Design Forecast 2016
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Gensler <strong>Design</strong> <strong>Forecast</strong> <strong>2016</strong><br />
Media<br />
Supporting realtime<br />
convergence<br />
The media workplace puts a strong emphasis<br />
on the speed and agility of production,<br />
not least because of the unpredictability<br />
introduced by new devices and channels, and<br />
the fast-changing tastes of audiences that<br />
self-direct and self-identify. Media facilities<br />
need to accommodate this.<br />
Gamification—the teamwork that online<br />
games now require to be competitive—is<br />
being adopted elsewhere to heighten engagement,<br />
solve problems faster, and create<br />
shared experiences. Meanwhile, online<br />
games are a huge business, attracting a fan<br />
base that could literally fill stadiums for<br />
their championship matches. To grow and<br />
compete, gaming companies will adopt<br />
the most progressive space design strategies<br />
of the media and technology sectors.<br />
Spaces that are flexible yet tailored, communal<br />
yet individualized, tech-heavy yet<br />
human-centric will enable rapid innovation.<br />
This revolution is ongoing; iPhones are now<br />
part of the equipment mix. VR—virtual<br />
reality—is a wild card that gives rise to the<br />
creation of immersive experiences.<br />
Integrating the digital and the physical is<br />
one way to do it, and VR is another. But<br />
media tend to converge, pulling disconnected<br />
strands together to compel attention.<br />
As the strands multiply, convergence<br />
demands more: silos come down, innovation<br />
ramps up.<br />
right: Hyundai Capital Open Studio, Seoul<br />
below: Condé Nast Headquarters, New York<br />
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