<br />
<strong>Alienware</strong> brand, and should remain so in an evolved and sophisticated manner. Extended and beauty imagery should show<br />
features and details of the product, but never at the expense of aesthetic value.<br />
Photographers and art directors should push the boundaries of product imagery using focus and lighting techniques to bring<br />
dynamic range to the photo. The angles of the products should be visually interesting and dramatic. Standard imagery should be<br />
used sparingly, and composite imagery should never be used unless in face-on orientation. Subtle elements can be added to add<br />
texture to imagery, however, no element should be overly showy or ostentatious—this includes <strong>Alienware</strong> FX lighting. In summary,<br />
any additions to the photography should be tasteful and functional.
EC<br />
HO<br />
Note: Reflections and shadows should be added to all product photography so that the<br />
product appears to sit on a surface. The exception to this would be exploded view imagery,<br />
which will almost always be "floating".
PHOTOGRAPHY<br />
27<br />
lifestyle and portrait photography<br />
Creating a successful brand begins with our customers. In the past, gamers have been stereotyped as bro culture, baggy jeans,<br />
and an energy drink away from a mental meltdown. <strong>Alienware</strong>'s research has found that description to be inaccurate. Gamers<br />
are no longer a fringe subculture—they’re parents, professionals, and intellectuals. They come in all shapes, sizes, nationalities,<br />
and socioeconomic status. The <strong>Alienware</strong> brand is a market leader and can speak directly to the audience we’re selling to by<br />
featuring them in our creative. Photos that feature talent that our customers can relate to and aspire toward will be a huge step<br />
in creating the perceived value that <strong>Alienware</strong> aims to achieve.<br />
When photographing people, the overall feeling of the imagery is described as cinematic. Lifestyle photography should be<br />
done with neutral tones in a very clean and minimal way. Similar to the brand’s product photography, lifestyle photography<br />
should be shot on off-whites and grays, never on true black unless for a teaser campaign. Gold tones are desired, as it will add<br />
to the “premiumness” of the brand, as well as the aspirational element. High contrast photography can be used but (as always)<br />
in a tasteful way. Any creative that takes <strong>Alienware</strong> back to its “grit and grunge” days should be avoided.<br />
For reference:<br />
Alex Logaiski<br />
Mark Seliger<br />
Annie Leibovitz<br />
Justin Bishop
28<br />
PARTNERS
30<br />
PARTNERSHIP<br />
partner assets<br />
Partner and game art should be selected with uncompromising attention to quality. As the category leader, <strong>Alienware</strong> must<br />
represent itself and it’s partners that speaks to the quality of the products being advertised. From web banners, to print ads, to<br />
video, <strong>Alienware</strong> and its partners should be represented in a functional and well-designed way. Game art that does not lend itself<br />
to the visual aesthetic of the brand should be used cautiously.<br />
THE MISSION: CHAOS.<br />
Uciet aliquis sae odigent pedit, sandis invent, am as<br />
seribus, quos autatiate am aut alitem eaque dolorec<br />
temporum est magnis magnis reped magnimi nimag.<br />
CALL TO ACTION ›<br />
THE FORCE IS STRONG WITH YOU.<br />
Uciet aliquis sae odigent pedit, sandis invent, am as seribus, quos autatiate<br />
am aut alitem eaque dolorec temporum est magnis magnis reped magnimi<br />
nimagna.Mus milignist et entotat qui rem as ut de.<br />
CALL TO ACTION<br />
CALL TO ACTION ›
PARTNERSHIP<br />
31<br />
Note: Partner assets should adhere as closely as possible to brand<br />
guidelines. Designers and art directors should feel empowered to<br />
treat game art in a way that upholds the integrity of the <strong>Alienware</strong><br />
brand, ephasizing or minimizing as needed.