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RULES AND QUESTS

Zombicide-Black-Plague-Rulebook

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A<br />

COMBAT<br />

ny fool can charge the enemy with an axe.<br />

Killing quickly and efficiently though,<br />

that’s the thing that takes guts and skill. And with<br />

zombies, well, not every hit will do the trick. Hack<br />

a man’s arm off, and he’s down for the count. Hack<br />

a zombie’s arm off, and he can still get you with<br />

t’other. You gotta be swift and sure, or you’ll wind<br />

up as one of them.<br />

Dice symbol<br />

Dual symbol<br />

When a Survivor executes a Melee, Ranged or<br />

Magic Action to attack Zombies, roll as many<br />

dice as the Dice number of the weapon (or Combat<br />

spell) being used.<br />

If the active Survivor has two identical weapons<br />

or Combat spells with the Dual symbol<br />

equipped in Hands, he can use both weapons<br />

at the same time at the cost of a single Action.<br />

For Ranged and Magic Actions, both weapons/spells<br />

must be aimed at the same Zone.<br />

EXAMPLE 1: Silas has two Repeating Crossbows in his Hands.<br />

The Repeating Crossbow has the Dual symbol, so Silas can shoot<br />

them both simultaneously. This allows him to roll 6 dice in a single<br />

Ranged Action, as each Repeating Crossbow has a Dice value of 3!<br />

EXAMPLE 2: Samson is holding two Daggers. As they are identical<br />

weapons with the Dual symbol, he can strike with them both<br />

at once. In theory, he would roll 2 dice (one for each Dagger).<br />

However, each Dagger gives a bonus of +1 Die to another handheld<br />

Melee weapon. The bonus here is reciprocal, so each Dagger<br />

has a Dice value of 2, for a total of 4 dice in Dual wielding!<br />

Special<br />

effect<br />

Dice value: 1<br />

THREE H<strong>AND</strong>S?<br />

Putting the proper Equipment card in his Body space,<br />

a Survivor could effectively be considered as having<br />

three cards equipped in Hand. For obvious reasons, he<br />

can only use two of them at any given time. Choose<br />

any combination of two among these three before<br />

resolving Actions or rolls involving the Survivor.<br />

Dual<br />

Symbol<br />

Accuracy<br />

symbol<br />

Each die result that equals or exceeds the<br />

Accuracy number of the weapon scores a successful<br />

hit.<br />

Damage<br />

symbol<br />

Each hit inflicts the amount of Damage specified<br />

by the Damage value of the weapon to a<br />

single target.<br />

32<br />

Dice value: 3<br />

BLACK PLAGUE - <strong>RULES</strong><br />

• Walkers, Runners and Necromancers are killed with a 1<br />

Damage hit (or more).<br />

• Fatties are killed with a 2 Damage hit (or more). It does not<br />

matter how many hits you obtain with a weapon that inflicts<br />

1 Damage. A Fatty will absorb the hits without flinching.

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