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• A Necromancer escapes the board as soon as he activates on his<br />
escape Spawn Zone. Replace the Necromancer Spawn token it<br />
introduced on the board with a standard Zombie Spawn token.<br />
The Necromancer activates on<br />
his escape Spawn Zone. Remove<br />
his miniature as he flees the<br />
board to spread the zombie<br />
plague in another place.<br />
• Killing a Necromancer slows the invasion. If you manage to<br />
kill it, choose a Spawn Zone (including its own Necromancer<br />
Spawn Zone) and remove it from the board. If the Necromancer<br />
Spawn token is still on the board after this removal,<br />
replace it with a standard one.<br />
The Necromancer<br />
Spawn token<br />
is replaced<br />
with a regular<br />
red Zombie<br />
Spawn token.<br />
3– The Necromancer<br />
Spawn token is replaced<br />
with a standard, red<br />
Zombie Spawn token.<br />
1– Silas uses a<br />
bow to kill the<br />
Necromancer.<br />
2– Players agree<br />
to remove this<br />
Spawn Zone,<br />
clearing the way<br />
to the Objective.<br />
STEP 3: Good ending<br />
STEP 3: Evil ending<br />
In special circumstances, all Spawn Zone tokens<br />
may end in the same Zone. In that case, a Necromancer<br />
still comes with an additional Necromancer<br />
Spawn token, but flees as soon as he activates.<br />
30<br />
BLACK PLAGUE - <strong>RULES</strong>