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CYBER VIOLENCE AGAINST WOMEN AND GIRLS

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109 Broadband Commission Gender Working Group (2014) Draft Analysis: Gender and ICT Policy Workstream<br />

110 https://www.apc.org/en/node/8041/<br />

111 http://www.genderit.org/sites/default/upload/domestic_legal_remedies_for_technology-related_violence_against_<br />

women_review_of_related_studies_and_literature.pdf<br />

112 Athar, 2015<br />

113 (http://www.intgovforum.org/cms/best-practice-forums) Best practices forums are one of the intersessional<br />

activities and its idea is for experts from government, business, civil society and the academic and technical<br />

communities to work through mailing lists and online virtual meetings to come up with best practices on selected<br />

themes.<br />

114 See for example https://www.unsceb.org/tags-ict/cybersecuritycybercrime and http://www.unsceb.org/<br />

CEBPublicFiles/Chief%20Executives%20Board%20for%20Coordination/Document/REP_CEB_201311_CEB2013-2.pdf<br />

115 http://www.un.org/apps/news/story.asp?NewsID=50610#.ValXnPlViko<br />

116 http://www.genderit.org/node/4097.<br />

117 UNESCO. (2014). Review and appraisal of the implementation of the Beijing Declaration and Platform for Action<br />

and the outcomes of the twenty-third special session of the General Assembly. Report of the Secretary General.<br />

15 December 2014. E/CN.6/2015/3<br />

118 PROGRAMMED TO KILL - Video Games, Drugs, and The ‘New Violence’ http://www.21stcenturysciencetech.com/<br />

articles/New_violence.html<br />

119 Video game use peaks during middle childhood with an average of 65 minutes per day for 8–10 year-olds, and<br />

declines to 33 minutes per day for 15–18 year-olds [16]. And most of these games are violent; 94% of games<br />

rated (by the video game industry) as appropriate for teens are described as containing violence, and ratings by<br />

independent researchers suggest that the real percentage may be even higher Haninger K, Thompson KM. Content<br />

and ratings of teen-rated video games. JAMA. 2004;291(7):856–865. http://www.ncbi.nlm.nih.gov/pmc/articles/<br />

PMC2704015/#R17<br />

120 Citron, Danielle Keats (2014) Hate Crimes in Cyberspace, Harvard University Press p, 99<br />

61

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