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RULES AND QUESTS

Zombicide-Black-Plague-Rulebook

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ENCHANTMENT ACTION<br />

Please give me a little speed magic, old man. And<br />

forgive me if I giggle, it makes me feel like an Elf!<br />

– Clovis, to Baldric<br />

These are Enchantments.<br />

The Survivor uses an Enchantment (a spell without combat<br />

characteristics) he is holding in Hand. Resolve the game<br />

effect(s) described on the card.<br />

• Enchantments are cast at target Actors or Zones (check the<br />

card description) within the Survivor’s Line Of Sight.<br />

• If the target is a Survivor, the caster may target himself.<br />

• Most Enchantments bear the note “Once per Turn”: a given<br />

Survivor can cast it only once during each of his Turns. If he<br />

owns multiple copies of the same Enchantment, each copy<br />

can be cast independently. The same Enchantment can be<br />

cast several times in a Game Round, if Survivors exchange it<br />

and cast it as their Turns go by.<br />

TAKE OR ACTIVATE<br />

AN OBJECTIVE<br />

How many nuns are needed to light a torch?<br />

- One. We are efficient and have no humor.<br />

– Ann and Clovis<br />

The Survivor takes an Objective or activates an Objective in<br />

the same Zone. The game effects are explained in the Quest’s<br />

description.<br />

MAKE SOME NOISE!<br />

The Survivor makes Noise in an attempt to attract Zombies.<br />

Place one Noise token in his Zone.<br />

DO NOTHING<br />

The Survivor does nothing and prematurely ends his Turn.<br />

His remaining Actions are lost.<br />

22<br />

BLACK PLAGUE - <strong>RULES</strong>

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