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Design Forecast 2016

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Gensler <strong>Design</strong> <strong>Forecast</strong> <strong>2016</strong><br />

Media<br />

Supporting realtime<br />

convergence<br />

The media workplace puts a strong emphasis<br />

on the speed and agility of production,<br />

not least because of the unpredictability<br />

introduced by new devices and channels, and<br />

the fast-changing tastes of audiences that<br />

self-direct and self-identify. Media facilities<br />

need to accommodate this.<br />

Gamification—the teamwork that online<br />

games now require to be competitive—is<br />

being adopted elsewhere to heighten engagement,<br />

solve problems faster, and create<br />

shared experiences. Meanwhile, online<br />

games are a huge business, attracting a fan<br />

base that could literally fill stadiums for<br />

their championship matches. To grow and<br />

compete, gaming companies will adopt<br />

the most progressive space design strategies<br />

of the media and technology sectors.<br />

Spaces that are flexible yet tailored, communal<br />

yet individualized, tech-heavy yet<br />

human-centric will enable rapid innovation.<br />

This revolution is ongoing; iPhones are now<br />

part of the equipment mix. VR—virtual<br />

reality—is a wild card that gives rise to the<br />

creation of immersive experiences.<br />

Integrating the digital and the physical is<br />

one way to do it, and VR is another. But<br />

media tend to converge, pulling disconnected<br />

strands together to compel attention.<br />

As the strands multiply, convergence<br />

demands more: silos come down, innovation<br />

ramps up.<br />

right: Hyundai Capital Open Studio, Seoul<br />

below: Condé Nast Headquarters, New York<br />

48<br />

49

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