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A<br />
COMBAT<br />
ny fool can charge the enemy with an axe.<br />
Killing quickly and efficiently though,<br />
that’s the thing that takes guts and skill. And with<br />
zombies, well, not every hit will do the trick. Hack<br />
a man’s arm off, and he’s down for the count. Hack<br />
a zombie’s arm off, and he can still get you with<br />
t’other. You gotta be swift and sure, or you’ll wind<br />
up as one of them.<br />
Dice symbol<br />
Dual symbol<br />
When a Survivor executes a Melee, Ranged or<br />
Magic Action to attack Zombies, roll as many<br />
dice as the Dice number of the weapon (or Combat<br />
spell) being used.<br />
If the active Survivor has two identical weapons<br />
or Combat spells with the Dual symbol<br />
equipped in Hands, he can use both weapons<br />
at the same time at the cost of a single Action.<br />
For Ranged and Magic Actions, both weapons/spells<br />
must be aimed at the same Zone.<br />
EXAMPLE 1: Silas has two Repeating Crossbows in his Hands.<br />
The Repeating Crossbow has the Dual symbol, so Silas can shoot<br />
them both simultaneously. This allows him to roll 6 dice in a single<br />
Ranged Action, as each Repeating Crossbow has a Dice value of 3!<br />
EXAMPLE 2: Samson is holding two Daggers. As they are identical<br />
weapons with the Dual symbol, he can strike with them both<br />
at once. In theory, he would roll 2 dice (one for each Dagger).<br />
However, each Dagger gives a bonus of +1 Die to another handheld<br />
Melee weapon. The bonus here is reciprocal, so each Dagger<br />
has a Dice value of 2, for a total of 4 dice in Dual wielding!<br />
Special<br />
effect<br />
Dice value: 1<br />
THREE H<strong>AND</strong>S?<br />
Putting the proper Equipment card in his Body space,<br />
a Survivor could effectively be considered as having<br />
three cards equipped in Hand. For obvious reasons, he<br />
can only use two of them at any given time. Choose<br />
any combination of two among these three before<br />
resolving Actions or rolls involving the Survivor.<br />
Dual<br />
Symbol<br />
Accuracy<br />
symbol<br />
Each die result that equals or exceeds the<br />
Accuracy number of the weapon scores a successful<br />
hit.<br />
Damage<br />
symbol<br />
Each hit inflicts the amount of Damage specified<br />
by the Damage value of the weapon to a<br />
single target.<br />
32<br />
Dice value: 3<br />
BLACK PLAGUE - <strong>RULES</strong><br />
• Walkers, Runners and Necromancers are killed with a 1<br />
Damage hit (or more).<br />
• Fatties are killed with a 2 Damage hit (or more). It does not<br />
matter how many hits you obtain with a weapon that inflicts<br />
1 Damage. A Fatty will absorb the hits without flinching.