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2<br />
CHAPTERS<br />
GAME COMPONENTS .................3<br />
GET MEDIEVAL! ......................5<br />
SETUP ..............................6<br />
GAME OVERVIEW ....................8<br />
THE BASICS ..........................9<br />
USEFUL DEFINITIONS .......................... 9<br />
LINE OF SIGHT ...............................10<br />
MOVEMENT ................................ 11<br />
READING AN EQUIPMENT CARD ...............12<br />
Weapons And Combat Spells. . . . . . . . . . . . . . . . . . . . 12<br />
Door-Breaching, Zombie-Killing,<br />
And Noisy Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . 13<br />
Combat Characteristics. . . . . . . . . . . . . . . . . . . . . . . . 14<br />
NOISE ...................................... 15<br />
EXPERIENCE, DANGER LEVEL, <strong>AND</strong> SKILLS .......16<br />
INVENTORY ................................. 17<br />
Hands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17<br />
Body . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17<br />
Backpack. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17<br />
THE ZOMBIES ...............................18<br />
Walker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18<br />
Fatty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18<br />
Runner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18<br />
Abomination. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18<br />
Necromancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18<br />
PLAYERS’ PHASE ................... 19<br />
MOVE ...................................... 19<br />
SEARCH .................................... 19<br />
OPEN A DOOR ............................... 19<br />
Spawning In Buildings . . . . . . . . . . . . . . . . . . . . . . . . . 20<br />
REORGANIZE/TRADE .........................20<br />
COMBAT ACTIONS............................ 21<br />
Melee Action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21<br />
Ranged Action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21<br />
Magic Action ................................. 21<br />
ENCHANTMENT ACTION ......................22<br />
TAKE OR ACTIVATE AN OBJECTIVE ..............22<br />
MAKE SOME NOISE! .........................22<br />
DO NOTHING ................................22<br />
BLACK PLAGUE - <strong>RULES</strong><br />
ZOMBIES’ PHASE................... 23<br />
STEP 1 – ACTIVATION ......................... 23<br />
Attack. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23<br />
Armor Rolls / Armors and Shields . . . . . . . . . . . . . . 23<br />
Move . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24<br />
PLAYING RUNNERS .......................... 25<br />
STEP 2 – SPAWN ............................. 25<br />
Colored Spawn Zones . . . . . . . . . . . . . . . . . . . . . . . . . . 26<br />
Extra Activations Cards . . . . . . . . . . . . . . . . . . . . . . . 26<br />
Double Spawn Cards. . . . . . . . . . . . . . . . . . . . . . . . . . . 26<br />
Running Out Of Miniatures . . . . . . . . . . . . . . . . . . . . 28<br />
NECROMANCERS ............................29<br />
NECROMANCER CABALS............. 31<br />
PLAYING YOUR CABAL ........................ 31<br />
COMBAT .......................... 32<br />
MELEE ACTION. .............................. 33<br />
RANGED ACTION ............................. 33<br />
Targeting Priority Order . . . . . . . . . . . . . . . . . . . . . . 34<br />
Friendly Fire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34<br />
Reloadable Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . 34<br />
MAGIC ACTION .............................. 35<br />
DRAGON FIRE ............................... 35<br />
VAULTS ........................... 36<br />
VAULT ZONES <strong>AND</strong> DOORS. ....................36<br />
VAULT ARTIFACTS ............................ 37<br />
PLAYING WITH 7+ SURVIVORS ....... 37<br />
<strong>QUESTS</strong> ........................... 38<br />
QUEST 0 DANSE MACABRE .................... 38<br />
Easy / 4+ Survivors / 45 minutes<br />
QUEST 1 BIG GAME HUNTING ..................40<br />
Easy / 6+ Survivors / 60 minutes<br />
QUEST 2 THE BLACK BOOK ..................... 41<br />
Easy / 6+ Survivors / 60 minutes<br />
QUEST 3 THE SHEPHERDS .....................42<br />
Medium / 6+ Survivors / 90 minutes<br />
QUEST 4 FAMINE ............................ 43<br />
Medium / 6 Survivors / Variable<br />
QUEST 5 THE COMM<strong>AND</strong>RY ...................44<br />
Medium / 6+ Survivors / 120 minutes<br />
QUEST 6 IN CALIGINE ABDITUS. ................ 45<br />
Medium / 6+ Survivors / 120 minutes<br />
QUEST 7 DEAD TRAIL .........................46<br />
Medium / 6+ Survivors / 150 minutes<br />
QUEST 8 THE EVIL TEMPLE .....................47<br />
Hard / 6+ Survivors / 120 minutes<br />
QUEST 9 THE HELLHOLE .......................48<br />
Hard / 6+ Survivors / 150 minutes<br />
QUEST 10 TRIAL BY FIRE ......................49<br />
Hard / 6+ Survivors / 180 minutes<br />
SKILLS ............................ 51