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design brief - Steven Keating's

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20<br />

<strong>design</strong> <strong>brief</strong><br />

select projects from steven keating<br />

15<br />

(e) stevenk@mit.edu (p) 617 386 3501 (w) stevenkeating.info


outline<br />

a quick introduction…………………………………………………..…..........1<br />

functionally graded 3D printing ……...……………………………..…..….....2<br />

morphable matter …………………………………………………………..…..4<br />

real-life rendering ……...…………………………………………………........7<br />

swarm printing …………………………………………………………………..8<br />

sulico (start-up venture). ………………………………………………….……9<br />

nanocolumn InGaN photovoltaic <strong>design</strong> …………………………………….10<br />

digitally cleaning ancient artifacts ………..………………………………..…11<br />

films/photography ……………..………………………………………..……...12<br />

side projects ………………………………………………………………….....13


a quick<br />

introduction<br />

Hi, my name is <strong>Steven</strong> Keating and I am entering my fifth year of graduate studies in Mechanical<br />

Engineering at Massachusetts Institute of Technology (MIT). I’ll try to keep my history <strong>brief</strong> and let the<br />

projects speak for themselves.<br />

As a child, our basement quickly became the neighborhood electronic facility, much to the chagrin of my<br />

chartered accounting parents. From VCRs to microwave ovens, I took them all apart and was fascinated with<br />

creating new inventions from their components. From Tesla coils to weather balloons to ion motors, my<br />

childhood creations always intrigued my friends and family alike. It was in these early days of tinkering that I<br />

discovered my love for innovation and strong sense of curiosity. In college, I graduated top of my class with<br />

dual undergraduate degrees in Mechanical and Materials Engineering (B.Sc) and Film and Media (B.A.) at<br />

Queen’s University, Canada. While this degree combination of engineering and film may seem unusual, I<br />

believe new perspectives on different fields are an ideal source for innovation. I also draw creative potential<br />

through as many eclectic experiences as I can gather. From teaching product <strong>design</strong> in Saudi Arabia, to<br />

competing in Peru for the Jr. Pan-American games in badminton, to presenting movies at film festivals in Los<br />

Angeles, I strongly believe in a diverse knowledge base to draw ideas from. Currently, I am working under Dr.<br />

Neri Oxman in the MIT Media Lab working on a range of <strong>design</strong> ideas surrounding rapid fabrication,<br />

biomimicry, and smart materials.<br />

What follows is a <strong>brief</strong> selection of my projects. Please feel free to contact me with questions, ideas, or just to<br />

say hi!<br />

Hope you are having a splendid day,<br />

-<strong>Steven</strong> 1


functionally graded 3D printing<br />

Functionally graded materials, which are materials with spatially varying composition or microstructure, are<br />

omnipresent in nature. From palm trees with radial density gradients, to the spongy trabecular structure of<br />

bone, to the hardness gradient found in many types of beaks, graded materials offer material and structure<br />

efficiency. Yet in man-made structures, such as concrete pillars, materials are typically volumetrically<br />

homogenous. While using homogenous materials allows for ease of production, improvements in strength,<br />

weight, and material usage can be obtained by <strong>design</strong>ing with functionally graded materials. To achieve<br />

graded material objects, we are working to construct a 3D printer capable of dynamic mixing of composition<br />

material. Starting with concrete and UV-curable polymers, we aim to create structures, such as a boneinspired<br />

beam, which have functionally graded materials.<br />

This project is headed by Dr. Neri Oxman and I am the lead graduate student working on the research. We<br />

envision a future where 3D CAD files contain not only geometry and material, but also how that material<br />

varies along the given geometry. By bringing functionally graded materials into digital <strong>design</strong>, more efficient<br />

and functional use of materials is possible. For instance, take the concrete system we are currently working<br />

on (photo below of samples). By having the ability to control density, aggregate ratio, and water ratio of the<br />

concrete at any given position, we can create graded structures which are lighter, stronger, and use less<br />

material. A good example is the radial density gradient, shown below, which mimics a the cellular structures<br />

of a palm tree and trabecular bone.<br />

2


functionally graded 3D printing<br />

To construct the functionally graded 3D printer, we are utilizing a 6-axes robotic arm (bottom left) as a test<br />

platform. The additional 3 axes (traditional 3D printers use only XYZ axes) allow for novel developments in<br />

3D printing which hold great promise, such as pick-and-place embedded printing of parts. Currently, we’ve<br />

developed custom software to run the arm and are successfully able to print plastic objects (top right). By<br />

having exchangeable extruder print heads, we are able to print a variety of materials. To enable functionally<br />

graded printing, we utilize dynamic mixing prior to extrusion. Just like the analogue of mixing paints, we are<br />

able to control output material properties by controlling the mixture of input components. For concrete, we<br />

have constructed an extruder head which mixes a foaming agent with compressed air to give precise control<br />

over the output density. We are currently testing this extruder head and have be able to produce samples<br />

ranging in density from 20 pounds per cubic foot to 100 pounds per cubic foot. For the UV polymer graded<br />

printing, we utilize two polymers with different chain lengths and control the extruded material stiffness by<br />

mixing these two input components.<br />

These <strong>design</strong> and fabrication tools hold enormous potential in the world of digital fabrication and open new<br />

avenues for functionality of parts. Instead of having two hard plastic pieces hinged together, now a solid<br />

hinge of a more flexible polymer can join the two stiff parts, integrating the functionality into a single<br />

monolithic piece. We are also thinking large-scale. Looking back to nature, we notice a trend of swarm<br />

construction, for example, how miniscule termites work collaboratively to construct massive termite mounds.<br />

We envision the use of swarm printing in the future, where robots can print structures larger than<br />

themselves (bottom right).<br />

3


morphable<br />

material<br />

What if a material’s stiffness and geometry can be digitally controlled? Jammable materials offer the ability to<br />

rapidly tune a system’s stiffness, opening a new world of <strong>design</strong> possibilities.<br />

Granular materials can be put into a jammed state through the<br />

application of pressure to achieve a pseudo-solid material with<br />

controllable rigidity and geometry. This phenomenon occurs in<br />

granular materials when the individual particles are packed<br />

together, causing the friction and Van der Waals forces between<br />

grains to increase. The prototypes in this study have utilized<br />

vacuum pumps to create jammed states through the weight of<br />

the atmosphere on the jammed particles. Depending on the level<br />

of vacuum, the rigidity of the pseudo-solid system can be<br />

manipulated. While jamming principles have been long known,<br />

large-scale applications of jammed structures have not been<br />

significantly explored. As well, potential specific applications are<br />

highlighted and demoed. Such applications range from a<br />

morphable chair, to a flexible vice, to artistic free-form sculpting.<br />

4


Seen above is the morphable chair which can be rapidly switched from a very flexible state (top left), to a<br />

sturdy, weight-support state (bottom left) through the jamming effect. Other <strong>design</strong>s created using this effect<br />

include a universal joint with tuneable stiffness (bottom left) and a jammable vice (bottom right) for holding<br />

objects during machining. These simple systems are extremely cost-effective, novel, and offer significant<br />

potential in a range of applications. A provisional patent has been filed for several of these <strong>design</strong>s.<br />

5


testing and casting with<br />

morphable materials<br />

One of the aims of the research is to provide a<br />

<strong>design</strong> guide for jammable materials to allow others<br />

to better explore these granular systems. To that<br />

end, much of the work has been in performing<br />

mechanical testing to create guidelines and<br />

strength ratings of different granular systems<br />

(right). We are also investigating the idea of<br />

granular composites, such as mixtures of sand and<br />

jacks, to optimize the jammed strength and<br />

maximize the unjammed flexibility.<br />

The project is exploring additional <strong>design</strong> avenues<br />

for morphable materials. Picture below is the use of<br />

jammable systems in a casting application. An<br />

object can be rapidly replicated using this<br />

technique, with the additional benefits of easy<br />

demolding and re-usability. As well, lowtemperature<br />

metals can be directly cast with the<br />

use of high temperature silicone elastomers.<br />

Finally, creative applications in art and <strong>design</strong> are<br />

explored through visual sculptures and the use of<br />

transparent media to create pressure-dependent<br />

light recordings (bottom right). A proof-of-concept<br />

sculpture model is completely self-contained and<br />

can be infinitely re-sculpted, both through its<br />

geometry and light emission.<br />

6


eal-life<br />

rendering<br />

Through the use of long-exposure photography, this<br />

project aims to develop a new form of animation where<br />

graphics are rendered in real-life, as opposed to<br />

rendered digitally on a screen. Rendering in reality allows<br />

for real-world input, for example from sensors, to display<br />

environmental data typically invisible to the human eye.<br />

For instance, the photograph in the bottom right shows<br />

the magnetic field lines given off by a laptop. This is<br />

achieved through moving a sensor and light source<br />

through a scene and recording the information through<br />

long-exposure photography. As the sensor informs the<br />

light source, hidden fields, such as radio waves, WiFi<br />

fields, and other fields, become visible in these<br />

photographs. Utilizing a 6-axis robotic arm to precisely<br />

move through the scene allows for detailed volumetric<br />

renderings to be generated. In fact, any 3D shape file in<br />

a computer can be rendered in real-life through this<br />

technique, such as seen in the happy face photograph<br />

above. Films can be made through successively still<br />

frames, generating a new animation form which is a<br />

hybrid of both traditional stop animation and modern<br />

computer graphics.<br />

7


Looking to develop additive manufacturing processes on the building-scale offers many challenges. 3D printing<br />

technologies have revolutionized small part prototyping, but scaling to construction-sized objects presents<br />

problems due to cost, speed, and physical size. For instance, to print a office building by simply scaling current<br />

3D printing technologies would require a printer larger than the building itself and would take weeks, if not<br />

months to print.<br />

To solve these problems, an approach has been developed based on natural inspiration of termites. Termites<br />

utilize swarm construction principles to create structures much larger than themselves, up to 30 feet sometimes!<br />

To mimic this approach, small robots have been developed that can print foam structures larger than<br />

themselves. These foam walls dry immediately and can then be filled with concrete to provide a structural wall<br />

element. In additional, the foam molds then act as insulation to provide an insulated concrete building. This<br />

approach is extremely fast, cost effective, and offers complex, non-linear geometries for architecture. To date,<br />

large walls have been successfully printed and a full-scale building is planned for the near future.<br />

swarm<br />

printing<br />

8


Sulico is a company started in late 2010 through the MIT course Development Ventures with 5 other<br />

team members. Sulico is a social venture that will provide community-centric solar energy production and<br />

distribute energy as a service for rural Africa. Our vision is to develop generation capacity and<br />

decentralized access that can evolve to form rural electrification systems (micro-grids), starting with<br />

Ghana. By providing energy as a service through community engagement, we present a unique value<br />

proposition that can address the current barrier of affordability and distribution in bringing energy<br />

solutions to West Africa.<br />

Currently, over 40% of Ghanaian households (1.8 million households) still do not have access to<br />

electricity, even though electricity consumption in Ghana has been growing at an annual rate of around<br />

15% annually. These households spend on average $4/month on kerosene for lighting. Moreover, the<br />

lowest income households connected to the electric grid spend on average $5/month (35kWh) for<br />

electricity. These households lacking power corresponds to a total potential annual market between<br />

$85M and $110M.<br />

Site Implementation<br />

Based on the population, the solar irradiance, and grid deployment, Sulico has selected the Eastern part<br />

of the Greater Accra region as the first implementation site. The primary target communities represent<br />

village clusters of around 1,500 households. The typical franchise will be located within the sites that are<br />

central to community life. Sulico will provide the cooperatives with:<br />

• Installation and training: Sulico will procure the hardware necessary and perform the initial<br />

installation. Training will be delivered both on the technical installation and the business operations.<br />

• Maintenance and supply-chain: The local workforce will handle the daily operations, whereas Sulico<br />

will facilitate the planned maintenance and supply chain. This will allow the local partners to focus on<br />

developing the business with the end customers while maintaining an open communication channel with<br />

Sulico.<br />

• Financing package: By partnering with financial institutions such as MFIs (ProCredit) and rural banks<br />

(Shai Rural Bank Ltd), Sulico will allow the local cooperatives to own part of the electricity production<br />

facility (typically 20%).<br />

Sulico has been awarded several grants, inlcluding<br />

a Legatum Center seed grant, and currently has<br />

team members onsite in West Africa testing a trial<br />

run (below).<br />

9


digitally cleaning<br />

ancient artifacts<br />

What if you could clean an artifact without having to physical touch it or risk damaging it?<br />

Traditionally, archaeologists have had to balance the use of physical techniques for artifact excavation,<br />

cleaning, and examination with the concern for potential damages to the sample. While this remains true<br />

for excavation, technological advances in non-destructive measurements and imaging techniques have<br />

recently been successfully applied to cultural heritage fields. The use of non-destructive imaging allows<br />

for efficient analysis of samples without the risk of physical damage. My undergraduate thesis work<br />

focused on two of these technologies, x-ray computed tomography (CT) and neutron CT, which offer<br />

three-dimensional imaging capabilities of external and internal artifact features.<br />

The two different scanning techniques were found to compliment each other in analyzing ancient Greco-<br />

Roman coins (from the Diniacopoulos Collection of Queen’s University), as the x-ray contrast is<br />

dependent on the Z-number, while the neutron contrast is dependent on the neutron cross-section. This<br />

work successfully identified numerous corroded ancient coins and the algorithms developed will work for<br />

other metallic artifacts.<br />

For more information, please see:<br />

H. Nguyen, S. Keating, G. Bevan, A. Gabov, M. Daymond, B. Schillinger, A. Muray . (2010)<br />

Seeing through Corrosion: Using Micro-focus X-ray Computed Tomography to Digitally “Clean” Ancient<br />

Bronze Coins. Material Research Society Conference 2010, Material Issues in Art and Archaeology IX<br />

10


nanocolumn InGaN photovoltaic <strong>design</strong><br />

Currently, the main obstacle to solar panel proliferation is cost. During the summer of 2009, I started work<br />

under Dr. Joshua Pearce looking at ways to improve photovoltaic efficiency and reduce material expenses.<br />

The topic of research was indium gallium nitride (InGaN), which is a new potential photovoltaic material.<br />

Both the optical and structural properties of InGaN were of interest as InGaN has been shown to have a<br />

tuneable band gap (from 0.4 eV to 3.4 eV depending on the indium content). This is an promising material,<br />

as most semiconductors used for solar cells have fixed band gaps and the band gap of a material dictates<br />

what frequencies of light the material can absorb. Most commercial solar cells are single-junction cells,<br />

meaning that only one band gap is used to collect solar energy. Newer, multi-junction cells function similarly<br />

to a stack of single-junction cells, and can collect a wider range of frequencies using different materials for<br />

each junction. These higher efficiencies multi-junction cells currently exist, but are expensive and require<br />

careful processing to get the different materials to have proper lattice matching. InGaN offers a unique<br />

opportunity, as a multi-junction cell could be made with all of the junctions containing InGaN. The different<br />

junctions would only have to have slightly varying compositions of indium to achieve the required varying<br />

band gaps. This means lattice matching would be significantly easier, and the material costs are<br />

inexpensive compared to the high-purity silicon currently used.<br />

While the main driving factor for solar InGaN research is the tuneable band gap, another interesting avenue<br />

is the microstructure. This past summer, my work revealed the nanocolumnar growth present in our method<br />

of InGaN deposition. These nanocolumns offer an interesting method to easily creating a three-dimensional<br />

solar cell. If the columnar structure could be maintained in a solar cell, the extra surface area and reflection<br />

properties will improve absorption and efficiency when compared to the standard planar geometry. The<br />

photos below detail the nanocolumnar structure observed in our deposited InGaN samples. My work<br />

discovered these structures (seen below in scanning electron microscopy), linked their crystallinity to the<br />

indium content, and modeled a multi-junction photovoltaic cell around this tuneable band gap<br />

semiconductor.<br />

For more information, please see our recently published paper:<br />

S. Keating, M. G. Urquhart, D. V. P. McLaughlin, and J. M. Pearce. (2011)<br />

Effects of Substrate Temperature on Indium Gallium Nitride Nanocolumn Crystal Growth. Crystal Growth<br />

and Design. V.11, Pg. 565-568<br />

11


side<br />

projects<br />

film<br />

I am an avid photographer and video enthusiast and I often<br />

build side projects around film. Past work has included many<br />

short films, commercials, education videos and documentaries.<br />

I highly subscribe to the power of visuals for communication<br />

and evocating emotion. Some of my work can be viewed online<br />

at www.stevenkeating.info.<br />

13


tinkering<br />

It is hard to group all of the past side projects I’ve embarked on;<br />

ranging from homemade night vision (below), to radio trackers (top<br />

right), to careening down hills on a homemade street luge (middle<br />

right. I can best describe it as a passion for curiosity and inventing,<br />

or tinkering. Another good example is a amateur radio weather<br />

balloon project where a homemade GPS transmitter and camera<br />

was attached to a salvaged military weather balloon (bottom right).<br />

One of the latest project I have embarked on is an underwater robot<br />

capable of diving full ocean depth (over 6 miles deep). By using a<br />

novel pressure-tolerant <strong>design</strong> and homemade sensors, a cost<br />

under $100 was maintained.<br />

These small projects may seem all different, but the unifying theme<br />

is of innovation and <strong>design</strong>. While these projects are entertaining,<br />

they also allow me to quickly explore areas that could lead to future<br />

research. The morphable materials project grew out of a quick side<br />

experiment and is now a full-fledged project.<br />

side<br />

projects<br />

13

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