IQ-Magazine-Issue-15
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<strong>IQ</strong> business profile<br />
IT’S A BUSINESS<br />
TAKING FLIGHT<br />
<strong>IQ</strong> <strong>Magazine</strong> meets board game entrepreneur, Adrian Ward, of Fifth Wing Games<br />
Preparing to launch his first board game into the market place next Summer,<br />
Adrian Ward gives us an insight into the process of taking an idea from pen and paper<br />
to manufacturing the product, using classic principles and modern technologies.<br />
How did Fifth Wing begin?<br />
I’ve been working in learning and development<br />
for most of my career, but the board game thing<br />
happened by accident really. I went to Normandy<br />
in 2004 with my godson during the anniversary<br />
of the D-Day landings. We were all staying in a<br />
caravan and I thought “If it rains, we’ll be a bit<br />
bored,” so I took something for us to play.<br />
When I was a teenager I was a war games<br />
player, so I drew a map of France on<br />
the back of an old bed-sheet, cut out<br />
some counters from cereal boxes<br />
and when it did rain, we got a<br />
couple of children from the<br />
caravan opposite involved<br />
and we replayed the invasion<br />
of France. They were really<br />
gripped by this, so much so that<br />
when it was sunny the next day they wanted to<br />
play the game rather than go onto the beach!<br />
So I thought if they were that into something<br />
made from a bed-sheet and a couple of Cornflake<br />
packets, then there might be some commercial<br />
appeal. I put a prototype together, put together<br />
some rules, and things snowballed from there and<br />
it became more sophisticated.<br />
How many games has Fifth Wing created?<br />
I’ve now got six product lines and <strong>15</strong> games in<br />
total, some of which are ready to come to market.<br />
I’m going to launch the first one, DeskTop Grand<br />
Prix, that’s based on Formula One, in July 2016.<br />
We’re going to make it interactive with our website<br />
so once you’ve got the game, you can go online<br />
and get an update pack with new cars each season.<br />
We’ll then release a new track or two each year<br />
based on the real life Grand Prix tracks. Most of<br />
our games work at a number of levels because<br />
we want to be known for depth of play. So, once<br />
you’re familiar with the game, you can download<br />
the upgrades to suit your skill sets. With the Grand<br />
Prix game, there will be five different types of<br />
weather, rather than two.<br />
Where do you manufacture your games?<br />
Finding a manufacturer was difficult. I’m using a<br />
company based in London that has been going for<br />
over a century. They started out producing playing<br />
cards and they’ve done some big titles including<br />
Trivial Pursuit, so are well known in the industry,<br />
issue <strong>15</strong> | page 42