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RULES AND QUESTS

Zombicide-Black-Plague-Rulebook

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QUEST 5:<br />

THE COMM<strong>AND</strong>RY<br />

MEDIUM / 6+ SURVIVORS / 120 MINUTES<br />

This capital has been taken. People died<br />

by the thousands, but some areas are<br />

still unharmed. The Necromancers seem content<br />

to battle the nobility in the castle, and leave the<br />

commoners corralled for when their zombie hordes<br />

need ready reinforcements.<br />

We need a way in, to establish communications with<br />

the people still alive. It’s also been suggested we<br />

learn more about the infection. The Black Book<br />

says little on it. If we can learn more,<br />

we can plan a bold move to end this.<br />

First we need a way past the city walls.<br />

Some survivors we rescued speak of a<br />

secret passage beneath the commandry<br />

nearby. However, it’s guarded. Clearly<br />

the Necromancers are aware of it. If<br />

we can dispatch the guardians, we can<br />

get inside, and get our plan in motion.<br />

Objectives<br />

Use the underpass to escape. Reach the Exit Zone with all<br />

Survivors. Any Survivor may escape through this Zone at the<br />

end of his turn, as long as there are no Zombies in it.<br />

Special Rules<br />

• Setup:<br />

- Put the blue and the green Objectives randomly among the<br />

red Objectives, face down.<br />

- Put a Vault artifact randomly in each Vault.<br />

• Hidden clues. Each Objective gives 5 experience points to<br />

the Survivor who takes it.<br />

• Reinforced doors. The blue door cannot be opened until<br />

the blue Objective has been taken. The green door cannot be<br />

opened until the green Objective has been taken.<br />

Tiles needed: 4R, 5R, 6R, 7R, 8R & 9R.<br />

7R<br />

8R<br />

9R<br />

4R<br />

6R<br />

5R<br />

Player<br />

starting area<br />

Vault doors<br />

Exit Zone<br />

Doors<br />

44<br />

Spawn Zone<br />

Objective (5 XP)<br />

BLACK PLAGUE - <strong>QUESTS</strong>

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