You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
ENCHANTMENT ACTION<br />
Please give me a little speed magic, old man. And<br />
forgive me if I giggle, it makes me feel like an Elf!<br />
– Clovis, to Baldric<br />
These are Enchantments.<br />
The Survivor uses an Enchantment (a spell without combat<br />
characteristics) he is holding in Hand. Resolve the game<br />
effect(s) described on the card.<br />
• Enchantments are cast at target Actors or Zones (check the<br />
card description) within the Survivor’s Line Of Sight.<br />
• If the target is a Survivor, the caster may target himself.<br />
• Most Enchantments bear the note “Once per Turn”: a given<br />
Survivor can cast it only once during each of his Turns. If he<br />
owns multiple copies of the same Enchantment, each copy<br />
can be cast independently. The same Enchantment can be<br />
cast several times in a Game Round, if Survivors exchange it<br />
and cast it as their Turns go by.<br />
TAKE OR ACTIVATE<br />
AN OBJECTIVE<br />
How many nuns are needed to light a torch?<br />
- One. We are efficient and have no humor.<br />
– Ann and Clovis<br />
The Survivor takes an Objective or activates an Objective in<br />
the same Zone. The game effects are explained in the Quest’s<br />
description.<br />
MAKE SOME NOISE!<br />
The Survivor makes Noise in an attempt to attract Zombies.<br />
Place one Noise token in his Zone.<br />
DO NOTHING<br />
The Survivor does nothing and prematurely ends his Turn.<br />
His remaining Actions are lost.<br />
22<br />
BLACK PLAGUE - <strong>RULES</strong>