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IQ-Magazine-Issue-15

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<strong>IQ</strong> business profile<br />

IT’S A BUSINESS<br />

TAKING FLIGHT<br />

<strong>IQ</strong> <strong>Magazine</strong> meets board game entrepreneur, Adrian Ward, of Fifth Wing Games<br />

Preparing to launch his first board game into the market place next Summer,<br />

Adrian Ward gives us an insight into the process of taking an idea from pen and paper<br />

to manufacturing the product, using classic principles and modern technologies.<br />

How did Fifth Wing begin?<br />

I’ve been working in learning and development<br />

for most of my career, but the board game thing<br />

happened by accident really. I went to Normandy<br />

in 2004 with my godson during the anniversary<br />

of the D-Day landings. We were all staying in a<br />

caravan and I thought “If it rains, we’ll be a bit<br />

bored,” so I took something for us to play.<br />

When I was a teenager I was a war games<br />

player, so I drew a map of France on<br />

the back of an old bed-sheet, cut out<br />

some counters from cereal boxes<br />

and when it did rain, we got a<br />

couple of children from the<br />

caravan opposite involved<br />

and we replayed the invasion<br />

of France. They were really<br />

gripped by this, so much so that<br />

when it was sunny the next day they wanted to<br />

play the game rather than go onto the beach!<br />

So I thought if they were that into something<br />

made from a bed-sheet and a couple of Cornflake<br />

packets, then there might be some commercial<br />

appeal. I put a prototype together, put together<br />

some rules, and things snowballed from there and<br />

it became more sophisticated.<br />

How many games has Fifth Wing created?<br />

I’ve now got six product lines and <strong>15</strong> games in<br />

total, some of which are ready to come to market.<br />

I’m going to launch the first one, DeskTop Grand<br />

Prix, that’s based on Formula One, in July 2016.<br />

We’re going to make it interactive with our website<br />

so once you’ve got the game, you can go online<br />

and get an update pack with new cars each season.<br />

We’ll then release a new track or two each year<br />

based on the real life Grand Prix tracks. Most of<br />

our games work at a number of levels because<br />

we want to be known for depth of play. So, once<br />

you’re familiar with the game, you can download<br />

the upgrades to suit your skill sets. With the Grand<br />

Prix game, there will be five different types of<br />

weather, rather than two.<br />

Where do you manufacture your games?<br />

Finding a manufacturer was difficult. I’m using a<br />

company based in London that has been going for<br />

over a century. They started out producing playing<br />

cards and they’ve done some big titles including<br />

Trivial Pursuit, so are well known in the industry,<br />

issue <strong>15</strong> | page 42

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