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14.2.3 Derivation for τ = Iω in 3D using principle axes<br />
The above derivation simplifies now since we will be using principle axes. In this case, all cross products of<br />
moments of inertia vanish.<br />
⎛<br />
⎞<br />
I xx 0 0<br />
I =<br />
⎜ 0 I yy 0<br />
⎟<br />
⎝<br />
⎠<br />
0 0 I zz<br />
Hence<br />
⎡<br />
⎤<br />
A<br />
A<br />
{ ⎛ }} ⎞ ⎛ ⎞{<br />
⎛ ⎞ { ⎛ }} ⎞ ⎛ ⎞{<br />
τ = d I xx 0 0<br />
ω x<br />
ω x<br />
I xx 0 0<br />
ω x<br />
dt<br />
⎜ 0 I yy 0<br />
⎟ ⎜ω y ⎟<br />
+<br />
⎝<br />
⎠ ⎝ ⎠<br />
⎜ω y ⎟<br />
⎝ ⎠ ×<br />
⎜ 0 I yy 0<br />
⎟ ⎜ω y ⎟<br />
⎝<br />
⎠ ⎝ ⎠<br />
⎢<br />
⎣ 0 0 I zz ω z<br />
⎥<br />
⎦ ω z 0 0 I zz ω z<br />
⎛<br />
⎞ ⎛ ⎞ ⎛ ⎞ ⎛ ⎞<br />
I xx 0 0<br />
α x<br />
ω x<br />
I xx ω x<br />
=<br />
⎜ 0 I yy 0<br />
⎟ ⎜α y ⎟<br />
⎝<br />
⎠ ⎝ ⎠ + ⎜ω y ⎟<br />
⎝ ⎠ × ⎜I yy ω y ⎟<br />
⎝ ⎠<br />
0 0 I zz α z ω z I zz ω z<br />
⎛ ⎞ ∣ ∣ ∣∣∣∣∣∣∣∣∣ ∣∣∣∣∣∣∣∣∣<br />
I xx α x<br />
i j k<br />
=<br />
⎜I yy α y ⎟<br />
⎝ ⎠ + det ω x ω y ω z<br />
I zz α z I xx ω x I yy ω y I zz ω z<br />
⎛ ⎞ ⎛<br />
⎞<br />
I xx α x<br />
ω y (I zz ω z ) − ω z (I yy ω y )<br />
=<br />
⎜I yy α y ⎟<br />
⎝ ⎠ + ⎜−ω x (I zz ω z ) + ω z (I xx ω x )<br />
⎟<br />
⎝<br />
⎠<br />
I zz α z ω x (I yy ω y ) − ω y (I xx ω x )<br />
⎛ ⎞ ⎛<br />
⎞<br />
I xx α x<br />
ω y ω z (I zz − I yy )<br />
=<br />
⎜I yy α y ⎟<br />
⎝ ⎠ + ⎜ω x ω z (I xx − I zz )<br />
⎟<br />
⎝<br />
⎠<br />
I zz α z ω x ω y (I yy − I xx )<br />
So, we can see how much simpler it became when using principle axes. Compare the above to<br />
⎛<br />
⎞ ⎛ ⎞ ⎛<br />
⎞<br />
I xx I xy I xz<br />
α x<br />
ω y (I zx ω x + I yz ω y + I zz ω z ) − ω z (I yx ω x + I yy ω y + I yz ω z )<br />
⎜I yx I yy I yz ⎟ ⎜α y ⎟<br />
⎝<br />
⎠ ⎝ ⎠ + ⎜ω x (I zx ω x + I yz ω y + I zz ω z ) − ω z (I xx ω x + I xy ω y + I xz ω z )<br />
⎟<br />
⎝<br />
⎠<br />
I zx I yz I zz α z ω x (I yx ω x + I yy ω y + I yz ω z ) − ω y (I xx ω x + I xy ω y + I xz ω z )<br />
So, always use principle axes for the body fixed coordinates system!<br />
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