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Zombicide-Black-Plague-Rulebook

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2<br />

CHAPTERS<br />

GAME COMPONENTS .................3<br />

GET MEDIEVAL! ......................5<br />

SETUP ..............................6<br />

GAME OVERVIEW ....................8<br />

THE BASICS ..........................9<br />

USEFUL DEFINITIONS .......................... 9<br />

LINE OF SIGHT ...............................10<br />

MOVEMENT ................................ 11<br />

READING AN EQUIPMENT CARD ...............12<br />

Weapons And Combat Spells. . . . . . . . . . . . . . . . . . . . 12<br />

Door-Breaching, Zombie-Killing,<br />

And Noisy Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . 13<br />

Combat Characteristics. . . . . . . . . . . . . . . . . . . . . . . . 14<br />

NOISE ...................................... 15<br />

EXPERIENCE, DANGER LEVEL, <strong>AND</strong> SKILLS .......16<br />

INVENTORY ................................. 17<br />

Hands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17<br />

Body . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17<br />

Backpack. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17<br />

THE ZOMBIES ...............................18<br />

Walker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18<br />

Fatty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18<br />

Runner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18<br />

Abomination. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18<br />

Necromancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18<br />

PLAYERS’ PHASE ................... 19<br />

MOVE ...................................... 19<br />

SEARCH .................................... 19<br />

OPEN A DOOR ............................... 19<br />

Spawning In Buildings . . . . . . . . . . . . . . . . . . . . . . . . . 20<br />

REORGANIZE/TRADE .........................20<br />

COMBAT ACTIONS............................ 21<br />

Melee Action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21<br />

Ranged Action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21<br />

Magic Action ................................. 21<br />

ENCHANTMENT ACTION ......................22<br />

TAKE OR ACTIVATE AN OBJECTIVE ..............22<br />

MAKE SOME NOISE! .........................22<br />

DO NOTHING ................................22<br />

BLACK PLAGUE - <strong>RULES</strong><br />

ZOMBIES’ PHASE................... 23<br />

STEP 1 – ACTIVATION ......................... 23<br />

Attack. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23<br />

Armor Rolls / Armors and Shields . . . . . . . . . . . . . . 23<br />

Move . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24<br />

PLAYING RUNNERS .......................... 25<br />

STEP 2 – SPAWN ............................. 25<br />

Colored Spawn Zones . . . . . . . . . . . . . . . . . . . . . . . . . . 26<br />

Extra Activations Cards . . . . . . . . . . . . . . . . . . . . . . . 26<br />

Double Spawn Cards. . . . . . . . . . . . . . . . . . . . . . . . . . . 26<br />

Running Out Of Miniatures . . . . . . . . . . . . . . . . . . . . 28<br />

NECROMANCERS ............................29<br />

NECROMANCER CABALS............. 31<br />

PLAYING YOUR CABAL ........................ 31<br />

COMBAT .......................... 32<br />

MELEE ACTION. .............................. 33<br />

RANGED ACTION ............................. 33<br />

Targeting Priority Order . . . . . . . . . . . . . . . . . . . . . . 34<br />

Friendly Fire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34<br />

Reloadable Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . 34<br />

MAGIC ACTION .............................. 35<br />

DRAGON FIRE ............................... 35<br />

VAULTS ........................... 36<br />

VAULT ZONES <strong>AND</strong> DOORS. ....................36<br />

VAULT ARTIFACTS ............................ 37<br />

PLAYING WITH 7+ SURVIVORS ....... 37<br />

<strong>QUESTS</strong> ........................... 38<br />

QUEST 0 DANSE MACABRE .................... 38<br />

Easy / 4+ Survivors / 45 minutes<br />

QUEST 1 BIG GAME HUNTING ..................40<br />

Easy / 6+ Survivors / 60 minutes<br />

QUEST 2 THE BLACK BOOK ..................... 41<br />

Easy / 6+ Survivors / 60 minutes<br />

QUEST 3 THE SHEPHERDS .....................42<br />

Medium / 6+ Survivors / 90 minutes<br />

QUEST 4 FAMINE ............................ 43<br />

Medium / 6 Survivors / Variable<br />

QUEST 5 THE COMM<strong>AND</strong>RY ...................44<br />

Medium / 6+ Survivors / 120 minutes<br />

QUEST 6 IN CALIGINE ABDITUS. ................ 45<br />

Medium / 6+ Survivors / 120 minutes<br />

QUEST 7 DEAD TRAIL .........................46<br />

Medium / 6+ Survivors / 150 minutes<br />

QUEST 8 THE EVIL TEMPLE .....................47<br />

Hard / 6+ Survivors / 120 minutes<br />

QUEST 9 THE HELLHOLE .......................48<br />

Hard / 6+ Survivors / 150 minutes<br />

QUEST 10 TRIAL BY FIRE ......................49<br />

Hard / 6+ Survivors / 180 minutes<br />

SKILLS ............................ 51

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